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15 Great Free and Easy Survey / Polls Creation Tools for Teachers

15 Great Free and Easy Survey / Polls Creation Tools for Teachers
1- Kwiqpoll This is a simple poll making tool. It does not require any registration. Just visit the homepage and start creating you poll right away. You have the choice to provide multiple choice answers. You will also be provided with a generated URL to use when sharing your polls. 2- Flisti This is another great simple poll tool. 3- Urtak This tool allows users to create polls using yes or no multiple questions. 4- Vorbeo This is another free and simple to use poll tool. 5- Polldaddy This is another popular polling service that allows users to create free polls and surveys containing up to ten questions. 6- Micropoll Micropoll allows users to instantly create a poll using a set of questions and answers then one email address. 8- Obsurvey This is a great utility for creating instant surveys. 9- Kwik Surveys This is another great polling service. 10- Polleverywhere This is a great polling tool. 12- Poll Junkie This is a simple free service for creating instant polls. Related:  kcmmnem

12 Tools for Quickly Gathering Informal Feedback from Students This morning I'm again facilitating a workshop with Greg Kulowiec. At the start of the session we introduced three tools for quickly gathering informal feedback from students. The three that we introduced were Socrative, Poll Everywhere, and TodaysMeet. But there are many other tools for quickly gathering informal feedback from students. Here are twelve tools that you can use to quickly gather informal feedback from students. Urtak is a free and simple polling service that can be used on any blog or website. Kwiqpoll is a simple tool for quickly creating and posting polls. Hall.com is a service for quickly creating and hosting online collaboration spaces. Understoodit is a new web app for quickly gauging your students' understanding of information that you have shared with them. Simple Meet Me is a free service for quickly creating an online chat room with anyone you like. Socrative is a system that uses cell phones and or laptops (user's choice) for gathering feedback from students.

A Guide to Blogging and Examples of Classroom Blogs This morning at the ISLMA Conference I gave a short presentation on blogs and social media for teachers and school leaders. There were a few folks who expressed interest in coming to the session, but weren't able to attend so I promised to post the highlights here. Embedded below you should see my 90 page guide to using Blogger. Five important lessons I've learned about using blogs in school: 1. 2. 3. 4. 5. 40+ Examples of Classroom/School/ Library Blogs 6 Questions That Will Make You Fee Peaceful and Complete “The best place to find a helping hand is at the end of your own arm.” ~Swedish Proverb When I was in my mid-twenties an unhealthy relationship with an unhealthy guy sent me packing off to the corner of New Mexico to find myself. I became a workshop junkie. I got rolfed, (and got more intense body-work by thick-boned Maoris) and rebirthed with conscious breath work. I went on vision quests in the desert, called leading psychics, mapped my astrological chart, figured out my Enneagram number, dreamed lucidly for nights in an upright chair, and drew down the moon in Wiccan circles. I had psychic surgeries, soft-tissue chiropractic work, drank herbal tinctures and elixirs, bought every kind of healing essential oil, collected a library of self-help books, and did inner-child work, gestalt dialogues, and did loads of homework with several life coaches. I know. I was a perpetual seeker. Whether he meant it or not, he would say: What’s not to love about you? 1. 2. 3. As humans we make mistakes.

e-Learning Overload | josetoons & scoutoons e-Learning Overload E-learning provides new opportunities to obtain a formal education. Online courses use new technologies to expand the possibilities to provide learning materials. Blogs, wikis, discussion boards, chat, and instant messaging are used combined with video, podcasts, audio, text, images, etc. The challenge is to avoid e-learning overload finding the proper balance. Other services and gadgets such as social networks, media players, PDAs, GPSs, and cell phones also invade our time and spaces. Like this: Like Loading... About joselepervanche Professor of Management & Information Technology

26 Questions Every Student Should Be Able To Answer 26 Questions Every Student Should Be Able To Answer These questions are more about the student than you, your classroom, or education. What every student should know starts with themselves and moves outwards to your content area: self knowledge–> content knowledge. As an educator, your job is lead students to understanding, but student self-awareness and self-knowledge should precede that. If it hasn’t already come, the first day of school is probably imminent for you, and these kinds of questions could come in handy there as well. Strategies for Implementation These kinds of questions seem a bit…challenging, but if students can’t even begin to answer them, well, we have a problem don’t we? Based on some feedback we’ve gotten from our facebook community, here are a few tips to use this resource: 1. 2. Have students choose to respond to the ones the want to respond to, and skip the ones they don’t 3. 4. Each question can act as a writing prompt. 5. 6. 7. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.

Testmoz test generator Hoe ik aan al die nieuwe dingen kom? Vaak dankzij anderen die zo aardig zijn mij te tippen. Zo kreeg ik ook vanavond weer een tweet binnen: @trendmatcher zitten hier nog nieuwe tussen voor jou? 101 Web 2.0 Tools for Teachers You Should Know About En inderdaad, er zaten weer een paar juweeltjes tussen! Met Testmoz testgenerator kun je vier soorten vragen genereren, die automatisch worden nagekeken. Wil je zien hoe het werkt? Update: Zie ook het bericht van Florina Blokland Zie ook het bericht van Herman van Schie Zie ook het filmpje van Aad van der Drift

Welcome Home! - STEM - LibGuides at University of South Dakota This guide is designed to better help you understand and explore STEM digital resources, both in the library and at home. The information in this guide has been broken down by age range as a guideline, but feel free to explore all the tabs, as resources are often able to be modified to suit all age ranges. What's STEM?: A quick overview of what STEM is and why it matters. Tips & Tools: Interactive teaching methods and links to multi-media tools. Early Childhood STEM: Includes links to the basics of STEM instruction and activities for the youngest set. Kids STEM: Resources and activities for exploring science, math, engineering and technology for ages 5-12.

Why Is Job Growth Tepid? The unemployment rate has been 8.2 percent for three months now, creating concern that we are in a high-unemployment equilibrium. The unemployment rate is not a very good measure of the employment situation, because it excludes discouraged workers—persons who are not looking for a job. The number of discouraged workers actually dropped slightly in June. On the other hand, the number of underemployed workers rose slightly, causing the total of un- and underemployed to rise from 14.8 to 14.9 percent. Yet there has been a net increase, though a small one, in the number of new hires and in average wages. The safest observation is that no significant trend is visible in the data for the past quarter. In another six weeks it will be four years since the financial crash that set off the steep economic downturn in which the nation and the world still find themselves. Consumption drives the U.S. economy. The unusually uncertain political environment may be retarding employment.

July | 2010 Right from fun songs to learn the ABCs to the ever-popular spelling bee, games and competition have helped us generate interest in what would otherwise be routine, but necessary memorization tasks. With mobile technology now able to handle a variety of game types, it’s not surprising to see a large number of educative mobile games to choose from as well. In the book, ‘Augmented Learning’, Eric Klopfer, Associate Professor of Education (MIT), argues for the untapped potential of mobile learning games which would leverage the strengths of a mobile platform, including “its portability, context sensitivity, connectivity, and ubiquity.” The numbers speak Due in large part to the Apple iPhone, mobile games are now becoming increasingly popular, resulting in a new focus on producing innovative new technologies. The Pew Internet and American Life Project, also found that 48 percent of U.S. teens already play games on a cell phone or PDA.

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