Japanese Artist Crafts Furniture That Looks Like Sketches What are these kids doing inside this drawing? A look from another angle reveals that something unusual is going on. It’s not the kids who’ve been flattened to 2D photographs of themselves, it’s the chairs that have been realized as three-dimensional models. These fully functional pieces of furniture, a 2013 thesis project called “Rough Sketch Products” realized by Tokyo University of the Arts student Daigo Fukawa, look like they leapt straight from a napkin – or even someone’s mind – into the three-dimensional world. Though we can’t say how comfortable the seats are (they appear to be made out of wire), the effect is both visually stunning and humorous. It takes very literally the sometimes authoritarian commands of a chicken-scratching designer to his or her more technically skilled underlings.
ABC Archives 80 Days ABC 80th Birthday site To celebrate the ABC's 80th birthday we collected 80 pieces of content to mark 80 important moments in our shared history. Looking back it's easy to see these moments changed the way Australians lived and thought. Mabo Native Title Timeline Wading Through the Web: Teaching Internet Research Strategies ReadWriteThink couldn't publish all of this great content without literacy experts to write and review for us. If you've got lessons plans, videos, activities, or other ideas you'd like to contribute, we'd love to hear from you. More
Asteroid spectral types Asteroids are assigned a type based on spectral shape, color, and sometimes albedo. These types are thought to correspond to an asteroid's surface composition. For small bodies that are not internally differentiated, the surface and internal compositions are presumably similar, while large bodies such as 1 Ceres and 4 Vesta are known to have internal structure.
Conway's Game of Life "Conway game" redirects here. For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties.
National Jukebox LOC.gov WARNING: Historical recordings may contain offensive language. Read the disclaimer Now Playing... Elk's reunion march Le parlate d'amor El teléfono a larga distancia At the jazz band ball Everybody's jazzin' it Pack up your troubles in your old kit bag and smile, smile, smile! How Can Teachers Prepare Kids for a Connected World? Educators are always striving to find ways to make curriculum relevant in students’ everyday lives. More and more teachers are using social media around lessons, allowing students to use their cell phones to do research and participate in class, and developing their curriculum around projects to ground learning around an activity. These strategies are all part of a larger goal to help students connect to social and cultural spaces. And it’s part of what defines “participatory learning,” coined by University of Southern California Annenberg Professor Henry Jenkins, who published his first article on the topic “Confronting the Challenges of Participatory Culture,” in 2006. His work sprang out of the desire to understand the grassroots nature of creativity, how projects are being shared online and what an increasingly networked culture looks like. “PLAY describes a mode of experimentation, of testing materials, trying out new solutions, exploring new horizons,” Jenkins said.
PatternLanguage.com "The process itself is the actuality"Alfred North Whitehead There are no shortcuts to beautiful form. If you stand in front of the faucet of your kitchen sink and look at the beautiful shape of the drop of water you can realize that it forms slowly as gravity works on the tiny bit of water. You can not make that shape mechanically. Nor can we make babies from adding together bits and pieces. Socrative Teacher Age Restrictions. You may only use the Site and Services if you are: (i) at least 13 years of age; or (ii) if you are under 13 years of age, with the consent of your teacher or a legal parent or guardian. By using the Site and Services, you hereby represent and warrant that you are at least 13 years of age or, if you are under 13 years of age, that you have the consent of your teacher, legal parent, or guardian to use the Site and Services. Verification of Identity.
Humanities (Online) - Middle Years Programme - IB Store MYP Taskbank: Humanities (Online) is a fully searchable database of approximately 400 MYP Humanities tasks together with additional resources, assessment tools and teacher notes. The extended writing tasks, test questions and assignment tasks in this Taskbank are aligned to MYP: Humanities guide (2012) and are suitable for students in all years of the MYP. Search for tasks using a powerful filtering systemEdit any task online and save to a personalized libraryCreate new tasks and attach criterion tables at the click of a buttonAdd video/audio/high resolution images to any taskPrint tasks directly from the web browser for students Payment for this product is by annual school subscription. If you are purchasing for multiple schools please enter the number of schools you are purchasing for in the quantity box.