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Where the Hell is Matt? 2012

Where the Hell is Matt? 2012

http://www.youtube.com/watch?v=Pwe-pA6TaZk

What Do Babies Think? Part 3 of the TED Radio Hour episode Unstoppable Learning. About Alison Gopnik's TEDTalk Alison Gopnik's research explores the sophisticated intelligence-gathering and decision-making that babies are doing when they play. She offers a glimpse into the minds of babies and young children, to show how much and how fast they learn. InBrief: The Science of Early Childhood Development (Video) Search InBrief: The Science of Early Childhood Development This edition of the InBrief series addresses basic concepts of early childhood development, established over decades of neuroscience and behavioral research, which help illustrate why child development—particularly from birth to five years—is a foundation for a prosperous and sustainable society. View this video en Español >>

PDQ Blog An inside look at some of the top teacher prep programs Today NCTQ released its Teacher Prep Review, which takes a close look at the quality of training provided by 2,420 teacher preparation programs across the country. Our results show that most have a long way to go to get teachers classroom ready from day one. But there are some programs that stand out. To paint a picture of what strong teacher prep can look like, we've created short videos on some of the programs that excel overall (Lipscomb University, Ohio State) or in particular areas (Louisiana State in elementary math, Arizona State in student teaching, and Morgan State in elementary and secondary content).

Experiences Build Brain Architecture The basic architecture of the brain is constructed through a process that begins early in life and continues into adulthood. Simpler circuits come first and more complex brain circuits build on them later. Genes provide the basic blueprint, but experiences influence how or whether genes are expressed. Together, they shape the quality of brain architecture and establish either a sturdy or a fragile foundation for all of the learning, health, and behavior that follow. Mapping Brain Connectivity The new field of “connectomics” aims to show how brains behave at a level not previously possible—examining how entire brains are wired together, how wiring changes as brains grow up, and how interactions with the external world affect this wiring. The Lichtman Lab at Harvard University, a partner in the Conte Center at Harvard, pioneered tools to potentially map every connection in a complete brain and has started to map the connectome in mouse brains. In this narrated, 15-minute multimedia presentation, postdoctoral fellow Bobby Kasthuri shares some of the results and insights from his work at the Lichtman Lab, using images and videos that show three-dimensional recreations of actual neural connections in the brain.

How Smart Can We Get? How Smart Can We Get? PBS Airdate: October 24, 2012 DAVID POGUE (Host): How smart are you? MEMORY CHAMPIONSHIP ANNOUNCER: Mental athletes, begin. DAVID POGUE: Would you like to be smarter? Math Play Research Research Clips The Relationship of Teacher-Child Interactions in Preschool Play to Young Children's Mathematical Abilities View a transcript of this video. Want to view this video on an iPod or iPad?

Feminist Frequency Content Warning: This educational episode contains graphic sexual and violent game footage. In this episode we explore the Women as Background Decoration trope which is the subset of largely insignificant non-playable female characters whose sexuality or victimhood is exploited as a way to infuse edgy, gritty or racy flavoring into game worlds. These sexually objectified female bodies are designed to function as environmental texture while titillating presumed straight male players. Sometimes they're created to be glorified furniture but they are frequently programmed as minimally interactive sex objects to be used and abused. Full transcript, links and resources available at: ABOUT THE SERIESThe Tropes vs Women in Video Games project aims to examine the plot devices and patterns most often associated with female characters in gaming from a systemic, big picture perspective.

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