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Valve Handbook pdf

Valve Handbook pdf
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Geeklist Exponential Organizations - Why new organizations are 10x better, fas… Welcome to the Bossless Company Viadeo Slack More than a decade ago, Stewart Butterfield set out to create an ambitious online game with his wife at the time, Caterina Fake. It didn't go anywhere. But the photo-sharing service they invented on the side, Flickr, turned out to be a keeper. Slack entered a crowded category, competing against established players such as HipChat, Flowdock, and Campfire. Only 24 hours after Slack launched, 8,000 companies had signed up. Slack still feels like a powerful instant-messaging client, but much of its potential stems from the institutional knowledge that companies build up as they use it: "Every discussion, every decision, every link, every document," Butterfield says.

Valve: How I Got Here, What It’s Like, and What I’m Doing It all started with Snow Crash. If I hadn’t read it and fallen in love with the idea of the Metaverse, if it hadn’t made me realize how close networked 3D was to being a reality, if I hadn’t thought I can do that, and more importantly I want to do that, I’d never have embarked on the path that eventually wound up at Valve. By 1994, I had been working at Microsoft for a couple of years. One evening that year, while my daughter was looking at books in the Little Professor bookstore on the Sammamish Plateau, I happened to notice Snow Crash on a shelf. About the same time that it became clear I wasn’t going to be allowed to start that project, John Carmack, fresh from writing Doom at Id Software, came to Seattle to visit his mother, and we went to dinner at Thai Chef. Working with John was like the sequence in “The Matrix” where Neo has one martial art after another pumped into his brain. Going back to Microsoft was arguably not the best decision I ever made, but neither was it final.

Google continue de faire le ménage dans ses services Entamé il y a un an, ce « nettoyage de printemps » comme l’appelle Google se poursuit avec des fermetures de services, mais aussi des fusions, comme celle des espaces de stockage de Google Drive et de Picasa. Sur son blog officiel, Google fait le point sur son « nettoyage de printemps » et dévoile la liste des services qui vont disparaître. C’est d’abord la fonction Adsense dans les flux RSS qui sera indisponible dès le 2 octobre, avant de disparaître complètement le 3 décembre. Le 15 octobre, les Américains diront adieu aux Google News Badges. Picasa et Google Drive ne disparaissent pas mais Google a décidé de fusionner leur espace de stockage. Enfin côté mobile, Places Directory sous Android est désormais intégré à Google Maps et n’est plus disponible dans Google Play.

How Netflix Reinvented HR - HBR Artwork: Freegums, Good Vibrations, 2011, acrylic on wood, 8′ x 15′ Sheryl Sandberg has called it one of the most important documents ever to come out of Silicon Valley. It’s been viewed more than 5 million times on the web. But when Reed Hastings and I (along with some colleagues) wrote a PowerPoint deck explaining how we shaped the culture and motivated performance at Netflix, where Hastings is CEO and I was chief talent officer from 1998 to 2012, we had no idea it would go viral. People find the Netflix approach to talent and culture compelling for a few reasons. The first took place in late 2001. One day I was talking with one of our best engineers, an employee I’ll call John. The second conversation took place in 2002, a few months after our IPO. So I sat down with Laura and explained the situation—and said that in light of her spectacular service, we would give her a spectacular severance package. Hire, Reward, and Tolerate Only Fully Formed Adults Let me offer two examples.

Maak spelers van je werknemers: gamification bij het contact center van Knab - Frankwatching Er is al aanzienlijk geblogd over gamification, maar het volledig plaatje blijft vaak hangen op losse aanbevelingen. De essentiële bouwstenen zijn voor de meesten wel duidelijk, maar dan komt de vraag: ‘how to make it happen’. Om meer duidelijkheid te scheppen zal ik jullie, aan de hand van een recente invoering van een business game, meenemen in het hele proces. Deze case study betreft het contact center van de bank Knab. De mix aan verschillende aspecten als fun, spel, player journey en experience én de ontwikkeling van meetbare en vooral duurzame systemen om zakelijke doelstellingen te dienen zal ik hier structureren in een stappenplan. Gamification, wat is het ook alweer? Maar voordat we de stappen van het proces doorlopen, nog even een keer de definitie van gamification. Games zijn gewild en succesvol. Stap 1: Definieer de doelen Start met het boven water halen van de strategische doelstellingen. Tip: Stel een lijst op met potentiële doelstellingen. Meet het beoogde gedrag Look & Feel

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