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High fantasy

Genre overview[edit] High fantasy is defined as fantasy fiction set in an alternative, entirely fictional ("secondary") world, rather than the real, or "primary" world. The secondary world is usually internally consistent, but its rules differ in some way(s) from those of the primary world. By contrast, low fantasy is characterized by being set in the primary, or "real" world, or a rational and familiar fictional world, with the inclusion of magical elements.[1][2][3][4] Nikki Gamble distinguishes three subtypes of high fantasy:[3] Setting[edit] In some fiction, a contemporary, "real-world" character is placed in the invented world, sometimes through framing devices such as portals to other worlds or even subconscious travels. High fantasy worlds may be more or less closely based on real world milieux, or on legends such as the Arthurian Cycle. Characters[edit] Many high fantasy storylines are told from the viewpoint of one main hero. Good versus evil[edit] Saga or series[edit] See also[edit]

Science fiction §Definition[edit] A futuristic setting is a common but not a necessary hallmark of science fiction. A common thread in science fiction is exploring the potential consequences of scientific and other innovations on people's lives. According to science fiction writer Robert A. Science fiction is largely based on writing rationally about alternative possible worlds or futures.[8] It is similar to, but differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated physical laws (though some elements in a story might still be pure imaginative speculation). §History[edit] Then with the dawn of new technologies such as electricity, the telegraph, and new forms of powered transportation, writers including H. In the late 19th century, the term "scientific romance" was used in Britain to describe much of this fiction. §The term "sci-fi"[edit] §Innovation[edit] §Categories[edit] §Hard SF[edit]

Bildungsroman In literary criticism, a bildungsroman (German pronunciation: [ˈbɪldʊŋs.ʁoˌmaːn]; German: "novel of formation/education/culture"), [a] novel of formation, novel of education,[2] or coming-of-age story (though it may also be known as a subset of the coming-of-age story) is a literary genre that focuses on the psychological and moral growth of the protagonist from youth to adulthood (coming of age), and wherein character change therefore is extremely important. History[edit] The term was coined in 1819 by philologist Karl Morgenstern in his university lectures, and later famously reprised by Wilhelm Dilthey, who legitimized it in 1870 and popularized it in 1905. The genre is further characterized by a number of formal, topical, and thematic features.[7] The term coming-of-age novel is sometimes used interchangeably with bildungsroman, but its use is usually wider and less technical. The genre translates fairly directly into cinematic form, the coming-of-age film. Plot outline[edit]

Imaro (novel) Imaro is a sword and sorcery novel written by Charles R. Saunders, and published by DAW Books in 1981. It may have been one of the first forays into the sword and sorcery genre by a black author.[citation needed] The novel is a collection of six short stories ("Mawanzo", "Turkhana Knives", "The Place of Stones", "Slaves of the Giant Kings", "Horror in the Black Hills", and "The City of Madness") which were originally published in Dark Fantasy, a fanzine published by Canadian comic book artist Gene Day during the 1970s. Imaro was the first book in a proposed series of novels about the eponymous hero set in the fantasy world of Nyumbani, but a lawsuit by the Edgar Rice Burroughs estate over a poorly chosen cover quote (The Epic Novel of a Black Tarzan) caused a one-month delay in shipping as the books had to be reprinted which led to poor sales.[1] Saunders wrote and had published two more books in the series, The Quest for Cush in 1984 and The Trail of Bohu in 1985.[1]

How to Create and Publish a Novel as a Teenager I was just falling asleep when Rory ran into my room, signing madly. I usually had a pretty good grasp on sign language, but I couldn’t really register what was happening. He was moving too fast. I told him to calm down and start over. “Just sleep with me,” I said, pulling him into bed. “Don’t let your imagination get the best of you,” I said. “How about I keep the lights on?” I awoke startled to the sound of my doorknob rattling. “Sarah! I jumped up and unlocked it. “He was really, really scared last night so I let him sleep with me,” I yawned as I passed her. “Awww,” she said, scooping him up and following me downstairs. “Poor kid. “It’s not that bad, really,” I responded, trying to comfort her. “Do you remember any of them?” “Um, there was one sort of like this,” I said, trying to copy the motion. “You sure?” “Yeah, I don’t know. “That sign you just made means ‘man,’” she said thoughtfully. I looked up startled. “He was dreaming,” I said dismissively. “I just—” my mother began to say.

The Brothers Grimm Jacob Ludwig Carl and Wilhelm Carl Grimm, known collectively as The Brothers Grimm, were German linguists born in the late 18th century, who, in an effort to preserve Germany's heritage and promote cultural unity in a period of political disunity, collected a vast array of folk tales from their fellow Germans (mostly middle-and upper-class friends). The brothers eventually published these stories in the famous collection which they called Kinder- und Hausmärchen (Children's and Household Tales), but which is generally better known among English-speakers as Grimms' Fairy Tales.While the original intent of the collection was to preserve the stories exactly as told, the Grimms gave in more and more in each new edition to the temptation to make various "improving" alterations. of the Grimms' stories are now considered shockingly violent — and at least one of them, "The Jew in the Thorns" , notoriously religiously insensitive. (Similar stories

Thriller (genre) Thrillers are a genre of literature, film, video gaming and television programming that uses suspense, tension, and excitement as the main elements.[3] The primary subgenre is psychological thrillers. After the assassination of President Kennedy, political thriller and paranoid thriller films became very popular. The brightest examples of thrillers are the films of Alfred Hitchcock.[4] "Homer's Odyssey is one of the oldest stories in the Western world and is regarded as an early prototype of the thriller. Thrillers mostly take place in ordinary suburbs/cities. Thrillers often overlap with mystery stories but are distinguished by the structure of their plots. Similar distinctions separate the thriller from other overlapping genres: adventure, spy, legal, war, maritime fiction, and so on. Thrillers may be defined by the primary mood that they elicit: fearful excitement. The thriller genre can include the following sub-genres,[13] which may include elements of other genres:

links.loa An interview with Gary K. Wolfe on why the 1950s were the golden age of the science fiction novel Gary K. Wolfe spoke with us about the recent publication of the two-volume boxed set of American Science Fiction: Nine Classic Novels of the 1950s, which he edited for The Library of America. When and how did you first discover the writers and books collected in this set? I’m reasonably certain I first read all these novels before I was fifteen, since I was of the generation that more or less came of age with 1950s science fiction. I returned to these authors later when the study of science fiction became part of my academic work, and then again when I was rereading to make the selection for this two-volume set. What makes the 1950s the golden age of the science fiction novel? “Golden age” is probably a term that takes on different meanings depending on which generation of science fiction readers you talk to. Read the entire interview with Gary K.

Legend (novel) A legend is a historical narrative, a symbolic representation of folk belief. Legend may also refer to: Urban legend, a widely repeated story of dubious trutha fictitious identity used in espionage Legend, original name of Christian rock band Legend SevenLegend, a rockabilly band fronted by Mickey Jupp Aeropilot Legend 540, a Czech ultralight aircraft Legends car racing, a 1930s and 1940s car body style used in car racing (INEX)Honda Legend, a Honda car model now marketed as Acura RLAcura Legend, another car marketed as Honda Legend outside North AmericaMahindra Legend, a four-wheel-drive vehicle Triumph Legend TT, a 4 stroke-engined motorcycle from Triumph Legend, brand name used in Europe by American boat manufacturer Hunter MarineCarnival Legend, a Spirit class cruise ship operated by Carnival Cruise Line "The Legend!"

Monomyth Joseph Campbell's monomyth, or the hero's journey, is a basic pattern that its proponents argue is found in many narratives from around the world. This widely distributed pattern was described by Campbell in The Hero with a Thousand Faces (1949).[1] Campbell, an enthusiast of novelist James Joyce, borrowed the term monomyth from Joyce's Finnegans Wake.[2] Campbell held that numerous myths from disparate times and regions share fundamental structures and stages, which he summarized in The Hero with a Thousand Faces: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.[3] A chart outlining the Hero's Journey. Summary[edit] In a monomyth, the hero begins in the ordinary world, and receives a call to enter an unknown world of strange powers and events. The 17 Stages of the Monomyth[edit]

WALS - The World Atlas of Language Structures Fictional universe A fictional universe can be almost indistinguishable from the real world, except for the presence of the invented characters and events that characterize a work of fiction; at the other extreme it can bear little or no resemblance to reality, with invented fundamental principles of space and time. Definition[edit] What distinguishes a fictional universe from a simple setting is the level of detail and internal consistency. A fictional universe has an established continuity and internal logic that must be adhered to throughout the work and even across separate works. So, for instance, many books may be set in conflicting fictional versions of Victorian London, but all the stories of Sherlock Holmes are set in the same Victorian London. Frequently, when a series gets too complicated or too self-inconsistent (because of, for example, too many writers), the producers or publishers will introduce retroactive continuity (retcon) to make future editions easier to write and more consistent.

Heroes of History - The Heroic Monomyth As of July 1, 2013 ThinkQuest has been discontinued. We would like to thank everyone for being a part of the ThinkQuest global community: Students - For your limitless creativity and innovation, which inspires us all. Teachers - For your passion in guiding students on their quest. Partners - For your unwavering support and evangelism. Parents - For supporting the use of technology not only as an instrument of learning, but as a means of creating knowledge. We encourage everyone to continue to “Think, Create and Collaborate,” unleashing the power of technology to teach, share, and inspire. Best wishes, The Oracle Education Foundation

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