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Cyberpunk Studies

Cyberpunk Studies
Related:  Science Fiction & Fantasy

Brandon Sanderson: Sanderson's First Law Introduction I like magic systems. That’s probably evident to those of you who have read my work. For a while now, I’ve been working on various theories regarding magic systems. I’d like to approach the concept of magic in several different essays, each detailing one of the ‘laws’ I’ve developed to explain what I think makes good magic systems. The Law Sanderson’s First Law of Magics: An author’s ability to solve conflict with magic is DIRECTLY PROPORTIONAL to how well the reader understands said magic. When I applied to be on the programming of my very first Worldcon (following my sale of Elantris, but before the book was actually released) I saw that they were doing a “How does the magic work?” It my very first panel at the convention. I said something I took as a GIVEN. “Well,” I said. And every other person on the panel disagreed with me violently. I was dumbfounded. Then, I thought about it for a while. I disagree with this soundly—but in Mr. Soft Magic Hard Magic The Middle Ground

Brandon Sanderson: Sanderson's Second Law A few years back, I wrote an essay on creating magic systems that I titled Sanderson’s First Law. It had to do with the nature of foreshadowing as it relates to solving problems with magic. In that essay, I implied that I had other “laws” for magic systems that I’d someday talk about. I’ll start, however, by noting that none of these “laws” are absolute. These work for me. The Law Sanderson’s Second Law can be written very simply. Limitations > Powers (Or, if you want to write it in clever electrical notation, you could say it this way: though that would probably drive a scientist crazy.) Let’s do some explaining here. If I were to ask you about Superman’s magic, you’d probably talk about his ability to fly, his super strength, the lasers he can shoot from his eyes. However, is this what makes Superman interesting? I’d put forth that it is not. Think about it for a moment. But why is he weak to kryptonite? Superman is not his powers. What This Means for Writers This core is not original.

How to Create a Unique Magic System for Your Book: 6 steps Edit Article Edited by Jonta, Maluniu, Grendle, Anonymo and 14 others Ever feel that books such as Harry Potter have taken all the good Magic set-ups in books? Despite the thousands of types of magic in books, it's still possible to make a brand new magic. Ad Steps 1Remember that magic is distinguished from science by the measure of mystery in its elements. 6Write your book and remember to follow your own guidelines! Tips Use abstract thinking. Warnings Use care when borrowing ideas from others. Things You'll Need A source of informationImagination and a lot of time

Horror Movie News, Reviews, and Interviews | The Blood Sprayer Ecrire une saga d'Héroïc Fantasy Naturellement, il vous faudra un peu d’investissement personnel. Je présume que vous disposez déjà d’un ordinateur, puisque vous lisez cette chronique. De même, j’imagine que vous avez à votre disposition un traitement de texte (avec correcteur orthographique incorporé) et quelques après-midi libres. L’hiver approche, il n’y a rien sur TF1... Vous avez toutes les cartes en main ! Première chose, le titre : Il doit être choisi avec circonspection, mais peut n’avoir aucun rapport avec le sujet qui sera traité dans votre saga (encore que ça peut aider). Il y a quelques critères à respecter. Un exemple. Chronique des Morts Evocatrices : un titre évocateur donc, qui associe de façon incongrue un adjectif au terme porteur d’impact qui en constitue l’élément quasi « réglementaire ». Or donc, un sous-titre, pour le premier tome. « Chroniques des Morts Evocatrices : Le prince perdu de la lande noire. » « Je suis le ténébreux, le veuf, l’inconsolé, le Prince d’Aquitaine à la tour abolie. Voilà.

Écrire un roman d’héroic fantasy GNA HA HA HA HA ! JE SUIS DIEU ! Je crée des mondes fabuleux et je les détruis d’une simple pression du doigt. … Bon, je pense que vous avez compris le principe. Voici une trentaine de questions auxquelles vous devez répondre en les étoffants le plus possible (Autrement dit, faites chauffer vos neurones ! 1- Y a-t-il plusieurs peuples ? 2- Où se situe votre monde ? 3- Est-ce qu’une certaine forme de technologie existe ? 4- La science est-elle développée ? 5- Comment est la médecine ? 6- Quel genre d’arts retrouve-t-on ? 7- Est-ce qu’il y a de la magie ? 8- Où est Charlie ? 9- Y a-t-il une malédiction qui pèse sur le monde ? 10- Y a-t-il des monstres, des créatures surnaturelles ? 11- Quels animaux "naturels" pouvons-nous rencontrer? 12- Quel genre d’arbres et de plantes poussent dans votre univers ? 13- Comment est la température ? 14- Décrivez des fêtes spéciales (saisonnières ?) 15- Y a-t-il des dieux ? 16- Les habitants pratiquent-ils une religion particulière (ou plusieurs) ?

Tor.com - Science fiction & Fantasy SF Signal – A Speculative Fiction Blog Annotated Fairy Tales, Fairy Tale Books and Illustrations Themes & Things To Keep In Mind When Writing Fantasy Stories and Adventures « Daily Encounter This list is far from complete. It’s not even trying to be complete. It knows better than that. It just wants to be helpful and provide some inspiration here and there; you know, offer little suggestions that might lead to bigger ideas. Feel free to make suggestions in the comments! Weather Natural: sunlight, rain, snow, hail, fog, humidity, moonlight, wind, smoke, clouds, shadows, overcast skies, clear skies, lightning, hurricanes, tornadoes, moon in sky during daytimeFantastic: summoned weather, unnatural coloration (eg. green fog) Terrain Changes Natural: sunrise, sunset, storms, seasons, earthquakes, landslides, sinkholes, animal migrations, inside vs. outside (light adaptation), plagues/famine, weathering, floods, tides, animal hunting habits & territories, volcanoes, firesArtificial: buildings, statues, roads being built & demolished; political power struggles; invasions/war; kidnappingsFantastic: divine will, powerful magic, gods (dis)appearing Landmarks After-Effects of Events Tricks

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