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Page de redirection - Command & Conquer: Tiberium Alliances - Official EA Site A Theory of Fun for Game Design: Raph Koster: 9781932111972: Amazon.com Drakensang Online | Le chef-d'œuvre de fantasy en ligne » Accueil The best game design articles on the site This is post #2,342 on this blog (not counting the dozens of articles, snippets, and presentations not in the blog database)… yet more of the over a quarter-million words written here since the site started in 1997 and the blog in 1998. And I have to admit, I tend to take for granted the idea that people have read all the stuff that matters, so they understand me when I throw around terms or assume that they know what my past writing on the topic is. Which is ludicrous, of course. So I got asked on Twitter for a list of my juiciest game design posts, to serve as a central jumping-off point. This was hard. But here’s a list of ones that I think are my best. Feel free to list your own favorites in the comments. Theory of fun (cognition and games) and game grammar overview. Game grammar articles, diving deeper into specificall analyzing a single feature, or a single aspect of the grammar. On the game development process. On experience/narrative design. On games as art. General game design.

The 31 best free games to play right now There's a ton of free games out there, but the quality varies wildly. If you want the best then here's a list that should help thin out the chaff. From free mobile games to free PS4 and Xbox One games - there's plenty here and all of it costs NOTHING. 25. Zen Pinball is one of these virtual pinball hubs (identical in all but name, depending on which platform you're playing them on) which are much more than just digitized versions of the classic arcade tables. 24. Powerstar Golf is now free-to-play on Xbox One, giving you a chance to test your driving and chip-in skills on some picturesque 18-hole courses. 23. myClub Unsurprisingly, myClub is PES' answer to FIFA's Ultimate Team. 22. Think of Trove as a free MMO echo of Minecraft, with the addition of dungeon-delving and insanely customisable gear. 21. AirMech Arena blends real-time strategy elements with the competitive MOBA framework. 20. 19. 18. World of Warplanes isn't the only game to feature some serious dogfighting.

How to Make a Zelda Dungeon | Salim's Game Blog This year is the 25th anniversary of The Legend of Zelda, and as a game designer, what better way to celebrate than with a short study on how a Zelda game is made. There are many factors that make a Zelda game great, but I’m going to try and focus only on the dungeons, which represent in my opinion the very core of the level design. The goal of this study is to understand the structure of a Zelda dungeon as a source of inspiration for designing levels. What is a Zelda game? Before starting to list what a Zelda dungeon is made of, we must first understand the core gameplay of a Zelda game. Keys and Doors The main mechanic of a Zelda Dungeon is “Keys and Doors”. The many shapes of a key The “Keys and Doors” mechanic is very common in games, but what makes a Zelda game unique is the many shapes that can take the key. Items are not the only “keys”; sometime the key has another shape or no shape at all. Those are all the “keys” I can think of. What do you need to make a Zelda dungeon? A new item

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