Learning WebGL A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right. Let’s take a look at 2014, a banner year for 3D on the web! A Year of Great Content John Cale and Liam Young’s City of Drones brought together experiments in music and architecture; Isaac Cohen continued to blow minds with visualizations like Weird Kids and Webby; Google’s A Spacecraft for All chronicled the 36-year journey of the ISEE-3 space probe; and SKAZKA showed us an alternate world created by The Mill and powered by Goo. A Year of Killer Apps In 2014, WebGL made its mark– an indelible impression– on advertising, e-commerce, music, news and engineering. A Year of Pro Tools Goo, Verold, Turbulenz and PlayCanvas all made great strides with their WebGL engines and development environments. A Year of Gaming WebGL is definitely up to the challenge of creating high-quality MMOs. A Year of Virtual Reality A Year of Ubiquity
Enterprise Work Visualization is Here It’s one thing to see a list or organizational chart of people who are working on a project - their assignments, responsibilities, and roles. But imagine using an interactive, visual map where you can see each individual, who they’re working with, what they’re working on, and where they are in process of the project. That reality is finally here. Recently, we launched Work Visualization for enterprises. Never before have organizations had the ability to visually explore the people, process, and content in every project underway. To understand how it works, watch this quick overview video: An Interactive Way to See Your Work This interactive tool - The Smartsheet Account Map - is a framework that enables companies to see inside their business operations to gain insights about how work is getting done. The Benefits of Work Visualization But what are the benefits? An enterprise-wide Account Map leverages an organization’s use of Smartsheet to: Visualization Becomes Essential
anvaka/VivaGraphJS - GitHub HTML5: Flow map of internal migration in England & Wales At the start of this year, I wrote a brief post on how we’ve been looking closely at the emergence of HTML5 as a visualisation platform. This week, we’ve published the first fruit of those labours – an interactive flow map of internal migration data for England & Wales: The aim here was to really stretch the technology and give it a tough visualisation challenge to see what it’s capable of. I will aim to write some more details later on the development process and the good and bad experiences of transitioning from a platform like Flash. One other element I’m pleased on with this work is that we went beyond simple visualisation of the flow data here – every time you interact with the map to generate a flow visualisation, the browser performs a test to identify ‘significant’ flows (highlighted in orange, to attract your attention), based on a procedure first suggested in 1977 by Professors Peter Hagget and John Holmes. Like this: Like Loading...