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Illustration tutorials for technical and automotive illustrators and art students

Illustration tutorials for technical and automotive illustrators and art students
Updated: December 29, 2014 This illustration tutorial site is designed to provide helpful information related to computer graphics, automotive illustration and technical drawing. Listed below are detailed tutorials and step-by-step drawing lessons for all skill levels, from the beginner art student to the intermediate and advanced professional technical illustrator or automotive illustrator. The illustration tutorials on this site are updated, revised and added to periodically. If you have any technical questions or comments regarding these tutorials please don't hesitate to contact us through the Facebook links below. This tutorial website has been color-proofed using calibrated monitors set at a Gamma of 2.0 and a 5750° K Target White Point. Home|Automotive Illustration|Line Art Illustration|Car Stock Images|Illustration Tutorials Related:  References

Kaism Automotive illustration by KHI, Inc. How to make a catalog photoshop mockup tutorial | Psd Tutorials In this tutorial we will look into how to make a photoshop catalog mockup with smart layers to drag and drop your designs. A mockup is ideal to showcase your design whether to present it on your portfolio or for your clients. To make our catalog mock-up we will create the general shape, apply shadows and light effects, and insert smart layers as placeholder for your pages designs. You can download the final result of the catalog mockup here. Step 1: Open a new document in Photoshop using the settings in the screenshot below: Starting with a simple shape we will make the diferent pages of the catalog. Next we need to give the shape a curved page form with the “Convert Point Tool” working on the vector points of the rectangle until getting a shape close to that of the screenshot below: Once we have the desired shape, we make two layer copies of that shape and position them as below (you can create more shapes according to the number of pages and size of the mock-up you want to create) Step 2:

Design | Colossal | Page 4 Merging two of the ultimate pastimes—books and puzzles—the Codex Silenda has to be physically solved in order to read it. And no, these aren’t simple word games and math problems, but rather deviously complicated mechanical puzzles crafted from laser-cut wood that are embedded within each part of this 5-page book. The solution to each puzzle physically unlocks the next page. As the reader moves through the book a short story is also revealed, etched on pages opposite the puzzles. The Codex Silenda was created by industrial designer Brady Whitney who is currently funding the it as project on Kickstarter. At the moment it looks like all funding tiers involving the book have filled, quadrupling their funding goals, but maybe they’ll add additional levels soon. The jeweler Secret Wood (previously) has been producing even more miniature cities and landscapes, each ethereal universe living inside a resin geometric dome on top of their handmade wooden rings. Graphic designer Matt W.

Sports car illustrations and artwork This portfolio of supercar and sportscar illustrations features the artwork of several automotive artists from around the world with images of front engine and rear engine sports cars from Italy, Germany and Japan. Some of these illustrations were painted with watercolor or acrylic, some were painted with airbrush and a few were created digitally using Illustrator or Photoshop software. This front view of a McLaren F1 is a blending of photography and illustration. This cutaway of a 928 Porsche sportscar was created in airbrush acrylic, ink, pencil and drawing board. This aerial cutaway image was done for the Audi TT launch brochure. This high rear-end cutaway art of a EB110S was created for Bugatti sports car done by J. This black-and-white pencil rendering is of a 1931 Alfa Romeo 8C-2300 Monza sportscar done by Y. This cutaway rendering of a vintage Ferrari 166MM Barchetta sportscar was created by automotive illustrator M. This rendering of a Ferrari 166MM Barchetta was painted by J.

Cinema 4D Tutorials and Tools for Motion Graphic Designers Congratulations to Michael Rinnan for winning the Five Second Project for March. His entry had a great concept and was outfitted with excellent lighting, atmosphere, camera movements and sound design. We wanted to know a little bit more about Michael’s entry, so we asked him a few questions regarding his workflow and the process for creating his winning piece. Where do you work? What is your title? I am a 3D generalist at NFL films in Mt. How did you come up with your concept for the Bright Lights Five Second Project? For my concept, my goal was to come up with a quick story I could tell in 5 seconds. What was the most challenging thing about your project? The most challenging part of this project was honestly the lighting. Tell us a little about how you achieved the zolly (push-pull zoom) effect. To achieve the zolly, I initially mapped out the motion of the motorcycles with a spline and then dropped a camera onto that motion path. What renderer was used?

Rude Mechanicals Tony Linka - Technical Illustrator 70 Ultimate Cinema 4D Tutorials & Techniques Feb 12 2010 Today we share a very comprehensive round-up of Cinema 4D Tutorials. Cinema 4D is a modeling, animation and rendering application that is noted for its flexible interface and ease of use. Cinema 4D comes with an intuitive interface and a sound workflow that let the imagination and creativity of an artist flow freely. Cinema 4D Tutorials Create an Abstract Armored Sphere Scene in Cinema 4DIn this tutorial you will learn how to create a complex abstract Armored Sphere scene in Cinema 4D. Making Of: PrimateranIn this tutorial artist creates a scene that showed a part of the world of the “Primaterans” – a civilization that prefers dark corners of the galaxy, hiding from their enemies until their armada is strong enough to destroy them. Linear Workflow for Gamma Correct Lighting in Cinema 4DOne of the most critical elements involved in creating realistically lit interior environments is exposure control. Making of Super SnailThis work is fully modeled and rendered in Cinema 4D.

Designer reinventa a porta e o resultado é muito mais legal do que poderíamos imaginar Parece tirado de um qualquer filme de ficção científica, mas a criação é bem real e veio do austríaco Klemens Torggler. Ele está desde 1997 trabalhando no sentido de reinventar a forma como abrimos portas. O sistema que criou permite abri-las e fechá-las com um simples movimento, como se fosse mágica. Acabaram-se as dobradiças e até as portas deslizantes podemos dispensar. É difícil explicar o fenômeno, que usa lâminas, barras de metal, geometria e pura física, por isso o melhor é assistir aos vídeos: O maior perigo é mesmo o de entalar os dedos nessa engenhoca. todas as fotos e vídeos © Klemens Torggler

Cutaway cruise ships

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