Digital Media & Learning Strategy Rationale Our society is in the midst of a reinvention of how knowledge is created, organized, accessed, and shared that has far-reaching implications for institutions of learning – schools, libraries, museums, and more. Digital media offers the promise of a new learning system that acknowledges and nurtures individual talents, skills, and interests. The initiative in Digital Media and Learning aims to drive positive change in American education that builds on the new modes of learning observed among young people using digital media and related tools. Background MacArthur has invested in education since 1980, but direct investment in schools met with mixed results and few clear successes.
cellphones If you are interested in booking me (Wesley Fryer) for a presentation or workshop (either face-to-face or over video) please visit my Speaking page on www.speedofcreativity.org/speaking. Update 25 August 2010: In 2010 I am transitioning to the website wiki.wesfryer.com for my handout and presentation/workshop links. I'm not taking content here on PBworks offline, but I have added this "update header" to all my pages as well as adding direct links to more updated versions of these pages as I mirror them / create them on wiki.wesfryer.com. There are 146 pages here on teachdigital.pbworks.com. - You can browse these in page view in addition to using the four category links provided on the homepage. Note this wiki was previously mapped to "handouts.wesfryer.com" but that domain mapping is no longer available.
Hybrid Pedagogy Journal The “crisis in the humanities,” whether unprecedented and dire or perpetual and overblown, plays out as a controversy over how long people like me will have a job, and whether we’ll be missed once we’re gone. But it also has subtler and more immediate effects on how we understand and talk about our own work on a daily basis, under the shadow of these dark predictions. This essay is not about the corporatization of the university or the terrible contingency of academic employment (covered from many angles here in Hybrid Pedagogy); rather, it’s about what gets left out of the conversation — or, worse, out of our teaching — when so many of us feel the roof over our heads is threatening to cave in. It’s about beauty. In fact, there are many reasons for beauty to flee the scene.
Cellphones: Contraband or a Classroom Tool Text messaging has become one the fastest and most popular forms of communication. Just a few years ago, cell phones were seen as the newest teenage addiction. Today, however, they can be an important classroom tool, although some schools regard them as disruptive, distracting, and have implemented policies that prohibit using them on school grounds. Most parents are okay with cell phone use, the students are more than okay with cell phone use, yet schools have adopted zero tolerance policies. The reality is that students still use cell phones in school even if they are banned.
Is higher ed too preoccupied with the present to plan for the future? Dive Brief: A new book by Jon McGee, vice president for planning and public affairs at the College of Saint Benedict and Saint John’s University in Minnesota, says higher education leaders need to step back from the demands of the present to plan for the future. University Business reports "Breakpoint: The Changing Marketplace for Higher Education" lays out three areas of change — demographic, economic and cultural — that will fundamentally shift the way colleges and universities have to operate to remain competitive. Ten education blogs worth following Education blogs, on any and every topic, abound online. Unfortunately, educators are probably the last people who have the time to go out and search for them. Which blogs review good free resources?
OLC study: 90% students see online experience as good as face-to-face Dive Brief: The Online Learning Consortium says 5.8 million students are enrolled in online higher education courses, and 90% of these students say their academic experience is as good, or better than an in-person class. According to the data, students report greater levels of engagement with coursework, faculty and classmates with learning technology and support the use of adaptive analytics in helping to customize student learning experiences. Despite eight in 10 faculty members having little experience with online learning tools, data suggests 48% of learning materials will soon be digital. The Technology Integration Answer...Well Almost Earlier this year our district adopted the TPACK model of technology integration. What is TPACK you ask? Basically, it takes the approach that planning for technology integration shouldn't be an event. It should be something that adds to what we are already doing. Through the use of Activity Types, teachers can take the activities they are already doing and match them up with appropiate technologies that may or may not work, depending on the context of learning.
How to increase MOOC completion rates Dive Brief: St. George's University has increased the pass rate of students in its public health massive open online course by more than 500%, and nearly 10 times the national completion rate for similar distance learning modules. The course uses flipped classroom models, peer review and industrial infusion to make lessons more engaging and enriched for students. The model follows a similar approach taken by Harvard and the University of California, Berkeley in its graduate business courses. Curriculum « Exploring Computer Science Download the Curriculum: Exploring Computer Science (Version 5.0) is now available! Click on the links below for a copy as well as various curriculum files you may find useful. Exploring Computer Science: Scope and Sequence
Study: Digital textbook codes can be as costly as traditional materials Dive Brief: The New York Times reports on the growing costs associated with digital textbooks and learning materials, specifically access codes for tests and homework assignments. A new survey of 10 colleges and universities shows the average access code, which sometimes are only found in purchased textbooks, costs $100 alone, increasing by only $26 when offered with a traditional text. The average annual amount students spend on materials has declined by $100 since 2008, to about $602.
Where Do Educational Games Come From? Digital Tools Flickr:Flickingrbrad Increasingly, digital games are cropping up everywhere in education.