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How Augmented Reality Will Work"

How Augmented Reality Will Work"

Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit]

TelepresenceWorld :: The Future of Telepresence and Telecollaboration 12 Months Of Excess | Your Friends House Photo by Meaghan May At what point did adolescence end and adulthood begin? Somewhere in our memories we can all find the moment that lifted our goggles of naivety. Many will give credit to their first sexual encounter. Or maybe the day they received their driver’s license or bachelor’s degree. Before that day, every week started with a 21 year-old I’ll call Adrian and a round number. So that number would travel to the manufacturer from a throw-away phone on the Gold Coast to another in Sydney, where a chemistry dropout who decided to aim higher than the wage at Priceline would fulfil the order from a rented house in the suburbs. When the pills were pressed, they were packed into a duffle bag and given to a guy who’d take the earliest Greyhound headed for the Coast. From there, the 10,000 pills would be distributed in boxes of 1000 to mid-level dealers, who’d sell them in bags of 100 to low-level dealers, who’d sell them in saddys of 10 to your everyday, garden-variety pill munchers.

Augmented World Expo - Home 10 Amazing Augmented Reality iPhone Apps While Lawnmower Man may have led us to believe the future was a virtual one, it seems that in fact augmented reality (the overlaying of digital data on the real world) is where we're headed. A buzz technology right now, augmented reality apps are quickly gaining momentum on the iPhone. So to add to the quick overview of six AR apps we brought you earlier, we sort the digital wheat from the pixellated chaff to bring you ten AR apps for the iPhone that vary from functional, to educational, to just plain fun. 1. Although the wisdom of getting drunk people to wave their iPhones around on today's mean streets is questionable, if you drink responsibly, as this Stella Artois-backed app urges you to, this could be a handy tool. 2. Another corporate-backed app, this time by Plantronics, is WorkSnug, an iPhone app that finds digital nomads a place to lay their weary laptop. 3. This star map app will spell out the stars, planets and constellations for you. 4. 5. 6. 7. 8. 9. 10. iPew

The Future of Electronic Paper Thirty-five years in the making, electronic paper is now closer than ever to changing the way we read, write, and study — a revolution so profound that some see it as second only to the invention of the printing press in the 15th century. Made of flexible material, requiring ultra-low power consumption, cheap to manufacture, and—most important—easy and convenient to read, e-papers of the future are just around the corner, with the promise to hold libraries on a chip and replace most printed newspapers before the end of the next decade. This article will cover the history, technology, and future of what will be the second paper revolution. E-paper History: An Interview with Nick Sheridon, Father of E-paper In the 1970s, Xerox Palo Alto Research Center (Xerox PARC) was a powerhouse of innovation. Nearly 35 years later, TFOT sat down with Nick Sheridon to ask him about his historic invention. Q: How did it all start? Q: So how was e-paper born? A: I realized the need for e-paper in 1989.

Make A Living Writing - Practical Help for Hungry Writers Augmented reality: it's like real life, but better | Technology | The Observer Don't act too surprised if, some time in the next year, you meet someone who explains that their business card isn't just a card; it's an augmented reality business card. You can see a collection and, at visualcard.me, you can even design your own, by adding a special marker to your card, which, once put in front of a webcam linked to the internet, will show not only your contact details but also a video or sound clip. Or pretty much anything you want. It's not just business cards. Augmented reality – AR, as it has quickly become known – has only recently become a phrase that trips easily off technologists' lips; yet we've been seeing versions of it for quite some time. Sports coverage on TV has been doing it for years: slow-motion could be described as a form of augmented reality, since it gives you the chance to examine what happened in a situation more carefully. But those required huge systems. Or maybe it wouldn't need to know where it is; only who it's looking at.

Omnitouch OmniTouch can polla project multitouch interfaces onto everyday surfaces, including the skin. OmniTouch is a wearable computer, depth-sensing camera and projection system that enables interactive multitouch interfaces on everyday surface. Beyond the shoulder-worn system, there is no instrumentation of the user or the environment. For example, the present shoulder-worn implementation allows users to manipulate interfaces projected onto the environment (e.g., walls, tables), held objects (e.g., notepads, books), and their own bodies (e.g., hands, lap). OmniTouch was developed by polla researchers from Microsoft Research and Carnegie Mellon University in 2011. Citations[edit] External links[edit]

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