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HTML5 Video

HTML5 Video

Raphaël—JavaScript Library HTML/Elements/video - W3C Wiki A <video> element is used for playing videos or movies. HTML Attributes autoplay = "autoplay" or "" (empty string) or emptyInstructs the UA to automatically begin playback of the video as soon as it can do so without stopping. See also global attributes. Examples A video, using the user agent default set of controls, with one source. <video controls src=" Your user agent does not support the HTML5 Video element. A video, using the user agent default set of controls, with alternative sources [try it]: <video controls><source src=" type='video/mp4; codecs="avc1, mp4a"'><source src=" type='video/ogg; codecs="theora, vorbis"'><p>Your user agent does not support the HTML5 Video element. A video, with its own HTML control [try it]: IDL Attributes and Methods The following IDL attributes and methods are exposed to dynamic scripts. Media Events Accessibility Streaming

WebRTC ghepting/javascript-video-scrubber · GitHub jQuery HTML5 video Players - Tour d'horizon des lecteurs vidéos HTML5 et de la balise - Parle de Com HTML5 Cross Browser Polyfills · Modernizr/Modernizr Wiki The No-Nonsense Guide to HTML5 Fallbacks So here we're collecting all the shims, fallbacks, and polyfills in order to implant HTML5 functionality in browsers that don't natively support them. The general idea is that: We, as developers, should be able to develop with the HTML5 APIs, and scripts can create the methods and objects that should exist. Developing in this future-proof way means as users upgrade, your code doesn't have to change but users will move to the better, native experience cleanly. Looking to conditionally load these scripts (client-side), based on feature detects? svgweb by Brad Neuberg & others Fallback via FlashSnap.SVG from scratch by the author of Raphaël (Dmitry Baranovskiy) Abstracted API. FakeSmile by David Leunen Canvas Web Storage (LocalStorage and SessionStorage) Non HTML5 API Solutions ssw by Matthias Schäfer$.store by Rodney Rehmlawnchair by Brian Lerouxstore.js by Marcus WestinPersistJS by Paul DuncanSquirrel.js by Aaron GustafsonjStorage by Andris Reinman Video

Everything You Need to Know About HTML5 Video and Audio Update history: Article updated 26 January 2011 — Simplified information about what video formats Opera supports, as now Linux versions handle video the same as Mac and PC. Also deleted links to Labs WebM builds, as all release versions now support it.Article updated 1 July 2010 — replaced download links to our experiment WebM-enabled builds with links to Opera 10.60 (final).Article updated 14th May 2010 — some minor changes made; information on codecs added to mention the VP8 codec Google have made available and the experimental VP8-supporting Opera Labs build. Introduction The latest version of Opera supports the HTML5 video and audio elements. This article aims to provide all the nitty-gritty details of HTML5 media, the DOM API, events, and so forth, so you can implement your own HTML5 player with fallback for older browsers. What's supported? Opera supports everything in the HTML5 video spec with the following exceptions: The preload attribute is not supported. Detecting support "maybe"

Detecting HTML5 Features You are here: Home Dive Into HTML5 Diving In You may well ask: “How can I start using HTML5 if older browsers don’t support it?” But the question itself is misleading. Detection Techniques When your browser renders a web page, it constructs a Document Object Model ( ), a collection of objects that represent the HTML elements on the page. All DOM objects share a set of common properties, but some objects have more than others. There are four basic techniques for detecting whether a browser supports a particular feature. Check if a certain property exists on a global object (such as window or navigator). Modernizr, an HTML5 Detection Library Modernizr is an open source, MIT-licensed JavaScript library that detects support for many HTML5 & CSS3 features. <! It goes to your <head> Modernizr runs automatically. Canvas Your browser supports the canvas API. canvas is a rectangle in your page where you can use JavaScript to draw anything you want. function supports_canvas() { return !! return !! return !!

Snap.svg - Why Snap Snap.svg is a brand new JavaScript library for working with SVG. Snap provides web developers with a clean, streamlined, intuitive, and powerful API for animating and manipulating both existing SVG content, and SVG content generated with Snap. Currently, the most popular library for working with SVG is Raphaël. One of the primary reasons Raphaël became the de facto standard is that it supports browsers all the way back to IE 6. However, supporting so many browsers means only being able to implement a common subset of SVG features. Snap was written entirely from scratch by the author of Raphaël (Dmitry Baranovskiy), and is designed specifically for modern browsers (IE9 and up, Safari, Chrome, Firefox, and Opera). Another unique feature of Snap is its ability to work with existing SVG. Finally, Snap supports animation. Snap is 100% free and 100% open-source (released under an Apache 2 license).

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