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Biohacking

Biohacking
Biohacking is the practice of engaging biology with the hacker ethic.[1] Biohacking encompasses a wide spectrum of practices and movements ranging from Grinders who design and install DIY body-enhancements such as magnetic implants to DIY biologists who conduct at-home gene sequencing.[2][3][4][5] Biohacking emerged in a growing trend of non-institutional science and technology development.[1][6][7] Many biohacking activists, or biohackers, identify with the biopunk movement as well as transhumanism and techno-progressivism.[2][8][9] "Biohacking" can also refer to managing one's own biology using a combination of medical, nutritional and electronic techniques. This may include the use of nootropics and/or cybernetic devices for recording biometric data.[5][10] Ideology[edit] Contemporary biohacking movements[edit] One of the larger biohacking movements is the DIY biology movement. Notable persons[edit] Meredith L. Groups and organizations[edit] Current projects[edit] See also[edit] Related:  epicmindHackConcepts. Random

Artificial Stupidity Artificial Stupidity by Ali Minai "My colleagues, they study artificial intelligence; me, I study natural stupidity." —Amos Tversky, (quoted in “The Undoing Project” by Michael Lewis). Not only is this quote by Tversky amusing, it also offers profound insight into the nature of intelligence – real and artificial. The work of Tversky and Kahneman focused on showing systematically that much of intelligence is not rational. The field of AI began with the conceit that, ultimately, everything is computation, and that reproducing intelligence – even life itself – was only a matter of finding the “correct” algorithms. When an animal produces a fruitful or futile behavior, it is because of how the electrical and chemical activity of its cells (including the neurons of the nervous system) is shaped by this interaction. One of the biggest gaps between AI and natural intelligence is speed. Two things may provide some insight here.

Bio-hacker Un article de Wikipédia, l'encyclopédie libre. L'américain Rob Rhinehard inventeur d'une alimentation en poudre, qui se veut complète, a été qualifié de biohacker[2]. Certains bio-artistes connus, comme Eduardo Kac ou le laboratoire Symbiotica, peuvent être directement assimilés aux méthodes de travail des bio-hackers. Notes et références[modifier | modifier le code] Voir aussi[modifier | modifier le code] Lien internet[modifier | modifier le code] Portail de la biologie

Transhumanismo La evolución según el transhumanismo. El transhumanismo es tanto un concepto filosófico como un movimiento intelectual internacional que apoya el empleo de las nuevas ciencias y tecnologías para mejorar las capacidades mentales y físicas con el objeto de corregir lo que considera aspectos indeseables e innecesarios de la condición humana, como el sufrimiento, la enfermedad, el envejecimiento o incluso en última instancia la mortalidad. Los pensadores transhumanistas estudian las posibilidades y consecuencias de desarrollar y usar la tecnología con estos propósitos, preocupándose por estudiar tanto los peligros como los beneficios de estas manipulaciones.[1] El término «transhumanismo» se simboliza como «H+» (antes «>H»), y es usado como sinónimo de «humano mejorado». Historia[editar] El transhumanismo es una clase de filosofías que buscan guiarnos hacia una condición poshumana. Anders Sandberg, un académico y transhumanista prominente, ha recopilado varias definiciones similares.

Divergent thinking Divergent thinking is a thought process or method used to generate creative ideas by exploring many possible solutions. It is often used in conjunction with its cognitive opposite, convergent thinking, which follows a particular set of logical steps to arrive at one solution, which in some cases is a ‘correct’ solution. By contrast, divergent thinking typically occurs in a spontaneous, free-flowing manner, such that many ideas are generated in an emergent cognitive fashion. Many possible solutions are explored in a short amount of time, and unexpected connections are drawn. After the process of divergent thinking has been completed, ideas and information are organized and structured using convergent thinking. Traits associated with divergent thinking[edit] Psychologists have found that a high IQ (like Albert Einstein) alone does not guarantee creativity. Promoting divergent thinking[edit] Playfulness and divergent thinking[edit] Effects of sleep deprivation on divergent thinking[edit] 1.

Biopunk Biopunk (a combination of "biotechnology" and "punk") is a technoprogressive movement advocating open access to genetic information.[1][2] Biopunk hobbyists or biohackers experiment with DNA and other aspects of genetics.[3][4] The related biopunk science fiction genre focuses on biotechnology and subversives.[5] Biohacking[edit] Pat Mooney, executive director of ETC Group, is a critic of biohacking who argues that—using a laptop computer, published gene sequence information, and mail-order synthetic DNA—just about anyone has the potential to construct genes or entire genomes from scratch (including those of the lethal pathogens) in the near-future. Movement[edit] The biopunk movement is a small intellectual and cultural movement, which encompasses a growing number of scientists, artists, and cultural critics who are organizing to create public awareness of how genomic information, produced by bioinformatics, gets used and misused. Science fiction[edit] Why Ribo? Books[edit] Notes[edit]

Techno-progressivism Stance[edit] Strong techno-progressive positions include support for the civil right of a person to either maintain or modify his or her own mind and body, on his or her own terms, through informed, consensual recourse to, or refusal of, available therapeutic or enabling biomedical technology.[3] Contrasting stance[edit] Bioconservatism (a portmanteau word combining "biology" and "conservatism") is a stance of hesitancy about technological development especially if it is perceived to threaten a given social order. Strong bioconservative positions include opposition to genetic modification of food crops, the cloning and genetic engineering of livestock and pets, and, most prominently, rejection of the genetic, prosthetic, and cognitive modification of human beings to overcome what are broadly perceived as current human biological and cultural limitations.[1][2] List of notable techno-progressive social critics[edit] Techno-progressive subjects of interest[edit] Controversy[edit]

List of computer simulation software The following is a list of notable computer simulation software. Open Source[edit] Proprietary[edit] Hacklab Un hacklab (laboratorio hacker), hackspace o hackerspace (inglés: espacio de hackers) es un sitio físico donde gente con intereses en ciencia, nuevas tecnologías, y artes digitales o electrónicas se puede conocer, socializar y colaborar. Puede ser visto como un laboratorio de comunidad abierta, un espacio donde gente de diversos trasfondos puede unirse. Pone al alcance de aficionados y estudiantes de diferentes niveles la infraestructura y ambiente necesarios para desarrollar sus proyectos tecnológicos. El propósito de un hackspace es concentrar recursos y conocimiento para fomentar la investigación y el desarrollo. En un hacklab suele utilizarse un sistema de organización y aprendizaje cooperativo y usando software libre debido a las libertades que ofrece (autoaprendizaje, conocimiento libre). Además del principal propósito, los hackspaces presentan las siguientes oportunidades: Actualmente en hackerspaces.org aparecen 783 hackerspaces activos[3] Referencias[editar] Véase también[editar]

Why Questions Are More Important Than Answers Why Questions Are More Important Than Answers by Terry Heick Clocks and old watches are miracles. Imagine the dogged pursuit of a proper clock-maker, day after day bound up in design and measurement and function and orderly thinking, forcing exactitude on little bits of metal that never asked for it. Get inside the mind of a clock-maker—one who still experiments with matters of design, improving their craft with minor revisions of planning and execution—and suddenly you’re seeing from ground zero how things come to be, first in a humble glow, then a blinding white starlight that bleaches everything. There’s a lesson here. The Irony of Bad Questions There is an irony to bad questions, in that they can be more difficult to answer than a good question. Questioning is the art of learning. So what makes a question bad? Produce a nice and tidy answer? Cause a student to reconsider a position? Force someone to go back and look more closely at how they know what they know? Assess understanding?

Bot En sitios de chat en línea (IRC o MSN), algunos bots fueron utilizados para simular una persona, intentando hacer creer al "ciberinterlocutor" que chateaban con una persona real. Es por ello que, aquellos sitios que hacen un uso positivo de los bots, como Wikipedia o Encarta, tienen reglas muy estrictas para su uso. En el pasado, la propia Wikipedia fue víctima de bots maliciosos creados para vandalizar de forma masiva los artículos (véase vandalbots). En el ambiente de los videojuegos, se conoce como bot a programas que son capaces de jugar por sí mismos el juego en cuestión (también conocidos como borgs). La calidad del bot en este caso viene determinada por su capacidad de vencer (y en qué términos) el videojuego. La palabra bot es parte de la jerga informática y no es seguro si será sustituida por una equivalente en español, se incorporará al idioma, o se usará la palabra original de la cual procede, robot. Véase también[editar] Enlaces externos[editar]

binary Internet Relay Chat IRC (Internet Relay Chat) es un protocolo de comunicación en tiempo real basado en texto, que permite debates entre dos o más personas. Se diferencia de la mensajería instantánea en que los usuarios no deben acceder a establecer la comunicación de antemano, de tal forma que todos los usuarios que se encuentran en un canal pueden comunicarse entre sí, aunque no hayan tenido ningún contacto anterior. Las conversaciones se desarrollan en los llamados canales de IRC, designados por nombres que habitualmente comienzan con el carácter # o & (este último sólo es utilizado en canales locales del servidor). Los usuarios del IRC utilizan una aplicación cliente para conectarse con un servidor, en el que funciona una aplicación IRCd (IRC daemon o servidor de IRC) que gestiona los canales y las conversaciones murales. Historia[editar] Glosario[editar] Owner: en algunas redes o servidores suelen tener un ~ antes del nick. Clientes[editar] Detalles técnicos[editar] Servidores[editar] Servicios[editar]

Are You Living in a Computer Simulation? Many works of science fiction as well as some forecasts by serious technologists and futurologists predict that enormous amounts of computing power will be available in the future. Let us suppose for a moment that these predictions are correct. One thing that later generations might do with their super-powerful computers is run detailed simulations of their forebears or of people like their forebears. Because their computers would be so powerful, they could run a great many such simulations. Suppose that these simulated people are conscious (as they would be if the simulations were sufficiently fine-grained and if a certain quite widely accepted position in the philosophy of mind is correct). Then it could be the case that the vast majority of minds like ours do not belong to the original race but rather to people simulated by the advanced descendants of an original race. The structure of the paper is as follows. Memory seems to be a no more stringent constraint than processing power.

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