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Modeller: 3D Face Generator

3D face modelling software for Windows. Create faces from one or more photographs, or at random. Edit faces in over 150 ways, including race, age and gender. Overview Features Resources Evaluation Purchasing Licensing Legal Overview With our unique statistics-based technology, you can: Create highly realistic or caricatured faces at random from any race, gender and adult age group: Easily create a face from one or more photographs: ... goes to ... Edit faces by just clicking and dragging: Edit faces with over 150 powerful parametric controls, from race morphing the whole face to tweaking the nose shape: ... Apply one of over 50 skin 'detail' textures to the face you've created: Select the mesh and UV layout of your choice (or use your own with the Customizer): Instantly apply animation morphs and accessory models: Export your texture maps to JPEG, BMP, TGA or TIFF. Choose a default scale, rotation and translation for all your exports. FaceGen Modeller 3.5 runs on Windows XP, Vista and 7. Resources

OC3 Entertainment FaceFX is OC3 Entertainment’s cutting edge solution for creating realistic facial animation from audio files. FaceFX is the culmination of years of experience working with lip-synchronization, 3D graphics, and facial animation. The product makes it easy to batch process thousands of audio files for your game, add expressions to a single animation without ruining the lip-synchronization, tweak an animation to perfection, or integrate the entire solution into your art pipeline. FaceFX Unlimited for Game Developers FaceFX technology has been used in the development of over 150 triple-A game titles. Learn More > FaceFX Professional for Animators Creating high quality facial animation is an art form, and FaceFX Studio Professional is a tool for artists. Buy FaceFX

Chatbots.org - Chatbots, virtual agents, virtual assistant, chat bots, conversational agents, chatterbots list. Directory Free Flash Animation Tool – Vectorian Giotto | Free Flash Animation Software Features We created Giotto for designers, not coders Giotto is the free Flash animation package made for you to design, not to code. With Giotto you can relax and focus your imagination on creative concepts, integrating stunning graphics and music into masterpieces of design. The latest versions of Adobe® Flash® are moving away from designers. Giotto has full support for ActionScript 2, but we made built-in effect generators that will help you create outstanding effects without any scripting at all. Vector drawing, animations, sounds, filters… Create complex vector illustrations in Giotto, anything from simple shapes to custom ones like polygon, star, or rounded rectangle. Organize all objects in the Library, create symbols like Movie Clips and Buttons for multiple use. Animate objects with motion tweens and shape tweens. Powerful animated effects without any scripting at all Giotto comes packed with more than 50 great effects that can be applied to both shapes and text. Screenshots

EMBOTS: Embodied Agents Research Group VirtualConstructor (COHIBIT) At Volkwagen's Autostadt in Wolfsburg, two virtual characters, Jara and Taron, invite visitors to build model cars with real car pieces. Using camera and RFID technology for input, the two characters seamlessly interact with the real world. They are controlled using statecharts, modelled in our Scenemaker tool. A cooperation with Augsburg University, Charamel and Autostadt. Researchers: Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Rumpler, Michael Schneider, Gernot Gebhard. DFKI project website Autostadt exhibit website Publications: Kipp, M., Kipp, K.H., Ndiaye, A. and Gebhard, P. (2006) Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit In: Proceedings of the 6th International Conference on Intelligent Virtual Agents (IVA 2006), Springer, pp. 434-444.

A New Window to the Face The human face is a complicated thing—powered by 52 muscles; contoured by the nose, eyebrows, and other features; and capable of an almost infinite range of expressions, from joy to anger to sorrow to puzzlement. Perhaps that is why realistic animation of the human face has been what Microsoft Research Asia scientist Xin Tong calls a “holy grail” of computer graphics. Decades of research in computer graphics have developed a number of techniques for capturing three-dimensional moving images of the human face. But all have flaws, capturing insufficient detail or failing to depict accurately a changing expression. Xin Tong Now, researchers at Microsoft Research Asia, led by Tong and working with Jinxiang Chai, a Texas A&M University professor, have developed a new approach to creating high-fidelity, 3-D images of the human face, one that depicts not only large-scale features and expressions, but also the subtle wrinkling and movement of human skin. That’s a big challenge, Tong says.

Pencil - a traditional 2D animation software Avatars - Create an Animated Talking Character for Your Website Healthcare › CAE Caesar™ Preparing Nurses for Today’s Healthcare Environment Learn how nursing students and professionals are using healthcare simulation to master the fundamentals, retrain for new units and practice interdisciplinary communication. Featured: The University of Huddersfield in Huddersfield, United Kingdom Immersive Training for Lifesaving Heroes Learn how emergency medical services responders are using healthcare simulation in their training. Featured: WakeMed Center for Innovative Learning in North Carolina, USA Modeled Physiology and Challenging Scenarios for Medicine Learn how residents and physicians are using healthcare simulation to practice anesthesia, critical care, ultrasound assessment and surgical procedures. Featured: Leiden University in The Netherlands Advancing Clinical Competency and Patient Safety Learn how hospitals are using healthcare simulation to onboard and retrain staff, reduce errors and improve patient safety. Featured: Madeira Clinical Simulation Center in Madeira, Portugal

The Rigged Avatar File One of the best features about this rig is that all of the inverse kinematics have been worked out in advance. This means that when you move the foot controller around, the rest of the leg follows...and bends in much the same way a human leg would bend. This is true for the arms, spine and neck as well. When you first open the file, you will notice that only the controllers and mesh are visible. The controllers themselves can be moved and rotated over time just like any other bone in MAX. Note: The root bone, Female03MasterRoot, should never be animated. The Teachable Agents Group @ Vanderbilt University Avatar Morph Animation Morph Names Below is the full list of morph names IMVU uses in its base avatar heads. There are 79 of them. blink.Left.Lower.Clamped blink.Left.Upper.Clamped blink.Right.Lower.Clamped blink.Right.Upper.Clamped blink.Wide.Left.Average blink.Wide.Right.Average eyebrow.Left.Angry.Average eyebrow.Left.Down.Average eyebrows.Left.Center.Up.Average eyebrows.Left.In.Average eyebrows.Left.Mad.Average eyebrows.Left.OuterDown.Average eyebrows.Left.OuterUp.Average eyebrows.Left.Sad.Average eyebrows.Left.Up.Average eyebrow.Right.Angry.Average eyebrow.Right.Down.Average eyebrows.Right.Center.Up.Average eyebrows.Right.In.Average eyebrows.Right.Mad.Average eyebrows.Right.OuterDown.Average eyebrows.Right.OuterUp.Average eyebrows.Right.Sad.Average eyebrows.Right.Up.Average Eyes.Bugged.Left.Average Eyes.Bugged.Right.Average Eyes.POP.Left.Average Eyes.POP.Right.Average Eyes.Scale.Left.Average Eyes.Scale.Right.Average left.Eye.Down.Clamped left.Eye.Left.Clamped left.Eye.Right.Clamped left.Eye.Up.Clamped

Challenges of Immersion « Zha’s Virtual Musings Challenges of Immersion A major part of Second Life’s value is immersion. Second Life is at its most compelling when users fully enter the virtual world as participants engaging the space, not observers visiting it. Immersion consists of several facets. Traditional web experiences The traditional web experience is different from the experience of visiting a virtual world. Singular Reading a web page, including most social media web pages is a singular experience. Asynchronous Facebook, Twitter, blog comments. Interstitial Experiences The singular, asynchronous nature of many web interactions makes them perfect interstitial activities. Most web pages and applications require little context, little planning and little time. Click and Type The most common things one does on the web is click or type. The Challenges of Immersion Contrast the web page based experience with a virtual world interaction. The challenge of Synchrony The challenge of contiguous time Non Interstitial Use Food for thought.

Source Engine Features From Valve Developer Community The Source Engine in action. Rendering System Source features fast, reliable and flexible technology to render computationally intensive game environments. The highest-performing shader-based rendering available to game developers helps you quickly produce even the most complex scenes quickly and efficiently. Source’s renderer utilizes advanced processor technologies such as multi-core and SIMD, as well as the latest GPU features via DirectX, to bring your vision to life in vibrant detail. Advanced Shader Technology Support for HLSL shaders. Dynamic Lighting and Shadows Radiosity Lighting. Effects Full Range of Special Effects . Materials Material System. Modeling and Animation Compatibility with popular graphics and 3D modeling software lets you model realistic or highly-stylized characters, weapons, vehicles, and props within the Source environment. Advanced Character Meshes Create believable characters with accurate human characteristics: Advanced Animation Tools

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