Anti Joke What are Antijokes? Anti Jokes (or Anti Humor) is a type of comedy in which the uses is set up to expect a typical joke setup however the joke ends with such anticlimax that it becomes funny in its own right. The lack of punchline is the punchline. We’ve just released huge update to the iOS app! Now, access all your favorite text and photo sites like Anti-Joke, DIYLOL! NEW ANTI-JOKE BOOK! Want more? Cargo Bridge Description Build a bridge and test your consctruction skills. Help your workers to collect items located on the other side of valley. Become a number one of the leader board. Build a bridge using your mouse and available budget. For each level you have limited budget. Building tips: * There are two types of bridge elemets: "walk" - workers can step on them, "connectors" - used only to connect elemets of the bridge, workers do not collide with them. * "Connector" elements are cheaper and lighter so use them as much as you can * Each type of item have different weight and some of them will need stronger bridge then others. * At the begining of game only wood elements of bridge are available.
Game of Life The Game The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Depending on the initial conditions, the cells form various patterns throughout the course of the game. playgameoflife.com New developments of this page will continue on playgameoflife.com. playgameoflife.com The Simulation Figure from the XKCD RIP John Conway comic. The Rules For a space that is 'populated': Each cell with one or no neighbors dies, as if by solitude. Each cell with four or more neighbors dies, as if by overpopulation. Each cell with two or three neighbors survives. For a space that is 'empty' or 'unpopulated' Each cell with three neighbors becomes populated. The Controls Development Edwin Martin <email@example.com>
Ten games that make you think about life At the start of this year, we decided to come up with a list of Flash casual games with a philosophical bent. To be honest, we struggled. After days of research, we could only find a handful of games that had the thought-provoking depth we were looking for. Our list (which you can view by clicking here) was therefore only five games long. Fast forward to now, and it is remarkable how much difference a few months can make. In a wonderful twist, it seems it is the Flash gaming space - until now known more for the throwaway nature of its games rather than depth - that is leading the way in this exciting new area of gaming, as we hope the following games prove. One you have finished playing these games, check out our follow-up lists: Ten More Games That Make You Think About Life and Another 20 Games That Make You Think About Life. 1Immortall The game starts with you crash landing on a planet. 2Loved 3I Can Hold My Breath Forever 4The Company of Myself 5Coma 6Loondon 7I Wish I Were the Moon
Espionage Chasing Game Espionage requires at least two (possibly more) teams of three people each, plus at least one referee. The most unusual part of the game is that the players don't know which team they are on. Teams change with each round. The game is traditionally played at night in a home and the surrounding yard. At the beginning, before the first round, players are taken around and shown a large number of places (locations) and objects. Locations include some inside the house and some outside. When a round starts, one or more kids are chosen to be the referees (which can be more fun than being on the teams). Each team has three roles. The mate knows two locations, the meeting place and the goal, but not which is which. The yeoman knows an object (the totem), the password, and the jail(s) of the other team(s). The purpose of the game is to get the totem to the goal. This is a game with many opportunities for winning by deluding the other team into thinking you are part of their team.