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News and Updates

News and Updates

GamesIndustry International Entertainment Software Association SIGGRAPH 2011 Autodesk Student Experience Event – exclusively for students On Sunday, August 7, 2011, Autodesk will be hosting the Autodesk Student Experience event, a series of workshops and presentations exclusively for students. This full day of events will feature classes, one-on-one feedback sessions with Autodesk technology experts, a seminar from Carlos Baena of Animation Mentor and a keynote presentation by Duncan Brinsmead, principal scientist at Autodesk. This event is brought to you thanks to our strategic partners Dell™ Precision Workstations and NVIDIA®. All Autodesk software showcased during the day’s event will be running on Dell Precision workstations equipped with the latest NVIDIA® Quadro® professional graphics. Wanted: Student attendees in pursuit of their CG dreams Location: Vancouver Marriott Pinnacle Downtown Hotel 1128 West Hastings Street Vancouver, BC Sunday, August 7th from 9am-5pm PST. Description: Your Responsibilities: Attend the Autodesk Experience workshops. Requirements:

Knight-Mozilla OpenNews: Building an ecosystem for open web development in journalism Boston Indies Brisbane International Game Developers Association (brIGDA) THE ULTIMATE MAYA & MR ARCHVIZ, GUIDE. A screenshot of the wireframe, that hopefully explains, why I often use the terms massive, Huge and Insane, referring to the Maya mb. production scenes: Just would like to say that the major achievment of this tut, is that all the very complicated machinery, composed by several Render layers and Render Passes, perfectly works in conjunction to the various Maya & Mr lighting, shading and rendering techniques used. For the creation of a custom Label pass, in the tut I opted for the camera output shader workflow, suggested by slipknot on the very informative thread posted by Achoury: The result is a Label Pass in the Maya native Iff. format which containes very little Edge Aliasing artifacts. With a little edge feathering in PS. you can use it for masking purpose, without the need of an extra coverage pass. I just put the Label Pass hided, as the top layer in the Layer stack in Ps. and unhide it every time I need a new mask. Ciao...! Alex

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