64digits is a small, close-knit community focused on game development and artistic endeavors. A few times a year, we host competitions to hone our skills, express ideas, and just to have fun! LocJAM is a non-profit videogame translation contest coordinated by team GLOC for the Localization SIG of the IGDA and the IGDA Japan Chapter. The Games for Change Festival is the largest gaming event in New York City and the premiere international gathering bringing together the gaming world and the social impact sector. The 2014 edition, part of the Tribeca Film Festival, will feature inspiring speakers, great games, and networking opportunities all to support the mission of games for social impact. IGDA members can save 20%!
Topic: Game Developer MagazineIntro to User Analytics by Magy Seif El-Nasr, Alessandro Canossa, Anders Drachen [05.30.13] An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data. Business/Marketing , Design , Game Developer Magazine , Console/PC , Social/Online , Smartphone/Tablet , GD Mag , GD Mag Exclusive Internal Indies by Steve Stopps [05.29.13] Are there lessons from indie development that can be utilized in a larger, established studio setting?
Call of Duty sales surpass 175 millionOne copy of Call of Duty sold every two seconds on average since series' inception The Call of Duty series has sold 175m units, Activision has revealed ahead of this year's CoD Championship. The publisher has released an inforgraphic (below) that reveals the figure, along with a few gameplay stats. For instance, 100bn multiplayer matches have been played and 300bn grenades have been thrown in Call of Duty games over the last decade. The 2015 Call of Duty Championship takes place this weekend (March 27th to 29th) in Los Angeles, and the entire event will be available to watch live online.
Games developer: Job descriptionGames developers are involved in the creation and production of games for personal computers, games consoles, social/online games, arcade games, tablets, mobile phones and other hand held devices. Their work involves either design (including art and animation) or programming. Games development is a fast-moving, multi-billion pound industry. The making of a game from concept to finished product can take up to three years and involve teams of up to 200 professionals.
The Top 25 Public Companies Generated $54.1Bn Game Revenues in 2014, Up 10.4% Year-on-YearAmsterdam/San Francisco/Shanghai, 20 April 2014 – The top 25 public companies by game revenues generated $54.1Bn in 2014 and accounted for 65% of the total $83.6Bn games market, according to Newzoo’s latest public company performance review. The 10% annual growth rate is indicative of a healthy and dynamic global games industry. The top performers in 2014 were Tencent, Sony, EA, Apple, Google and Ubisoft. Chinese internet giant Tencent remains the unchallenged leader following another year of excellent growth: +37% while the game revenues of Candy Crush creator King surpassed those of Nintendo. SuperCell, the biggest private company by game revenues, would have ranked 11 in Newzoo’s ranking if it were a public company .
Computer Games Developer Job InformationPage Content Computer games developer Hours30-40 per weekStarting salary£25,000 + per year If you love computer games and enjoy using your imagination, this could be ideal for you. Computer games developers produce games for PCs and games consoles. They also produce games for the internet and mobile phones.Tencent continues to reign as world's largest games companyChinese gaming giant Tencent has reported profits in excess of $1bn in its first financial quarter. Profits reached $1.1bn, up eight per cent year-on-year, while revenues jumped 22 per cent at $3.65bn. Operating profit climbed 20 per cent to $1.5bn. Online game revenue grew 29 per cent to $2.1bn while social network revenues grew by 32 per cent to $856m. Smartphone revenues shot up by 82 per cent to $700m.