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Three Point Lighting Tutorial

Three Point Lighting Tutorial
Three lights: the Key Light, Fill Light, and Rim Light (also called Back Light), are adjusted to achieve the classic Hollywood lighting scheme called three-point lighting. This GIF Animation shows the role of the 3 lights. Here's how to set them up in your 3D scenes: 1. 2. Create a spot light to serve as the Key. The key light is brighter than any other light illuminating the front of the subject, is the main shadow-caster in your scene, and casts the darkest shadows. NOTE: Be sure to stop and do test-renders here. 3. From the top view, a Fill Light should come from a generally opposite angle than the Key - if the Key is on the left, the Fill should be on the right - but don't make all of your lighting 100% symmetrical! At most, Fill Lights can be about half as bright as your Key (a Key-to-Fill ratio of 2:1). Shadows from a Fill Light are optional, and often skipped. 4. From the top view, add a spot light, and position it behind your subject, opposite from the camera. That's it. Related:  camera materials and lighting

Fotogenica Lighting tips from the Masters What do I know about lighting after all? After my previous post on setting up a three layer SSS shader, a few people asked for tips on how to light their characters to best show them off. As it happens, this something I’m rather interested in, and I’ve had a blog post on the subject brewing for a while, so I’ve finally found the motivation to finally write it up. I didn’t want to spend too much time talking about specific settings for this tutorial, so instead you can download this blendfile from for some ideas on the specifics of how to set up your scene. Lighting in portraits is key to how you want your character to be seen. I don’t get it right every time, so when I’m looking for inspiration for lighting I usually turn to those who know better. Three Point Lighting: Before delving into some deeper issues, let’s look at what is considered the “standard” lighting setup for a lot of portraiture and cinematography. Conrad Veidt as Major Strasser in Casablanca Hollywood! Colour

UT Austin Web Video Guidelines - Production The best lighting technique is 3-point lighting. In 3-point lighting 3 lights are used. A key light, a fill light, and a back light. A key light is the main light that is placed at a thirty to forty-five degree angle in front of the subject and to the side of the camera. The second light in 3-point lighting is the fill light. The fill light is placed on the side of the camera just opposite of the key light. Reflectors can be any object that will reflect light. The third light in a 3-point lighting system is the backlight. If available, a forth light can be used for a background light. Always light the subject.

DIY Lighting Professional lighting kits for video and photography are very expensive. Fortunately for the budget-impaired enthusiast, it is possible to put together a perfectly adequate lighting kit for less than $US100. A good beginner's lighting kit should include: Three (or more) lights with standsReflector board(s)Power cables, extension leads and a multi-box. The Lights The standard budget light is the halogen work lamp which can be found at any hardware store or purchased at for as little as $US10. The stand-less units have a small handle and can be rested on any solid surface such as a table or the floor. Lights with stands are more versatile and you should have at least one of these (preferably two or three). Some lights (like the W12665 unit pictured) can be used with or without the stand, making them even more versatile. One drawback of these cheap lights is that the colour of the light is quite yellow. Reflectors Hobby shops have a lot of items which may be of interest. Power Safety

Sunt ghid de calatorie: in Ardeal cu Nikon COOLPIX L810 | Situat in interiorul arcului carpatic, Ardealul este una dintre regiunile istorice ale Romaniei. De-a lungul timpului, a facut parte din Imperiul Roman, din Regatul Ungariei, respectiv din Imperiul Austriac. Alexandru Axon a explorat partea de vest Ardealului incepand cu Alba Iulia si punctele sale de atractie, cum ar fi Cetatea si Catedrala Mantuirii Neamului. Urmatoarea oprirea a fost Aiud cu Calvarul Aiudului si Cetatea Medievala. Fotograful a continuat cu Turda si faimoasa Salina si Cluj cu nenumaratele puncte de atractie.  Ardealul este o zona pe care de mult vroiam sa o descopar, dar nu am avut ocazia. Prima pagina Sunt ghid de calatorie Romania | Oltenia | Ardealul partea I | Ardealul partea II | Maramures | Dobrogea | Moldova | Banat si Crisana | Bucuresti | Harghita si Covasna Alba Iulia Conform zicalei “Cine se scoala de dimineata departe ajunge”, am plecat din Bucuresti in jurul orei 6am, avand ca destinatie Alba Iulia.

Extensions:2.6/Py/Scripts/Rigging/Add Camera Rigs From BlenderWiki Description This script was designed to add some extended functionality to a camera by creating control rig with custom shapes and UI to easily access the cameras settings from the 3d window. After installing the add-on, it will place 2 menu items in the Add » Armature Menu. They are Dolly Rig and Crane Rig. Both rigs are very similar except the "Crane Rig" has 2 extra adjustable bones (Arm Height & Arm Length) to make it easier to achieve a cinematic crane shot. Usage Install the add-on and activate. ⇧ ShiftA » Add » Armature » Dolly Rig (or Crane Rig). Troubleshooting: If the Aim tracking is not functioning check that you have "Auto Run Python Scripts" enabled in the user preferences. The Rigs Root bone: This is the parent of the entire rig. Crane Rig UI The UI will display most of the useful camera settings. Crane Rig Height & Arm Length The 'Arm Height' and 'Arm Length' sliders at the bottom of the UI show the Y axis scale of the relevant bone. Multiple Cameras Video demo

Television Production Lighting: The Key Light Key Light Considerations As the name implies, the key light is the main light. In terms of coherence or quality the key light should be in the middle of the hard-to-soft range. As you can see from some of the illustrations in these chapters, light that is either too hard or too soft is not desirable for most subject matter -- especially people. In three-point (formula) lighting the key light is placed at an angle of between 30- and 45-degrees from either the left or the right of the camera. In the photograph of ▲ the model at the start of the module the key light is on the left, just as it's shown in this drawing. Forty-five degrees off to one side is best because, among other things, it brings out optimum texture and form (dimension) in the subject. This brings us to the rule we'll need to keep in mind, especially if multiple cameras and camera angles are involved in the production: Light for the close-up camera. Does it matter if the key is on the right or the left? The Key's Vertical Angle

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Blender 3D: Noob to Pro/Advanced Tutorials/Introduction to Cycles Cycles is a renderer which first appeared in Blender 2.61. It offers more physically-accurate handling of lighting, based on a completely different handling of materials from the old Blender Internal renderer. A Simple Cycles Example[edit] Start with a new Blender document. From the renderer menu at the top of the screen, select “Cycles Render”. in the Properties Window, and you should see something like at right. What happened to diffuse/specular shader settings, transparency, mirror, etc? All that is gone. If you look in the window at right, you will see little in the way of actual material settings except for the choice of a “Diffuse Color” for the material, and above it a “Use Nodes” button. By default, the material is assigned a simple diffuse BSDF (non-shiny surface), and the only parameter exposed for you to play with is the diffuse colour. Instead, delete the default lamp. Add a new UV sphere object, and position it above the cube. Go go the menu next to the label “Surface:”. Nodes?