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Gamedevmap

Gamedevmap
What is gamedevmap? gamedevmap is a living map and catalog of game development organizations. How do I use the map? The gamedevmap database can be searched in several ways: Click on a colored dot on the map to search for all the companies and organizations in that location. Type a company, city, country, or region name into the search area and press the search button to find more specific data.

http://www.gamedevmap.com/

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The Big Welcome @SUARTS You can apply to have a student welcomer! Student welcomers are here to show you the ropes, answer questions, take you for a cup of tea (or coffee!), introduce you to London life and help you find your feet here at UAL. You will be matched with a friendly faced Student Welcomer from your college who will guide you through your first term here. We match students based on preferences and interests where possible and aim to send you your welcomer’s details as soon as possible after the start of term! Low Poly Game Asset Creation - Fire Hydrant in Blender and Unity 3D Create Low Poly, Game Ready Assets in Blender and Unity 3D! Through this Blender and Unity tutorial you will learn how to create low poly assets for games. Over the course of this tutorial you will learn the high poly and low poly modeling techniques needed to create the fire hydrant subject matter. You will learn how to unwrap the UVs of the final low poly model and how to bake out normal maps, ambient occlusion and texture maps. Note: it came to our attention that some serious mistakes were made in the normal map baking tutorial, video #6.

Game company exits topped $24B in 2014 It was a year for the history books in games. 2014 saw a record $24 billion in game-company exits spread over both acquisitions and initial public offerings. Mobile drove more than half of all value that was created for management teams and early stage investors. For perspective, that’s the equivalent of about 10 Minecraft deals (at $2.5 billion, Microsoft’s purchase price for the block-building game’s developer, Mojang). More than $15 billion of the total came from acquisitions, and of that number, five megadeals accounted for $8.1 billion. 50 Tips for Working with Unity (Best Practices) About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people.There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).Some tips may fly in the face of conventional Unity development.

Issue 0902, 2009 Moral Decision Making in Fallout by Marcus Schulzke This essay examines the Fallout series, with special attention to Fallout 3, to show how video games facilitate moral reasoning. Virtual events go social Virtual events platform provider InXpo rolled out a suite of social networking features last week – including built-in support for Twitter, Facebook and LinkedIn – as well as a social gaming platform. InXpo is a “pseudo 3D” virtual meeting platform. InXpo’s Web-based virtual meeting platform combines multimedia – video, presentations and chat channels – with the ability to track where attendees go and who they interact with. InXpo Social Media Lounge (Image courtesy InXpo.) The various rooms in a particular conference venues are shown as if they were located in a 3D virtual environment, but the platform doesn’t actually allow visitors to create avatars and physically enter 3D spaces.

Tutorial: Ambient Occlusion in Maya - by Alchemist101 AMBIENT OCCLUSION IN MAYA8 and PHOTOSHOP This tutorial covers the basics of how to setup and bake ambient occlusion maps in Maya8. The process is similar for previous versions of Maya only the menu names will be different. As with most things in Maya there are probably many different ways to do this but this method works well for me and is reasonably quick to setup. - First open the hypershade window and from the Maya nodes list MMB drag a Surface Shader node into the work area - Now click on the "Create Maya Nodes" button at the top of the nodes list and change it to MentalRay nodes. Mobile game revenues will overtake console games in 2015. Here's why. © Time Inc. All rights reserved. Fortune.com is a part of the Time.com network of sites. Powered by WordPress.com VIP

Dev-Blog 102: Water world Welcome back followers of the fearsome! GDC is coming up, so we’re working hard to get *something* running that we can show off. As we’re a viking game, most of our game will have a lot to do with the ocean and islands, so we need a decent looking ocean. It needs to be able to display many different styles of water: large ocean-like waves, smaller bay-like waves, high winds, low winds, etc. Almost human: Lab treats trauma with virtual therapy 26 May 2013 Last updated at 19:39 ET By Alastair Leithead BBC News, Los Angeles Ellie is a creation of ICT, and could serve as an important diagnostic and therapeutic tool for veterans with Post-Traumatic Stress Disorder. Crafting A Detailed ‘Next-Gen Boiler’ – Part 5 Baking Maps In part five, you'll learn how to up-res the low poly model in preparation for map baking and how Zbrush can be used in conjunction with Maya to add addition detail and damage to the high-res model, an important step in creating detailed normal maps. Shray will also show you how to setup, bake and combine Normal and Ambient Occlusion maps using xNormal and how to construct the model's shader back in Maya. Project Overview: In this tutorial I'll show you how to create a next-gen, game model of an old weathered Boiler, with the help of only one black & white reference image. The tutorial will cover the entire process from Low poly Modeling to High poly Modeling, UV mapping, Textures baking (i.e Normal and Occlusion maps) and Diffuse Texturing. Finally we'll be applying Xoliul's shader in Maya for realtime rendering of the model. Additional Files/ Plugins:Download Reference Image

Call of Duty sales surpass 175 million One copy of Call of Duty sold every two seconds on average since series' inception The Call of Duty series has sold 175m units, Activision has revealed ahead of this year's CoD Championship. The publisher has released an inforgraphic (below) that reveals the figure, along with a few gameplay stats. The Cinematography of "The Incredibles" Part 1 Whether its up shots or down shots, you'll often find these lines that run through the character's eyes, again unconsciously leading your eyes to where the director wants you to focus. With so many nice angles that keep making the shots look visually interesting even when they are meant to be very simple, all reminds of the show Mad Men. Almost that retro look, I suppose The Incredibles is meant to be set in the 50s and then once they flash forward to after the marriage and the trial we're in the 60s. It's strong, graphic, bold cinematic storytelling displayed in the visual grammar of this film. Like in the Mad Men, The Incredibles has sleek color combinations and contrasting shapes, well balanced imagery, textures space on the screen is well balanced with flat texture-less areas, particular areas of each shot hold certain amounts of weight and value. See all the crazy angles in the following shots.

How Do I Cite Electronic Sources? UNSW library offers students access to the full text of journals articles, newspapers, and other publications through searchable databases. They are usually accessed through the Library Resource Database, or through MyCourse materials. Journals in full text databases are usually available via subscription by the library. For this reason, cite the database name and the date of access. Full text databases include ProQuest, EAI, and Wiley Interscience. Library-subscribed resources usually have URLs that will not work independently, so URLs are not generally included when citing database resources.

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