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Free software for hooking Scratch up to Kinect

Free software for hooking Scratch up to Kinect

http://scratch.saorog.com/

Comment fonctionne la technologie Kinect ? - La Rubrique du Docteur Sub #2 Les opinions et vues exposées dans les articles lecteurs ne reflètent pas forcément celles de la rédaction de Gameblog. Annoncée en grande pompe lors de la conférence Microsoft de l'E3 2009, la technologie Kinect propose de jouer avec son corps, renvoyant au placard nos vieilles manettes de jeu. Essayons de comprendre ensemble le fonctionnement de la bête. Recursos para programar el próximo curso escolar con Scratch y Arduino A pesar de que muchos docentes estamos familiarizados con la programación, no es el caso de la mayoría de nuestros alumnos. Incluso si muchos conocen de ellos conocen el termino, vagamente comprenden su significado. La presencia de la programación y la robótica en el aula de clase, ofrece a nuestros alumnos la posibilidad de entrar en contacto con las nuevas tecnologías a través del manejo de robots y programas especializados, además de que genera interesantes y motivadores ambientes de aprendizajes interdisciplinarios en donde pueden desarrollar nuevas habilidades y conceptos que le permitan dar respuesta eficiente a los entornos cambiantes del mundo actual. Una manera de introducir la robótica en nuestras aulas es por medio de actividades prácticas y desde Inevery Crea queremos compartir recursos que permitan introducir el uso de la robótica y la programación de una manera divertida y diferente en nuestras aulas el próximo curso escolar Trabajamos en el aula con Scratch TANGRAM

Coursera.org About the Course A computer program is a set of instructions for a computer to follow, just as a recipe is a set of instructions for a chef. Laptops, kitchen appliances, MP3 players, and many other electronic devices all run computer programs. Programs have been written to manipulate sound and video, write poetry, run banking systems, predict the weather, and analyze athletic performance. This course is intended for people who have never seen a computer program. Microsoft Kinect for Windows With the release of the Kinect for Windows v2 sensor and SDK in summer 2014 (northern hemisphere), Kinect for Windows developers will be able to create Windows Store applications for the first time. If you are a developer, you can look forward to having the opportunity make your apps commercially available to consumers in the Windows Store later in the summer (northern hemisphere). With Kinect for Windows v2, Microsoft is enabling Kinect for Windows developers to reach more users with a single, unified platform.

CodeCombat Kinect for Windows Architecture Kinect for Windows 1.5, 1.6, 1.7, 1.8 The SDK provides a sophisticated software library and tools to help developers use the rich form of Kinect-based natural input, which senses and reacts to real-world events. The Kinect and the software library interact with your application, as shown in Figure 1. Figure 1. Hardware and Software Interaction with an Application Kinect Gestures toolkit and library - Microsoft UK Faculty Connection Microsoft David Catuhe’s work is too brilliant not to shared so if your interested in Kinect SDK Development then you need to check out David’s Gestures and toolkit library for Kinect at David has also produced the following codeplex project Details of the library:

GesturePak for Kinect for Windows For Kinect for Windows GesturePak is both an app that records you making your gestures and an SDK for .NET 4.x that notifies your code when the user has made those gestures. Note: GesturePak requires the Kinect for Windows Sensor, and does not work with the Kinect for XBox Sensor. GesturePak Works with the latest KFW SDK but in standing mode only. Interested in GesturePak 2.0 Alpha for Kinect v2? Features: How Microsoft's Kinect could bring gesture recognition to business apps Enthusiasts are clamoring for Microsoft to share more about how/when/if the company will include Kinect sensor integration in Windows 8. But in the interim, the Softies and Microsoft community are already thinking about Kinect integration beyond the operating system. I've blogged before about Microsoft's work on bringing the Kinect and Xbox into the healthcare realm. And the Redmondians have been talking since fall 2010 about connecting up the Kinect to the company's Lync unified communications application/service. But wait... there's more.

Open source Kinect gesture recognition project, Kinect DTW Seems like we're on a Gesture recording theme this week so far... Today's project provides another look at recognizing and recording gestures with the Kinect for Windows SDK. In today's we get the source to the main library too, so we can see just how the magic is done... This project allows developers to include fast, reliable and highly customizable gesture recognition in Microsoft Kinect SDK C# projects. It uses skeletal tracking and currently supports 2D vectors.Included is a gesture recorder, recognizer and sample gestures. You can save your gestures to file and we'd love it if you shared your gestures with the community - share and share alike!

Tapping Into the Power of Kinect for Windows Hello everyone, my name is Gavin Gear, and I am going to be blogging regularly here on the Extreme Windows Blog. My background includes working on the Windows sensor team (see recent talks from BUILD HERE), and before Microsoft I graduated with a degree in Mechanical Engineering. Some of the things I enjoy include studio photography, video production, building PCs, writing apps, and inventing/fabricating/fixing. I look forward to bringing you stories where Windows powers extreme experiences, and to start I thought I’d do a quick Kinect for Windows project. Here we go! Gavin at BUILD in, 2011 Welcome/Introduction What is OpenCV? OpenCV (Free Open Source Computer Vision) is a library of programming functions mainly aimed at real time computer vision. It has a BSD license (free for commercial or research use). OpenCV was originally written in C but now has a full C++ interface and all new development is in C++.

Kinect SDK for Windows – Hover Button / Hover Control - If broken it is, fix it you should This is part of what will be a series of posts on Kinect SDK demos and howtos, go here to see the whole list. In this post I will talk about how you can create a simple and versatile Hover Button / Hover Control for Kinect with a Metro look. The control is largely based on the Kinect Buttons from Shai Raiten, so all cred goes to him, this is just a customization of his work. Hover button UI The HoverButton control can have either an image or text or both and can be resized to fit your needs. It features a Click event that will occurr after a hovering for 2 seconds.

How-to: Benefit from Kinect.Toolbox and Coding4Fun on Kinect Programming Introduction Since July 2011, the publishing date of the beta version of the Kinect SDK, the number of programmer, students and fans who are interested to this new technology is increasing, also the development of tools and API that could make the Kinect programming very easy has increased, the most used API on Kinect programming are Kinect.Toolbox and coding4Fun. The use of those two APIs is what we will see and study in this article. Background C#, Visual Studio 2010, Kinect device, Download and install the Kinect SDK: Download Kinect SDK Beta.

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