Apple takes aim at Adobe... or Android? - Iceweasel The already strict requirements that must be met for an application to be published on Apple's App Store are set to take a turn for the worse, as Apple's NDA-protected license agreement has now updated an already annoying existing clause, Section 3.3.1, to make it even more offensive. The original clause stated: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. This clause has already frustrated developers in the past because there are tasks that developers would like to perform that can only be achieved through private APIs; though some have taken a risk and submitted applications that use such APIs, the result is often that the application is denied. The new version of 3.3.1 reads: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs.
Johnny Chung Lee - Projects - Wii As of June 2008, Nintendo has sold nearly 30 million Wii game consoles. This significantly exceeds the number of Tablet PCs in use today according to even the most generous estimates of Tablet PC sales. This makes the Wii Remote one of the most common computer input devices in the world. It also happens to be one of the most sophisticated. Managed Library for Nintendo's Wiimote In code, the process is as follows (shortened from the original code for space): ' read/write handle to the devicePrivate mHandle As SafeFileHandle ' a pretty .NET stream to read/write from/toPrivate mStream As FileStreamPrivate found As Boolean = FalsePrivate guid As GuidPrivate index As UInteger = 0 ' 1. get the GUID of the HID classHIDImports.HidD_GetHidGuid(guid)
Top Kinect Hacks (So Far) « SlimGamer.com – Slim Means Nothing, Gaming Is Everything Ever since the Kinect’s surprisingly lucrative success, independent developers around the world have been writing programs to tap into the device and try to unlock its true potential. Here are some of my favourite Kinect hacks so far: Playing Minecraft with Kinect When you play Minecraft, what’s the first idea you think of when you think “What could make this game better?” is it the fact that you should be able to place each individual block and mine each square of resource with your own arms? No!
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woolooloo - An open source framework on top of the reacTIVision project to allow for higher-level projects. Tacchi is a project written in Java that combines the multi-touch/fiducial recognition functionality of the opensource reacTIVision ( and Community Core Vision ( projects with the strength of Supercollider ( in the form of JCollider ( and the strength of the Java 2D libraries to allow for an opensource alternative to the Reactable ( The project will also end up being host to higher-level GUIs and projects on top of the TUIO client framework including music mixing, games, etc. A short demonstration video can be found here, since Google Code does not support Vimeo embedding. If all goes well, the project will also be home to instructions to build your own DIY reactable using parts that can be purchased from stores, and a projector/camera combination.
Wiimote Virtual Room Designer Last year I had to earn my M.Sc. in engineering and decided to make up my own final graduation project, a part of which is this very cheap design tool. Check out the video below! Brian Peek, author of WiimoteLib, saw the video and asked me to write a practical article on how to create something like this yourself. Let’s get started!
MIGS 2010: Harmonix's Solution For Kinect UI Design At this week's Montreal International Games Summit, Harmonix's Ryan Challinor discussed the difficult prototyping process for Dance Central's UI, which is fully-functioned and users preferred to any of Microsoft's own first-party Kinect titles. When it comes to developing a Kinect UI, said Challinor, "things that seemed intuitive were impossible or really difficult to pull off," which disheartened the team working on the game. However, he said, Harmonix was able to create a UI where "you can do everything you can do in any other game."
Using a wiimote with processing to control your robots The wiimote is a really cool controller to use with your robots. It has many buttons, accelerometers and even a camera which tells the coordinates of the four principal IR emitters that it sees. There are many examples of applications using it, some of the most populars are from Johnny Chung Lee. Windows Mobile development Speed up the mobile development by over 45% ! Based on the survey of 2450 MobileForms Toolkit customers Controls, components and libraries that will help you rapidly speed up the development process.
Labs CUBIT is an interactive surface for multitouch interactions. It was designed with the intention to redefine visual computing and depart from the mouse pointer paradigm. Fingers are seen as points of location, areas of contact, and vectors. Based on these sensory inputs the interface tries to generate graphical widgets which behave along preconceived human notions of physical objects. Several Issues Found In Kinect UI During Usability Breakdown Jakob Nielsen 's Alertbox, December 27, 2010: Kinect Gestural UI: First Impressions Summary: Inconsistent gestures, invisible commands, overlooked warnings, awkward dialog confirmations. But fun to play. Kinect is a new video game system that is fully controlled by bodily movements .