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If Super Mario Bros. Was Made in 2010

If Super Mario Bros. Was Made in 2010

Artificial intelligence in fiction The general discussion of the use of artificial intelligence as a theme in science fiction and film has fallen into three broad categories which have included: (1) AI dominance, (2) Human dominance, and (3) Sentient AI. In a 2013 book on the films of Ridley Scott, Artificial intelligence has been identified as a unifying theme throughout Scott's career as a director, as is particularly evident in Prometheus, primarily through the android David.[1] David, the android in the film Prometheus, is like humans but does not want to be anything like them, eschewing a common theme in "robotic storytelling" seen in Scott's other films such as Blade Runner, and the Alien franchise (see "Service to society" subsection below). General themes discussed in science fiction[edit] There is no security against the ultimate development of mechanical consciousness, in the fact of machines possessing little consciousness now. A jellyfish has not much consciousness. AI dominance[edit] AI rebellion[edit]

Timeline of file sharing This is a timeline of events in the history of file sharing. 1970s[edit] 8-inch floppy disk drive compared in size to 3.5" floppy disk of 1984 1980s[edit] Most file sharing in this era was done by modem over landline telephone, at speeds from 300 to 9600 bits per second. 1990s[edit] In this decade, the very basic ideas involved with file sharing were experimented with. 2000s[edit] In computer science terms, modern file sharing begins in the 2000s. 2000[edit] 2001[edit] 2002[edit] 2003[edit]

For the Win, by Cory Doctorow Cory Doctorow doctorow@craphound.com Last updated Nov 20, 2012 This book is distributed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 license. You are free: to Share -- to copy, distribute and transmit the work to Remix -- to adapt the work Under the following conditions: Attribution. See the end of this file for the complete legalese. For the Win is my second young adult novel, and, like my 2008 book Little Brother, it is meant to do more than tell a story. I hope that readers of this book will be inspired to dig deeper into the subjects of "behavioral economics" (and related subjects like "neuroeconomics") and to start asking hard questions about how we end up with the stuff we own, and what it costs our human brothers and sisters to make those goods, and why we think we need them. But it's a poor politics that can only express itself by choosing to buy or not buy something. This is the golden age of organizing. I'm pretty bummed about this. Dedication: Jackpot.

Main Page Propaganda and Disinformation: Videotapes in the Media Resources Center, UC Berkeley Documentaries About Propaganda Are We Winning, Mommy? An examination of the historical roots of the Cold War and its effects on American life. The film features a wealth of images and historical footage from both European and American archives as well as revealing interviews with some of the key players on both sides. The Eye of the Dictator. Examines the use of film and particularly the weekly newsreel to inform, disinform, and persuade Germany during years of the Nazi regime. Faces of the Enemy A film by Bill Jersey and Jeffrey Friedman. The Military in the Movies A discussion of the role of the military in the media age. Description from Media Education Foundation Catalog Propaganda This program focuses on dictators and spin doctors who shaped the perceptions of the masses in 20th century Europe. Propaganda Wars: Japan and U.S. -- The Battle for Hearts and Minds Right in Der Führer's Face Strangelove Revisited: How We Were Taught to Stop Worrying and Love the Bomb Words of War Fury Over Spain

Jesus Christ in comparative mythology The study of Jesus Christ in comparative mythology is the examination of the narratives of the life of Jesus in the Christian gospels, traditions and theology, as it relates to Christian mythology and other religions. For over a century, various authors have drawn a number of parallels between the Christian views of Jesus and other religious or mythical domains.[1] These include Greco-Roman mysteries, ancient Egyptian myths and more general analogies involving cross-cultural patterns of dying and rising gods in the context of Christ myth theory.[2] While some scholars continue to support these analogies, others contend that the perceived similarities are often without historical basis, that first century monotheistic Galilean Jews would not have been open to pagan myths, and claim that the analogies are usually based on parallelomania, exaggerating the importance of trifling resemblances.[3][1][4][5] Comparative mythology Overview Greco-Roman mysteries E. Mithras Ancient Egypt Jesus as myth

How did life originate? How did life originate? Living things (even ancient organisms like bacteria) are enormously complex. However, all this complexity did not leap fully-formed from the primordial soup. Instead life almost certainly originated in a series of small steps, each building upon the complexity that evolved previously: Simple organic molecules were formed. Simple organic molecules, similar to the nucleotide shown below, are the building blocks of life and must have been involved in its origin. Multicellularity evolved.

Go (game) Go originated in ancient China. Archaeological evidence shows that the early game was played on a board with a 17×17 grid, but by the time the game had spread to Korea and Japan, in about the 5th and 7th centuries AD respectively, boards with a 19×19 grid had become standard.[6] The first 60 moves of a Go game, animated. This particular game quickly developed into a complicated fight in the lower left and bottom. Go is an adversarial game with the objective of surrounding more territory than one's opponent.[2] As the game progresses, the board gets divided up into areas of territory, as outlined by groups of stones. The four liberties (adjacent empty points) of a single black stone (A), as White reduces those liberties by one (B, C, and D). A basic principle of Go is that stones must have at least one "liberty" (Chinese: 氣) to remain on the board. In the opening stages of the game, players typically establish positions (or "bases") in the corners and around the sides of the board.

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