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Gamification Platform Matrix

Gamification Platform Matrix
Conventional wisdom has it that sales people love competition. They want a challenge, beat their friends and colleagues, and be on top of the leaderboard. And sales managers constantly use carrots and competition, because this is what “motivates" sales agents. But is this true? We know that sales reps have to make money for the company. Depending on the product or service sold, the sales process and effort can vary significantly, from products and services which need a lot of explaining and have long sales cycles, to others that need nearly no explanations and sell quickly. #1 Competition is the opposite of collaboration. When we consider the reason why we start companies, it’s because together we can achieve more than as individuals. #2 Only a handful of people compete. If you’ve used competition in the past, have you also crunched the numbers?

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BadgeStack: A Badge-Empowered Learning System - Produced by LearningTimes BadgeOS™ is a powerful free plugin to WordPress that lets you easily create achievements and issue sharable badges as your users succeed. Activate the free BadgeStack extension to instantly create Levels, Quests and Badge Achievement Types — and start badging! Each BadgeOS site can be customized to your goals, community, visual identity, and the right mix of social and self-directed activity. You define the achievement requirements and choose the assessment options. As members progress, they earn digital badges they can share anywhere, from Facebook, LinkedIn, or Twitter, to their own blog, or resume. Open badge sharing is enabled with built-in Credly support. A Checklist for Evaluating Gamification Platforms Conventional wisdom has it that sales people love competition. They want a challenge, beat their friends and colleagues, and be on top of the leaderboard. And sales managers constantly use carrots and competition, because this is what “motivates" sales agents.

4 Management Tools for Gamification of Education To add a gamification layer on your class management isn’t a new idea, but educators need some handy tools to facilitate the process. ClassDojo has built a behavior management tool for K-12 classrooms. Let’s see other gamification management tools that might fit into different situations and explore some different approaches to gamify learning. Peer Recognition Program Contact Us to Learn More! Making sure that Give a WOW remains the most dynamic, engaging and effective peer recognition solution on the market is our vision. You might say it's a way of life for us at Terryberry. We have a legion of nerds working tirelessly to create cool, new features to make Give a WOW even WOWier. When you implement Give a WOW you get all the cool new features as soon as they become available.

Millennial Moms: Good Gaming at Home Bio Samantha Skey Samantha Skey works with top consumer internet companies to build scalable business models amid rapid growth. As Chief Revenue Officer for Recyclebank, a New York City-based clean web company, Skey built the company’s advertising and rewards strategy to serve thousands of brands. Recyclebank motivates and rewards green actionsamong mainstream consumers. Employee Recognition - KangoGift KangoGift's social platform helps companies deliver and measure informal employee recognition in a fun and meaningful way. Align recognition to goals and make it easy for employees to give praise. Simplify: Bring your recognition program from offline to online in one tool that manages budgeting, reward delivery, and reporting.

Gamification and Increased Productivity Bio Byron Reeves Byron Reeves is the Paul C. Edwards Professor in Stanford University's Department of Communication, and is Faculty Director of the Stanford Media X Program that organizes research and relationships between industry and Stanford IT researchers. Pricing & Plan Descriptions - DueProps What do I get with my subscription? Your subscription lets you create a DueProps network account, which is designed for use by small companies and teams (or within departments of medium to large-sized companies.) How does the 30-day free trial work? If you cancel a paying plan within 30 days of signing up you won’t be charged at all. Studies Find Reward Often No Motivator Creativity and intrinsic interest diminish if task is done for gain By Alfie KohnSpecial to the Boston Globereprinted with permission of the author from the Monday 1987-01-19 Boston Globe In the laboratory, rats get Rice Krispies. In the classroom the top students get A's, and in the factory or office the best workers get raises. It's an article of faith for most of us that rewards promote better performance.

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