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Magic The Gathering Strategy, News, Decks, Price Guide and an Online Card Store

Magic The Gathering Strategy, News, Decks, Price Guide and an Online Card Store

Elder Dragon Highlander (EDH) / Commander rules (aka EDH - Elder Dragon Highlander) Last updated Feb 2nd, 2014 Commander is the modern name for EDH, a Magic:The Gathering variant format which emphasises social interactions, interesting games, and creative deckbuilding. It can be played 1-on-1 but is usually multiplayer. This page details the rules common to most play groups. Commander is designed to promote social games of magic. Play rules Commander is designed first and foremost for social players. Nevertheless, many people like to play for prizes or other non-social incentives. Degenerate: adj Having fallen below a normal or desireable state, especially functionally, morally, or socially. Since one of the primary features of commander is the variety of games, and the variable nature of the problem each game presents, degenerate plays are those which take away from the variety and unpredictable nature of the games In addition, some commonly used but more fun-oriented optional rules are presented here for players to consider.

Elder Dragon Highlander (EDH) / Commander rules (aka EDH - Elder Dragon Highlander) Commander is the modern name for EDH, a Magic:The Gathering variant format which emphasises social interactions, interesting games, and creative deckbuilding. It can be played 1-on-1 but is usually multiplayer. This page details the rules common to most play groups. Locally players often play with house rules, and are encouraged to, but this consensus version exists so that players know what to expect if they join a game outside their local play area. Commander is designed to promote social games of magic. It is played in a variety of ways, depending on player preference, but a common vision ties together the global community to help them enjoy a different kind of magic. House rules or "fair play" exceptions are always encouraged if they result in more fun for the local community. Deck Construction Rules Players must choose a legendary creature as the "Commander" for their deck. The Commander is the principle around which the deck is built. Play rules

Magic l'assemblée La vie d'un homme est pavée de peurs irrationnelles (hé mec, elle est où ma caisse ?) et d'angoisses légitimes (hé mec, t'as pensé à racheter du PQ ?) qu'il faut apaiser par tous les moyens sans quoi le divorce quotidien et matinal avec sa couette devient un défi impossible à relever. Alors quand on se demande comment on pourrait organiser son futur on pense d'abord à regarder le passé. Pas forcément à cause d'un manque d'idée mais un peu comme à l'école lors d'une interrogation surprise ; juste un petit coup d'œil sur le voisin pour être sûr que la direction choisie est la bonne. Quitte à s'inspirer de souvenirs ancestraux autant piocher dans les plus brillants. C'est ainsi qu'au 15ième siècle de note calendrier, après 1000 ans de stagnation, de gouffre ou de maturation selon les experts, la civilisation occidentale a choisi d'aller de l'avant, de sortir d'un âge moyen, de « renaître », en relançant la mode de l'Art Antique.

Exploring Esper Control : Magic: The Gathering – Strategy, Singles, Cards, Decks So there was a tournament this past weekend... You may have heard about it or, at least, some of the fallout stemming from it. Instead of talking about the issue everyone will cover to death, I want to focus on the actual Magic being played. Instead of looking at the Top 8, I wanted to focus on the decks that actually did well in the seven rounds of Standard play. Here's the breakdown of decks that went 6-1 or better: Wolf Ramp- 4 (3 RG and 1 WG Pod) Illusions- 2 Esper Control- 2 Red Aggro- 2 (1 RDW and 1 BR Aggro) WU Blade- 1 Tezzeret- 1 And the Top 8 included the following: Illusions- 3 Esper Control- 2 Tempered Steel- 1 Wolf Ramp- 1 5cc- 1 Without a full metagame breakdown I can't say for certain what was particularly outstanding from the field, but it's interesting to note Wolf Ramp's success in the Standard portion versus its absence from the Top 8. Illusions was a very respectable choice coming into the tournament and the finals showcased a pair of these decks. Caleb Durward (6-1)

M12 Visual Spoiler | The Casual Planeswalker The Casual Planeswalker Search M12 Visual Spoiler please redirect to The New M12 Visual Spoiler Kite Shield Kite Shield Trollhide Trollhide Titanic Growth Titanic Growth Sacred Wolf Sacred Wolf Plummet Plummet Dungrove Elder Dungrove Elder Giant Spider Giant Spider Llanowar Elves Llanowar Elves Lure Lure Gladecover Scout Gladecover Scout Hunter’s Insight Hunter’s Insight Garruk’s Horde Garruk’s Horde Garruk’s Companion Garruk’s Companion Inferno Titan Inferno Titan Volcanic Dragon Volcanic Dragon Lightning Elemental Lightning Elemental Flameblast Dragon Flameblast Dragon Lava Axe Lava Axe Fling Fling Fireball Fireball Crimson Mage Crimson Mage Gorehorn Minotaurs Gorehorn Minotaurs Chandra’s Phoenix Chandra’s Phoenix Furyborn Hellkite Furyborn Hellkite Act Of Treason Act Of Treason Bonebreaker Giant Bonebreaker Giant Wring Flesh Wring Flesh Bloodrage Vampire Bloodrage Vampire Consume Spirit Consume Spirit Taste Of Blood Taste Of Blood Sengir Vampire Sengir Vampire Doom Blade Doom Blade Vampire Outcasts Vampire Outcasts Duskhunter Bat Duskhunter Bat Mindrot

Wizard of the coast agic 2013 brings back the exciting mechanic exalted. It might seem a bit at odds—especially with exalted triggers stacking all over each other—to commit lots of dudes to the battlefield, only to attack with one at a time. Yet, for so young a mechanic, exalted actually has a pretty long and storied history of super success at the highest levels and in the hands of some of the best players in recent years... In this article, we will briefly examine five historical exemplars of high-impact exalted cards and some of the decks where they were interesting difference-makers... and then move on to the eleven exalted cards from Magic 2013. Exalted Exemplars Shards of Alara-Zendikar Standard Extended – Top 8, Pro Tour Austin 2009 Extended – PTQ for Pro Tour Nagoya on Magic Online I remember when this deck first came out, I ran through Magic Online to make sure I had it going on right. To wit: Pretty ludicrous, right? Standard – Pro Tour San Diego 2010 Standard – 2009 World Championships Emerging Exalted

Red Restrictions breed creativity. Necessity births invention. When I was 16, I stayed up the night before my Junior Nationals Qualifier brewing on a $30 budget. The Rules of Balling on a Budget #1 - No Downgrades. If we want to play [card]Angel of Serenity[/card], we are playing [card]Angel of Serenity[/card]. #2 - No Omissions. If we are playing UR Delver, we are playing [card]Snapcaster Mage[/card]. #3 - No Excuses! If we get buried 6 feet under planeswalkers and rare lands, we didn’t lose because we went budget. State Championships 2013 If you have the funds, I would recommend either the WUg control or Rampnica deck I have been working on. Today I bring you a deck with only 12 rares. The deck is also good. I want to thank my friend Corbett Gray for help laying the foundation for the deck. Let’s dive in! Dirt Cheap Dirty Red Main Rakdos Cackler, Stromkirk Noble [draft]Rakdos Cackler Stromkirk Noble[/draft] We have 8 one-drops. Ash Zealot, Rakdos Shred-Freak Gore-House Chainwalker, Mogg Flunkies

Commander : Resources : Trading Card Game Commander is a rule set for Magic Online players, much like Two-Headed Giant or Emperor. It is based on the offline EDH rule set, which you can read more about here. Commander FFA is a variant of multiplayer free-for-all. In Commander rules, each player has a starting life total of 40 rather than the usual 20. A player chooses a legendary creature, called a commander, and builds a deck including his or her commander. The commander is placed as the only card in the sideboard, and 99 other cards are put in the main deck. Before the game begins, each player's commander is put into the command zone. The following cards are legal for use in decks, but can't be used as commanders: The current banned list for Commander is as follows: Planeswalker's Library

Legacy Weapon – Team Trio : ChannelFireball – Magic: The Gathering Strategy, Singles, Cards, Decks To know my weekend, you should first know my teammates. The Team Jack Dobbin is recognized around the midwest as a sharp PTQ grinder and a primarily Limited player. I improved my drafting skills greatly after I started going to his weekly get-togethers. Ryan Carpenter used to play on the Pro Tour back in the day. Both of these guys are strong picks to Day Two any given Limited event, and I was excited to team with them. The Registering The tournament itself was run well. After they announced every B player to pass, some didn't. Eventually, we were allowed to build from the following pool: Lands [draft]2 Izzet Guildgate 2 Golgari Guildgate 3 Transguild Promenade 1 Selesnya Guildgate[/draft] Blue [draft]1 Inaction Injunction 1 Inspiration 1 Tower Drake 1 Skyline Predator 1 Runewing 2 Voidwielder 1 Cyclonic Rift 2 Dispel 2 Cancel 1 Stealer of Secrets 1 Doorkeeper 1 Paralyzing Grasp 2 Downsize 1 Chronic Flooding 1 Psychic Spiral 1 Mizzium Skin 1 Isperia's Skywatch[/draft] White Red Black Green Gold

Magic 2012 Spoiler 142/249 | Castles & Cooks This little reprint got spoiled by Aaron Forsythe on Twitter a little while ago. This marks the third time now Flameblast Dragon will have been printed (once in Shards of Alara and again in Archenemy). Poor Shivan Dragon, constantly getting outclassed. The spoiler is up to 8. Tags: dragon, magic 2012, magic: the gathering, spoiler This entry was posted on Tuesday, May 24th, 2011 at 9:19 am and is filed under Gaming.

magic the gathering - Where can I practice MTG draft online and actually play against my opponents for free? - Board and Card Games Beta - Stack Exchange I've been having fun practicing drafts on draft simulators like this one, but sometimes I'd like to actually be able to play with the deck I built. Since all of the other players on these simulators are Bots, I have to be content with always wondering if I actually drafted well or not. Are there any ways to do this on the computer? All I really want is the ability to be able to draft and then play against my opponents without having to pay every time; I don't really care if they are human or not, but I'd prefer it if they were actually decent at the game if they are bots. I know there is Magic Online, but it's my understanding that it is far from free, so unless somebody knows of a way I can draft as many times as I want on MTGO without ever paying a dime, it does not meet my requirements.

Magic the Gathering Commander Spoiler | Castles & Cooks Two spoilers came in today from the Mothership: MTGCommander finally showed off Riku of Two Reflections in all of his glory: A lot of these are just text, but here you go: Soul Snare W Enchantment (U) W, Sacrifice Soul Snare: Exile target creature that’s attacking you or a planeswalker you control. Flusterstorm U Instant (R) Counter target instant or sorcery spell unless it’s controller pays 1. Minds Aglow U Sorcery (R) Join forces – Starting with you, each player may pay any amount of mana. Riddlekeeper 2U Creature – Homunculus (R) Whenever a creature attacks you or a planeswalker you control, that creature’s controller puts the top two cards of his or her library into his or her graveyard. 1/4 Spell Crumple 1UU Instant (U) Counter target spell. Shared Trauma B Sorcery (R) Join forces – Starting with you, each player may pay any amount of mana. Champion’s Helm 3 Artifact – Equipment (R) Equipped creature gets +2/+2. Tags: commander, edh, magic: the gathering, spoiler

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