# 5 herramientas para introducir programación para niños

Digital Tools Arduino It’s hard to argue with the importance of teaching students how to use computers — how to turn on, log on, search the Web, and use applications. These skills are absolutely necessary for students’ academic success as well as for their future job prospects. Being able to use the Internet and operate computers is one thing, but it may be just as valuable to teach students how to code. Many students don’t have access to computer science courses until college, and that’s a missed opportunity to introduce younger students to programming. Developed by the MIT Media Lab, Scratch is a visual programming language for children age 6 and up. Alice is a free and open source 3D programming environment designed to teach students object-oriented and event-driven programming. Hackety Hack is an open source application that teaches the basics of programming in the popular Ruby language. One of the most popular toys in history, Lego may be best known for its brick-building. Related Related:  Tecnologia Educativa

Tutorial - Parallax Ping))) Ultrasonic Sensor Sense distance with ultrasonic sensors in chapter forty-five of a series originally titled “Getting Started/Moving Forward with Arduino!” by John Boxall – a series of articles on the Arduino universe. The first chapter is here, the complete series is detailed here. Updated 05/02/2013 Whilst being a passenger in a vehicle with a ‘reversing sensors’, I became somewhat curious as to how the sensors operated and how we can make use of them. So for this chapter we will investigate an ultrasonic sensor from Parallax called the Ping)))™ Ultrasonic Distance Sensor. (Memories of Number Five …) Parallax have done a lot of work, the board contains not just the bare sensor hardware but controller circuitry as well: Which is great as it leaves us with only three pins – 5V, GND and signal. How does it work? Good question. The Ping))) only measures a distance when requested – to do this we send a very short HIGH pulse of five microseconds to the signal pin. How do we use it with Arduino? Like this:

Los 15 recursos más prácticos para aprender matemáticas Los 15 recursos más prácticos para aprender matemáticas 28 de octubre de 2013 en Recomendaciones. Todos los profesores de matemáticas se esfuerzan a diario para que las matemáticas sean una asignatura divertida, agradable y entretenida. A continuación te presentamos 15 de los recursos educativos más prácticos para aprender matemáticas: Infantil (de 0 a 6 años) Las aventuras de Troncho y Poncho: Vídeo para que los más pequeños empiecen a familiarizarse con las operaciones con números naturales.Pelayo y su pandilla: Material didáctico multimedia interactivo para que los alumnos empiecen a practicar el manejo del ratón a la vez que trabajan las series numéricas.Tus primeros números: Actividades con las que los niños podrán aprender que los números sirven para contar todo lo que deseen: juguetes, coches, animales, personas, etc. Primaria (de 6 a 12 años) Secundaria (de 12 a 16 años) Para todas las edades ¿Qué otros recursos conoces?

Front Page Get Started Follow these simple directions to build your first app! Tutorials Step-by-step guides show you how to create even more apps. Teach Find out about curriculum and resources for teachers. Forums Join community forums to get answers to your questions. Get Started | Submrge Welcome to Submrge! Search or browse for Games or Activities, and learn how games are or could be included in classroom activities. Each game page includes important information for teachers, like benefits of play, educational issues for discussion, easily accessible game information, and activities related to the game on Submrge. Each activity page includes important information on the level and subject, but also the activity’s relationship to Bloom’s Taxonomy, Common Core Standards, 21st Century Skills, and the H.E.A.T. Do you have a game, activity related to games, or an idea for using a game or games in your classroom and would like to share it?

Hardware Hacking Mx | Lección 6 – Raspberry Pi – Primeros pasos con Python en IDLE Python es un lenguaje de programación muy utilizado al rededor del mundo gracias a su gran capacidad y a su facilidad de aprendizaje. Python cuenta con numerosas herramientas que permiten un rápido desarrollo de software. Además Python fue adoptado como lenguaje de programación que utiliza la Raspberry Pi para aprender a programar y su razón ha sido la gran documentación y herramientas que tiene, además como ya habíamos comentado es muy fácil de aprender. El propósito de esta lección es aprender lo más básico de python y empezar a utilizar algunas herramientas que tiene la Raspi para utilizar Python. En esta lección nos vamos a enfocar en el uso del IDLE con el que cuenta nuestro Raspberry Pi. Y ahora tendremos una ventana como la siguiente donde vamos a hacer nuestro primer “Hola mundo!” print("Hola mundo!") y damos enter para que se ejecute la linea de código que acabamos de escribir Hagamos una operación algo más compleja Para eso vamos a seguir usando el mismo IDLE. Entradas y Salidas

Jardín de infantes Pensamiento abstracto Games 10 free fun and educational games For your kindergarten child, these Abstract Thinking games will help your child identify and understand the relationship between abstract concepts and the concrete objects that they represent (beginning). These games teach valuable skills and have a high fun and educational rating. Your child develops abstract thinking and counting skills by connecting the dots and solving puzzles. 3 subjects: Abstract Thinking, Numbers, Counting Your child develops creative skills by exploring a number of different creative outlets including designing pictures, cards and movies. 6 subjects: Design, Abstract Thinking, Exploration / Curiosity, Writing, ... Your child develops matching, vocabulary development and abstract thinking by helping put back together a jumbled up scrapbook. 4 subjects: Word Meanings, Vocabulary / Concept Development, Matching, ... Your child receives a boost of cognitive development by solving different kinds of puzzle on this Sesame Street adventure.

10 places where anyone can learn to code Teens, tweens and kids are often referred to as “digital natives.” Having grown up with the Internet, smartphones and tablets, they’re often extraordinarily adept at interacting with digital technology. But Mitch Resnick, who spoke at TEDxBeaconStreet, is skeptical of this descriptor. Sure, young people can text and chat and play games, he says, “but that doesn’t really make you fluent.” Mitch Resnick: Let's teach kids to code Fluency, Resnick proposes in this TED Talk, comes not through interacting with new technologies, but through creating them. The point isn’t to create a generation of programmers, Resnick argues. In his talk, Resnick describes Scratch, the programming software that he and a research group at MIT Media Lab developed to allow people to easily create and share their own interactive games and animations. At Codecademy, you can take lessons on writing simple commands in JavaScript, HTML and CSS, Python and Ruby. While we’re at it: bonus!

10 Sitios interactivos para aprender a programar online Hoy en día las ventajas que brinda Internet nos permiten acceder a conocimientos que antes llegaban solamente a un selecto grupo de personas por sus altos precios. Por lo tanto todos los que quieran aprender a programar o profundizar en un determinado lenguaje de programación podrán hacerlo fácilmente desde algunos de estos 10 sitios interactivos que encontrarán a continuación. Son 10 páginas web educativas con lecciones instantáneas e interactivas para aprender lenguajes de programación como HTML, CSS, PHP y Ruby entre otros. Espero que encuentren un curso a medida de sus necesidades y si quieren pueden recomendar o sugerir otros recursos. También lee: 12 Sitios para descargar AudioLibros gratis en varios idiomas 1. Es un sitio para aprender a programar en JavaScript, CSS3 y HTML5 que ofrece cursos cuidadosamente pensados y efectivos. Los cursos están perfectamente organizados para que los puedas entender sin problemas y su interactividad es excelente. 2. 3. 4. 5. 6. 8. 9. 10.

Explore Technology Click on the weights to move them ON or OFF the scale. Can you add them up to match what's in the pink box? If you don't see the activity above, please download the latest Flash Player. You can do it! In a way, the binary number is telling you how many of each of the weights is ON the scale. Computers can't count the way people do. This activity shows you how just five things being ON and OFF can let you keep track of 32 different numbers. More information about how computers use ON and OFF to represent information can be found at Intel's web site, The Journey Inside. Measuring with Computers This is one way to figure out the weight of the mystery box. Put the biggest weight ON.If it's too big, take it OFF. That's how computers do it! Computers go through exactly that set of steps every time they measure something. The box in this example is always a round number, but that isn't always the case in real life.

Related: