Bloom's Digital Taxonomy This is the introduction to Bloom's Digital Taxonomy. The different taxonomical levels can be viewed individually via the navigation bar or below this introduction as embedded pages. This is an update to Bloom's Revised Taxonomy which attempts to account for the new behaviours and actions emerging as technology advances and becomes more ubiquitous. Bloom's Revised Taxonomy describes many traditional classroom practices, behaviours and actions, but does not account for the new processes and actions associated with Web 2.0 technologies, infowhelm (the exponential growth in information), increasing ubiquitous personal technologies or cloud computing.Bloom's Digital Taxonomy isn't about the tools or technologies rather it is about using these to facilitate learning. Outcomes on rubrics are measured by competence of use and most importantly the quality of the process or product.
Critical and Creative Thinking - Bloom's Taxonomy What are critical thinking and creative thinking? What's Bloom's taxonomy and how is it helpful in project planning? How are the domains of learning reflected in technology-rich projects? Benjamin Bloom (1956) developed a classification of levels of intellectual behavior in learning.
Instructional Design The Taxonomy Table How to Write Objectives Adapted from A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives. Lorin W. Andersin, David R. Olympic Questions Describe the costs and benefits of staging the Olympics. Define the meaning of the Olympic Motto. Label any Olympic sporting apparatus with design features.
Toulmin Model Stephen Toulmin, originally a British logician, is now a professor at USC. He became frustrated with the inability of formal logic to explain everyday arguments, which prompted him to develop his own model of practical reasoning. The first triad of his model consists of three basic elements: A claim is the point an arguer is trying to make. The claim is the proposition or assertion an arguer wants another to accept. Critical Thinking Skills By Vicky Lara, El Paso Community College Purpose: The purpose of this module is to provide a series of annotated web sites for educators interested in exploring critical thinking in order to incorporate it to a greater extent into their teaching. Bloom’s Taxonomy by Patricia Armstrong, Assistant Director, Center for Teaching Background Information In 1956, Benjamin Bloom with collaborators Max Englehart, Edward Furst, Walter Hill, and David Krathwohl published a framework for categorizing educational goals: Taxonomy of Educational Objectives.
Goals for a Critical Thinking Curriculum An Outline of Goals for a Critical Thinking Curriculum and Its Assessment 1Robert H. Ennis, University of Illinois, UC (Revised 6/20/02) E-mail: email@example.com Web site: Critical thinking, as the term is generally used these days, roughly means reasonable and reflective thinking focused on deciding what to believe or do. 2 In doing such thinking, one is helped by the employment of a set of critical thinking dispositions and abilities that I shall outline, and that can serve as a set of comprehensive goals for a critical thinking curriculum and its assessment.
Operation ARIES! Professors wanted a better way to teach the skills of critical thinking and scientific reasoning, students wanted engagement and video games, Critical Thinking On The Web Top Ten Argument Mapping Tutorials. Six online tutorials in argument mapping, a core requirement for advanced critical thinking.The Skeptic's Dictionary - over 400 definitions and essays. The Fallacy Files by Gary Curtis. Best website on fallacies. Critical thinking activity game for high,middle school,college students,problem solving skills games Shift 2 for kids,adults Shift 2 is a totally addicting brain-teasing puzzle platformer game for all ages which helps develop your logic / analytical thinking skills (A puzzle platform is a jumping puzzle game where the key objective involves solving puzzles or riddles). Make your way through the maze (labyrinth) to earn your trophy, turn your world around, and challenge and develop your problem solving skills. The objective of the game is to reach the key to unlock the door in order to proceed to the next level. Important – Falling on spikes will hinder your progress.
Fallacies A fallacy is a kind of error in reasoning. The list of fallacies contains 209 names of the most common fallacies, and it provides brief explanations and examples of each of them. Fallacies should not be persuasive, but they often are. Fallacies may be created unintentionally, or they may be created intentionally in order to deceive other people. Fallacies Dr. Michael C. Labossiere, the author of a Macintosh tutorial named Fallacy Tutorial Pro 3.0, has kindly agreed to allow the text of his work to appear on the Nizkor site, as a Nizkor Feature. It remains © Copyright 1995 Michael C.