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12 basic principles of animation

12 basic principles of animation
The book and some of its principles have been adopted by some traditional studios, and have been referred to by some as the "Bible of animation."[2] In 1999 the book was voted number one of the "best animation books of all time" in an online poll.[3] Though originally intended to apply to traditional, hand-drawn animation, the principles still have great relevance for today's more prevalent computer animation. The 12 principles[edit] Squash and stretch[edit] Illustration of the "squash and stretch"-principle: Example A shows a ball bouncing with a rigid, non-dynamic movement. Animated sequence of a race horse galloping. The most important principle is "squash and stretch",[4] the purpose of which is to give a sense of weight and flexibility to drawn objects. Anticipation[edit] For special effect, anticipation can also be omitted in cases where it is expected. Staging[edit] Straight ahead action and pose to pose[edit] These are two different approaches to the actual drawing process. Related:  Animationinspiration

Features - Improving the Combat 'Impact' Of Action Games Improving the Combat 'Impact' Of Action Games By Jiesang Song The core game element of many action games ranging from two-player-duel games such as Street Fighter to third person action games such as Ninja Gaiden is the combat. Although there may be other components like puzzle solving, much of the game is spent on attacking another player or NPCs. In this article I will list observations of techniques used in several actions games including: Ninja Gaiden, Soul Calibur 2, Prince of Persia: Warrior Within (POP:WW), Lord of the Rings: Return of the King (LOTR: ROTK), Devil May Cry 2, Dynasty Warriors, and the classic Street Fighter 2. 1. Attack Motion The most obvious and most important factor is creating powerful looking attack animations. Figure 2 shows about every fourth frame (1, 4, 9, 13, 17, 21, 25, 29, and 33) of the full basic combo. While Ninja Gaiden's attacks are fast, the heavier weapons in the game such as the " Dibilharo " in Figure 4 still feel heavy to wield. Damage Motion

480 courts métrages d'animation pour tous les goûts Les Courts Métrages Swan Cake 02 juin 15 Six Coups –… 04 nov 14 Amir & Amira… Anima – ESMA What the fly !? Pourquoi les vaches… Dual Murphy 10 oct 14 My father,… 06 oct 14 01 oct 14 Mon Chat –… El Ladrón de Caras 25 juil 14 N’Djekoh Tsume 01 juil 14 Broken Wand Happy Unhappy When You Broke My… 29 juin 14 Bless You 27 juin 14 11 Paper Place 26 juin 14 A rather lovely… 25 mai 14 Izbor –… 14 mai 14 Njördsee 13 mai 14 JohnnyExpress 09 mai 14 Page 1 of 2812345...1020...»Dernière » Les meilleurs courts métrages Ratings © 2015 Les Courts Métrages. A propos… Ce site est géré et créé par Olyos

Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animations can be recorded on either analogue media, such as a flip book, motion picture film, video tape, or on digital media, including formats such as animated GIF, Flash animation or digital video. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, such as paper cutouts, puppets and clay figures. Etymology[edit] From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of"). History[edit] A Chinese zoetrope-type device had been invented in 180 AD.[1] The Voynich manuscript that dates back to between 1404 and 1438 contains several series of illustrations of the same subject-matter and even few circles that – when spun around the center – would create an illusion of motion.[2] Praxinoscope, The first projection (1877)

Figure drawing: Basic Pose and Construction 1. Introduction This method is to help you draw the human form. It is by no means the best way or even a fast way. Instead, this method is aimed at thinking and setting up the human form in a threedimensional space. Classical animation (most notably Disney) uses a similar way of setting up their characters. Using this method will help you form your thoughts on the human body posing on paper rather than in your mind. 2. Basic anatomy Stickfigures Wait, don't go away yet! Let's take a look at stickfigures. Lesson Try to draw these standing stickfigures and see if you master their proportions. Body language Stickfigures, again Now that you know how important it is to master proportions through simple stick figures, we go to the next use of stickfigures: 'the pose'. Stickfigures in action Here are a few examples how you can use a stickfigure to determine a pose. Lesson Try drawing stickfigures in action. Balance When you set up a pose, you will need to take into account its center of gravity.

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Tutorials : Maya FBIK Tutorial MAYA full body IK (FBIK) By:- Ajit Singh Yadav What is full body IK (FBIK) ? Now quickly and easily create natural looking poses and animation for your biped and quadruped characters with the new full body IK (FBIK) in Maya. Maya's full body IK is based on the Alias® HumanIK® solver used in Alias® MotionBuilder. It Makes Maya rigging and Posing Characters Faster, easier and more accurate. The FBX plug-in and file interchange format now allows you to transfer rigged characters animated with FBIK between Maya and MotionBuilder without requiring the animation to be baked. Setting up a character's skeleton works best by using a standard naming convention for joints - these map automatically to the solver. Pulling a finger and the arm will move, but only as far as the nearest shoulder joint. Or pull character hand and you can animate a character reaching up as if grabbing something from a top shelf, and the hips, shoulders, and back will all rotate and bend appropriately. Creating a Skeleton

Wideo. Créer facilement des vidéos d’animation Wideo est un outil en ligne étonnant qui permet de créer très facilement des vidéos d’animation. Wideo est confondant de simplicité. Il va vous permettre à vous ou à vos élèves de faire des vidéos animées de manière ludique sans avoir besoin de connaissances techniques. Wideo peut être utilisé pour faire des petites vidéos didactiques ou encore pour que des étudiants puissent réaliser eux-mêmes des petits courts métrages amusants. L’utilisation est très simple et permet d’obtenir en quelques minutes une magnifique vidéo d’animation. Vous pouvez ensuite vous lancer dans la création de votre première vidéo animée. Une fois satisfait du résultat vous allez pouvoir sauvegarder votre création puis la publier sur les réseaux sociaux ou l’insérer sur un site ou un blog. Wideo est un outil de création puissant malgré sa simplicité d’utilisation. Lien: Wideo Sur le même thème

Key frame Traditional animation[edit] In the workflow of traditional hand-drawn animation, the senior or key artist would draw the keyframes, then, after testing and approval of the rough animation, give the scene to their assistant. The assistant does the clean-up and the necessary 'inbetweens', or, in really big studios, only some breakdown which define the movement in more detail, then give the scene to their assistant, the 'inbetweener' who does the remainder. Animation by means of computer graphics[edit] Use of key frames[edit] A very simple animation created by keyframing. Keyframing[edit] There is also an animation technique known as keyframing. Consider the following examples, created using animated GIFs, wherein a key frame defines the starting and ending points of any smooth transition: As applied to motion[edit] An object will move from the top left corner of the frame to the bottom right corner. Motion using key framesStarting KeyframeEnding KeyframeCompleted Animation Video editing[edit]

Design is fine. History is mine. YouTube Capture on the App Store Ces vieilles photos révèlent comment les personnages de Disney prenaient vie Kathryn Beaumont, l’actrice qui faisait la voix d’Alice dans Alice au Pays des Merveilles et Wendy dans Peter Pan, était aussi modèle pour les animateurs. Ces vieilles photos montrent l’effort qui était investi dans l’animation classique au studio de Disney, où les artistes produisaient jusqu’à 24 secondes d’animation par semaine. Walt Disney a choisi Kathryn pour être la voix d’Alice lorsqu’elle avait seulement dix ans. Il était si impressionné par son apparence qu’il l’a aussi choisi pour être le modèle d’Alice. Après que Kathryn eût terminé ses études, elle est devenue professeure au primaire, une carrière qui a duré 30 ans. Elle a été nommée Légende de Disney par la Walt Disney Company en 1998. Plus d’info:

What is vector graphics? - Definition from Vector graphics is the creation of digital images through a sequence of commands or mathematical statements that place lines and shapes in a given two-dimensional or three-dimensional space. In physics, a vector is a representation of both a quantity and a direction at the same time. In vector graphics, the file that results from a graphic artist's work is created and saved as a sequence of vector statements. For example, instead of containing a bit in the file for each bit of a line drawing, a vector graphic file describes a series of points to be connected. At some point, a vector image is converted into a raster graphics image, which maps bits directly to a display space (and is sometimes called a bitmap). A vector file is sometimes called a geometric file. Animation images are also usually created as vector files. Contributor(s): Patrick O'Malley This was last updated in February 2006 Email Alerts By submitting you agree to receive email from TechTarget and its partners.

The 20 best graphic design books of 2014 so far | Design Looking for something good to read? Here's a quick overview of the top design books released so far this year, from typography to illustration to logo design and beyond. Each of them provides buckets of inspiration and education to supercharge your design skills and creativity in 2014.... 01. Make your own luck by Kate Moross More of a memoir than a step-by-step guide, in this book illustrator and art director Kate Moross provides some invaluable insight into how to survive the often bumpy world of design from self-promotion to collaborating with others to that all-contentious issue of when to work for free. 02. Have you ever wanted to know more about the designer behind the typeface? In his book, Fowkes takes us behind some real-world projects to interview a number of different typographers about their unique processes. 03. Director of London's Design Museum, Deyan Sudjic's anthology provides an A-Z list of contemporary culture, from authenticity to zips! 04. 05. 06. 07. 08. 09. 10. 11.