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Three Point Lighting Tutorial

Three Point Lighting Tutorial
Three lights: the Key Light, Fill Light, and Rim Light (also called Back Light), are adjusted to achieve the classic Hollywood lighting scheme called three-point lighting. This GIF Animation shows the role of the 3 lights. Here's how to set them up in your 3D scenes: 1. Start in Darkness. Make sure there are no default lights, and there's no global ambience. 2. Create a spot light to serve as the Key. The key light is brighter than any other light illuminating the front of the subject, is the main shadow-caster in your scene, and casts the darkest shadows. NOTE: Be sure to stop and do test-renders here. 3. From the top view, a Fill Light should come from a generally opposite angle than the Key - if the Key is on the left, the Fill should be on the right - but don't make all of your lighting 100% symmetrical! At most, Fill Lights can be about half as bright as your Key (a Key-to-Fill ratio of 2:1). Shadows from a Fill Light are optional, and often skipped. 4. That's it.

http://www.3drender.com/light/3point.html

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