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Three Point Lighting Tutorial

Three Point Lighting Tutorial
Three lights: the Key Light, Fill Light, and Rim Light (also called Back Light), are adjusted to achieve the classic Hollywood lighting scheme called three-point lighting. This GIF Animation shows the role of the 3 lights. Here's how to set them up in your 3D scenes: 1. 2. Create a spot light to serve as the Key. The key light is brighter than any other light illuminating the front of the subject, is the main shadow-caster in your scene, and casts the darkest shadows. NOTE: Be sure to stop and do test-renders here. 3. From the top view, a Fill Light should come from a generally opposite angle than the Key - if the Key is on the left, the Fill should be on the right - but don't make all of your lighting 100% symmetrical! At most, Fill Lights can be about half as bright as your Key (a Key-to-Fill ratio of 2:1). Shadows from a Fill Light are optional, and often skipped. 4. From the top view, add a spot light, and position it behind your subject, opposite from the camera. That's it. Related:  camera materials and lighting

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Three Point Lighting The Three Point Lighting Technique is a standard method used in visual media such as video, film, still photography and computer-generated imagery. It is a simple but versatile system which forms the basis of most lighting. Once you understand three point lighting you are well on the way to understanding all lighting. The technique uses three lights called the key light, fill light and back light. If you only have one light, it becomes the key.If you have 2 lights, one is the key and the other is either the fill or the backlight. Key Light This is the main light. Fill Light This is the secondary light and is placed on the opposite side of the key light. Back Light The back light is placed behind the subject and lights it from the rear. If you have a fourth light, you could use it to light the background of the entire scene. New — check out our Flash 3-Point Lighting Simulator!

Fotogenica Lighting tips from the Masters What do I know about lighting after all? After my previous post on setting up a three layer SSS shader, a few people asked for tips on how to light their characters to best show them off. As it happens, this something I’m rather interested in, and I’ve had a blog post on the subject brewing for a while, so I’ve finally found the motivation to finally write it up. I didn’t want to spend too much time talking about specific settings for this tutorial, so instead you can download this blendfile from for some ideas on the specifics of how to set up your scene. Lighting in portraits is key to how you want your character to be seen. I don’t get it right every time, so when I’m looking for inspiration for lighting I usually turn to those who know better. Three Point Lighting: Before delving into some deeper issues, let’s look at what is considered the “standard” lighting setup for a lot of portraiture and cinematography. Conrad Veidt as Major Strasser in Casablanca Hollywood! Colour

UT Austin Web Video Guidelines - Production The best lighting technique is 3-point lighting. In 3-point lighting 3 lights are used. A key light, a fill light, and a back light. A key light is the main light that is placed at a thirty to forty-five degree angle in front of the subject and to the side of the camera. The second light in 3-point lighting is the fill light. The fill light is placed on the side of the camera just opposite of the key light. Reflectors can be any object that will reflect light. The third light in a 3-point lighting system is the backlight. If available, a forth light can be used for a background light. Always light the subject.

3D Tutorials - 3D Studio Max, Cinema 4D and Photoshop Tutorials Film and Video Lighting Equipment, Bulbs, Globes, Lamps, Arri, Mole-Richardson, Kino Flo, Chimera, Dedolight, Lowel, K5600, Joker, Lighting, Setwear, Cinebags, HMI, Gels, Grip, Kits Sunt ghid de calatorie: in Ardeal cu Nikon COOLPIX L810 | Situat in interiorul arcului carpatic, Ardealul este una dintre regiunile istorice ale Romaniei. De-a lungul timpului, a facut parte din Imperiul Roman, din Regatul Ungariei, respectiv din Imperiul Austriac. Alexandru Axon a explorat partea de vest Ardealului incepand cu Alba Iulia si punctele sale de atractie, cum ar fi Cetatea si Catedrala Mantuirii Neamului. Urmatoarea oprirea a fost Aiud cu Calvarul Aiudului si Cetatea Medievala. Fotograful a continuat cu Turda si faimoasa Salina si Cluj cu nenumaratele puncte de atractie.  Ardealul este o zona pe care de mult vroiam sa o descopar, dar nu am avut ocazia. Prima pagina Sunt ghid de calatorie Romania | Oltenia | Ardealul partea I | Ardealul partea II | Maramures | Dobrogea | Moldova | Banat si Crisana | Bucuresti | Harghita si Covasna Alba Iulia Conform zicalei “Cine se scoala de dimineata departe ajunge”, am plecat din Bucuresti in jurul orei 6am, avand ca destinatie Alba Iulia.

Extensions:2.6/Py/Scripts/Rigging/Add Camera Rigs From BlenderWiki Description This script was designed to add some extended functionality to a camera by creating control rig with custom shapes and UI to easily access the cameras settings from the 3d window. After installing the add-on, it will place 2 menu items in the Add » Armature Menu. They are Dolly Rig and Crane Rig. Both rigs are very similar except the "Crane Rig" has 2 extra adjustable bones (Arm Height & Arm Length) to make it easier to achieve a cinematic crane shot. Usage Install the add-on and activate. ⇧ ShiftA » Add » Armature » Dolly Rig (or Crane Rig). Troubleshooting: If the Aim tracking is not functioning check that you have "Auto Run Python Scripts" enabled in the user preferences. The Rigs Root bone: This is the parent of the entire rig. Crane Rig UI The UI will display most of the useful camera settings. Crane Rig Height & Arm Length The 'Arm Height' and 'Arm Length' sliders at the bottom of the UI show the Y axis scale of the relevant bone. Multiple Cameras Video demo