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5 Tools to Introduce Programming to Kids

5 Tools to Introduce Programming to Kids
Digital Tools Arduino It’s hard to argue with the importance of teaching students how to use computers — how to turn on, log on, search the Web, and use applications. These skills are absolutely necessary for students’ academic success as well as for their future job prospects. Being able to use the Internet and operate computers is one thing, but it may be just as valuable to teach students how to code. Giving students an introduction to programming helps peel back the layers of what happens inside computers and how computers communicate with one another online. Many students don’t have access to computer science courses until college, and that’s a missed opportunity to introduce younger students to programming. Developed by the MIT Media Lab, Scratch is a visual programming language for children age 6 and up. Alice is a free and open source 3D programming environment designed to teach students object-oriented and event-driven programming. s also enables robotics-building. Related Related:  Tecnologia Educativa

Faire du scratch avec une cassette audio Véritable symbole de la culture musicale des années 70 et 80, la cassette audio a pris sa retraite avec l’avènement des CD enregistrables et des lecteurs MP3… Néanmoins, tout comme les disques vinyles qui aujourd’hui sont utilisés pour effectuer des séances de mix originales, il est aussi possible d’utiliser de vieux lecteurs et de vieilles cassettes obsolètes pour faire du scratching à moindre coût, pour un résultat intéressant Voici ce qu’il est possible de faire avec un vieux lecteur cassette acheté à 3 $ et 2 rondelles de plastique. Il devrait être facile pour vous de reproduire ce bricolage, le matériel abordable ne manque pas dans les brocantes, les vide-greniers ou sur eBay J’ajoute qu’un artiste français réalise sous le pseudonyme de Tapetronic des bricolages et performances musicales à base de cassettes encore plus poussées : Vous devriez avoir de l’inspiration avec ça Source

Tutorial - Parallax Ping))) Ultrasonic Sensor Sense distance with ultrasonic sensors in chapter forty-five of a series originally titled “Getting Started/Moving Forward with Arduino!” by John Boxall – a series of articles on the Arduino universe. The first chapter is here, the complete series is detailed here. Updated 05/02/2013 Whilst being a passenger in a vehicle with a ‘reversing sensors’, I became somewhat curious as to how the sensors operated and how we can make use of them. (Memories of Number Five …) Parallax have done a lot of work, the board contains not just the bare sensor hardware but controller circuitry as well: Which is great as it leaves us with only three pins – 5V, GND and signal. How does it work? Good question. The Ping))) only measures a distance when requested – to do this we send a very short HIGH pulse of five microseconds to the signal pin. It may sound complex, but it is not – so let’s run through the theory of operation with an example. Finally, there are some limitations to using the Ping))) sensor.

Los 15 recursos más prácticos para aprender matemáticas Los 15 recursos más prácticos para aprender matemáticas 28 de octubre de 2013 en Recomendaciones. Todos los profesores de matemáticas se esfuerzan a diario para que las matemáticas sean una asignatura divertida, agradable y entretenida. A continuación te presentamos 15 de los recursos educativos más prácticos para aprender matemáticas: Infantil (de 0 a 6 años) Las aventuras de Troncho y Poncho: Vídeo para que los más pequeños empiecen a familiarizarse con las operaciones con números naturales.Pelayo y su pandilla: Material didáctico multimedia interactivo para que los alumnos empiecen a practicar el manejo del ratón a la vez que trabajan las series numéricas.Tus primeros números: Actividades con las que los niños podrán aprender que los números sirven para contar todo lo que deseen: juguetes, coches, animales, personas, etc. Primaria (de 6 a 12 años) Secundaria (de 12 a 16 años) Para todas las edades ¿Qué otros recursos conoces?

Teaching kids how to write computer programs, by Marshall Brain by Marshall Brain Quick Intro - If you are looking for a quick and easy way to teach your kid a real programming language, without downloading anything or buying anything, try these Python tutorials. Your kid will be writing and modifying code in just a few minutes. Marshall Brain's quick and easy Python tutorials Let's say that you have children, and you would like to help them learn computer programming at a youngish age. Let's start with a something important: Every kid is different. The second thing to realize is that real analytical skills often don't start appearing until age 11 or 12 or 13 in many kids, so expecting huge breakthroughs prior to that may be unrealistic. That being said, there are lots of fun things you can try as early as five or six... Games Let's start with a few games. Magic Pen (wait a few seconds to see the word "play", then click the word "Play") Fantastic Contraption Auditorium (Drag the circle-with-arrow-in-it around. I love Light Bot. Python for Kids RoboMind

Get Started | Submrge Welcome to Submrge! Search or browse for Games or Activities, and learn how games are or could be included in classroom activities. Each game page includes important information for teachers, like benefits of play, educational issues for discussion, easily accessible game information, and activities related to the game on Submrge. Each activity page includes important information on the level and subject, but also the activity’s relationship to Bloom’s Taxonomy, Common Core Standards, 21st Century Skills, and the H.E.A.T. Framework. Do you have a game, activity related to games, or an idea for using a game or games in your classroom and would like to share it?

New Tech for Old Computers & Game Systems There are really only three groups of vintage computing enthusiasts out there. One is the purist, who wants to maintain, restore, and operate his vintage systems in a historically authentic manner, using only the contemporary technology available at the time, one is the devoted user, who doesn't care how you use the computer, as long as it gets the job done (perhaps better and faster than before), and then there's the tinkerer / hacker who just wants to play around and push old systems to, and beyond, their designed limits. This page contains a constant work in progress: a list of links to various online projects and products involving the interfacing and integrating of modern computing and electronics technology to older computers or game systems — either to replace failure-prone parts, to enhance their functionality, or "just because you can." It's intended mainly for the tinkerer type, but it could also easily be of interest to the devoted user as well. ———-Last Updated: 03/12/2008

Hardware Hacking Mx | Lección 6 – Raspberry Pi – Primeros pasos con Python en IDLE Python es un lenguaje de programación muy utilizado al rededor del mundo gracias a su gran capacidad y a su facilidad de aprendizaje. Python cuenta con numerosas herramientas que permiten un rápido desarrollo de software. Además Python fue adoptado como lenguaje de programación que utiliza la Raspberry Pi para aprender a programar y su razón ha sido la gran documentación y herramientas que tiene, además como ya habíamos comentado es muy fácil de aprender. El propósito de esta lección es aprender lo más básico de python y empezar a utilizar algunas herramientas que tiene la Raspi para utilizar Python. Y ahora tendremos una ventana como la siguiente donde vamos a hacer nuestro primer “Hola mundo!” print("Hola mundo!") y damos enter para que se ejecute la linea de código que acabamos de escribir Python, como cualquier otro lenguaje de programación es capaz de realizar operaciones aritméticas, vamos a hacer algunos ejemplos. Hagamos una operación algo más compleja print("Hola Mundo!")

Jardín de infantes Pensamiento abstracto Games 10 free fun and educational games For your kindergarten child, these Abstract Thinking games will help your child identify and understand the relationship between abstract concepts and the concrete objects that they represent (beginning). These games teach valuable skills and have a high fun and educational rating. Your child develops abstract thinking and counting skills by connecting the dots and solving puzzles. 3 subjects: Abstract Thinking, Numbers, Counting Your child develops creative skills by exploring a number of different creative outlets including designing pictures, cards and movies. 6 subjects: Design, Abstract Thinking, Exploration / Curiosity, Writing, ... Your child develops matching, vocabulary development and abstract thinking by helping put back together a jumbled up scrapbook. 4 subjects: Word Meanings, Vocabulary / Concept Development, Matching, ... Your child receives a boost of cognitive development by solving different kinds of puzzle on this Sesame Street adventure.

Best Way to Teach Programming to Children? The list below is in no order and just provides a simple reason why it may be a good language for kids to learn. Lisp and Scheme is used heavily in research oriented universities when teaching an introduction to programming and the theory of programming. When I first learned these, I found them difficult to grasp given that I had a procedural background, but academics continue to sing the praises of these languages for ease of learning. There used to be a recommended tool called DrScheme which has now morphed into Racket. Java would not be my recommendation given the extent of the libraries and the difficulties of teaching object oriented programming. However, given the popularity of the language, there are sites targeted to younger developers and tools like Greenfoot and BlueJ to make learning easier. C/C++ is probably one of the more difficult paths to take. C# would be an interesting choice when you include the .NET libraries.

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