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A magic carpet - a carpet that can allegedly transport persons instantaneously or swiftly to a destination. Folklore can be divided[by whom?] into four areas of study: artifacts (such as voodoo dolls)describable and transmissible entity (oral tradition)culturebehavior (rituals) These areas do not stand alone, however, as often a particular item or element may fit into more than one of these areas.[2] Oral tradition[edit] While folklore can contain religious or mythic elements, it equally concerns itself with the sometimes mundane traditions of everyday life. Sometimes "folklore" is religious in nature, like the tales of the Welsh Mabinogion or those found in Icelandic skaldic poetry. "Folktales" is a general term for different varieties of traditional narrative. Contemporary narratives common in the Western world include the urban legend. Vladimir Propp's classic study Morphology of the Folktale (1928) became the basis of research into the structure of folklore texts. Cultural[edit]

Second Apocalypse of James The Second Apocalypse of James (in this context "apocalypse" means revelation or vision) is one of the Gnostic Gospels, part of the New Testament apocrypha. It is believed to have been written around the 2nd century CE, and then buried and lost until it was re-discovered amongst 52 other Gnostic Christian texts spread over 13 Codices by an Arab peasant, Mohammad Ali al-Samman, in the Egyptian town of Nag Hammadi late in December 1945. Although the text is gnostic, it is quite restrained, containing many Jewish-Christian themes, making many scholars think it to be one of the earlier texts, originally from the early or mid 2nd century.[citation needed] One of the most curious features of the second apocalypse of James is that this range of dating, of its original text, assigned to it by scholars, requires that it was written before the First Apocalypse of James. And Jesus kissed my mouth. Online text of The Second Apocalypse of James

Alice in Wonderland (1995 film) Originally released directly to video in 1995, Alice in Wonderland is a 46-minute animated film based on the classic novel, Alice's Adventures in Wonderland by Lewis Carroll. The movie was produced by Jetlag Productions and was distributed to DVD in 2002 by GoodTimes Entertainment as part of their "Collectible Classics" line.[1][2][3][4][5] "Anything Goes in Wonderland""Run, Alice, Run""M is for Me" Alice in Wonderland at the Internet Movie Database Magic in fiction Such magic often serves as a plot device, being the source of magical artifacts and their quests. Magic has long been a component of fantasy fiction, where it has been a mainstay from the days of Homer and Apuleius, down through the tales of the Holy Grail, Edmund Spenser's The Faerie Queene, and to more contemporary authors from J. R. R. Tolkien and C. Plot function[edit] Within a work of fantasy, magic can function to move the plot forward, providing both power for the hero of the story and power for those who oppose him/her. In order to carry out its function, magic often carries a price, equal to its value.[2] (See Limits to magic) Historical beliefs[edit] Fictional magic[edit] Fictional magic may be inspired by non-fictional beliefs and practices, but may also be an invention of the writer. Magic as an innate talent[edit] Magic acquired through studying[edit] Some works treat magic as a force that is acquired through studying books and tomes. Magic bestowed by another[edit] See also[edit]