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Connecting dots for digital learning and teaching

Connecting dots for digital learning and teaching

Before You FB, Instagram, Text, Tweet or Blog: THINK as a reminder to stop and think before posting something on Twitter, FB, via text, or blogging. With the recent popularity of Instagram {which I big puffy heart love!} I decided it was time to update it! Before You Fb Txt Tw or Blog2 I also made them into a page of bookmarks so you can easily share them with your students! Classroom Aid | Game Building Resources The best FREE resources of game building for teachers and children: Building games for teaching Teach with Portal – Today, innovative educators are finding ways to incorporate Portal™ and Portal 2 into their classrooms—helping teach physics and critical-thinking skills. Machinima (from Knowclue’s wiki) – Film making in virtual worlds can have many roles in education from digital story telling and making documentaries by students in the K-12 classroom to creative expression in the Arts to training farmers about climate change in developing nations. ClassTools – Over 20 free web tools for teachers … create quizzes, diagrams, and educational games, you can host them on your own site free of charge (licensed under creative common). … plus no log in. Purpose Games is a free service that allows users to create custom games, share, and play. Parade of Games in Powerpoint was developed by faculty at the University of Wisconsin at Whitewater. GameSalad is the democratization of game creation.

Kynan Robinson | Education, Music, Writing and Art Zondle learning games Check out this video by the creator of Zondle... Zondle describes their app this way: "Zondle allows teachers to create or set questions that students can play in over 40 games". These games have been created with serious brain research in mind to create the maximum learning for the fun (you can actually read the research on their website if you are so inclined). In a nutshell, this is what I've been experiencing: The verbiage is British English so it sounds a bit weird in some places. It is primarily web-based but it does have android and iPad mobile versions with somewhat limited capability. The Fuzzball Fling (think Angry Birds) is my students' top choice of game. While they are described as appropriate from pre-K to Higher Education. There is an Edmodo Zondle-users group at this link and a Google form for suggesting changes. By far, my best experience with Zondle has been using the Team Play option. For the shear volume of choices, Zondle is in a category alone.

Classcraft - Gamification Games and Culture With the advent of video games, games have returned in full force as a cultural product, with more people in North America consuming video games than movies and music. In point of fact, 58% of Americans play video games, 45% of gamers are women, and 58% of parents play video games with their kids as a way to socialize with them (1). Games are part of the cultural landscape, and they aren’t going anywhere. While Classcraft isn’t a video game, it is inspired by them, and its power on learning is very similar. With that in mind, it makes sense to want to bring gaming into the classroom to ‘gamify’ learning. Criticism This idea isn’t new. However, gamification has received its fair share of criticism. These criticisms have merit. Creating Experiences In this modern era, students could learn everything in the curriculum by staying at home and surfing the Internet. Classcraft Is a Designed Learning Experience That’s what makes Classcraft different and innovative.

Annie Murphy Paul Inquiry-Based Learning - About Us The Best Websites For Creating Online Learning Games Here’s yet one more “The Best…” list — this time focusing on web tools that let teachers and students create their own online learning games. If you find this list helpful, you might want to also review The Best Online Learning Games — 2007 (a couple of the sites on that list are repeated here), The Best Online Video Games For Learning Language & Content Knowledge, and The Best “Fun” Sites You Can Use For Learning, Too. You might also be interested in: The Best Ways To Create Online Tests The Best Tools To Make Online Flashcards When I talk about “learning games,” I also mean sites where students can easily create online video games that might not have an overt learning purpose. In addition, of course, there are sites that let you create games with an overt learning purpose — for example, to review content that has been covered in a class. Since these sites fall into these two distinct categories, it’s difficult for me to rank them as I’ve done in the majority of my lists. … free. Related

Norsk Pedagogisk Dataforening / Nettbrett apper / Gode nettbrettapper - TIME Gode nettbrettapperPublisert: 04.03.2014 Vi vil her prøve å samle inn en oversikt over gode nettbrettapper for hele utdanningsløpet. Dette er bare en liten start... Denne lista tar utgangspunkt i App-store fra Apple. Send gjerne mail om tips, både flere gode apper og bedre beskrivelser... De generelle, musikk, samfunnsfag, RLE og forming finner du ved å trykke "les mer" under her. Generelle: Musikk: Samfunnsfag: Forming: Lag nytt debattinnlegg Top 20 LiveBinders you should not Miss Digital bookmarking is a pivotal learning skill. It does not only allow you to organize your information into one single platform accessible from anywhere with an internet connection but can also help you in your professional growth. Web2.0 technologies have made it way easier for us to control and curate the content we come across online. I definitely believe that without the power of bookmarking we would never be able to manage the huge influx of information Internet provides. Allow us to collect, aggregate, curate and bookmark links to resources we want to read later onLet us share resources we have collected about a topic with colleagues and studentsHelp us gather and organize web contentLet us develop our personal learning networks Allow us to create a community for sharing resources in our school or work environmentHelp us grow professionally and expand our focused knowledge I am also recommending the following bookmarking tools for you :

Gamification At The Curriculum Level March.19.2014 By: John Carlos Lozano Are your gamification efforts focused solely at the course level? You may be missing opportunities to guide and engage learners. Remember your first days of college – the phone book-sized stack of orientation materials, the maze of dorm rooms and classrooms, and those cryptic graduation requirements you had no hope of understanding? Credits, classes, minors, majors, electives – to me it was a mass of confusion until a guidance counselor set me straight. Do new hires in your company feel the same way about on-boarding? I propose a new solution to end confusion, improve the learner experience, and increase engagement: gamification. Right now, you might think of gamification only at the course level – incorporating game-based elements like timers, points, or badges. Now think of moving from the micro (course) level to the macro (curriculum) level. Leveraging gamification at the curriculum level takes advantage of the full power of the learning portal.

It's the Little Things That Count in Teaching Line up course readings. Plan the syllabus. Design lesson plans and homework assignments. Those are some of the big-picture elements that we all fret over as college instructors preparing for the fall semester. But as teachers of writing and rhetoric, we've come to realize the crucial role of the (often overlooked) "little" things. Attention to those peripheral details can lead to a much richer learning experience for students and a much more enjoyable teaching experience for instructors. Arrive to class early and linger afterward. When you arrive in the classroom, check out the environment. Always perform with as positive an attitude as possible. But if you often come to class with an obviously negative demeanor, that can result in strained relationships with students and a poor learning environment. Even if life happens to be handing us lemons at any given time, we should do our best not to let a sour attitude affect our teaching and our students' learning. Steven J.

iTeach Level UP! Beginner to Intermediate Level Core Subjects: Language Arts, Visual Arts, Science, Math These four lessons and worksheets are perfect for classes interested in using basic game design techniques to reinforce core skills. Tool: Gamestar Mechanic Students will use writing and research to learn about myths and storytelling. Students will learn about art and design by designing their own games. Students will learn about ecology by creating an environment for a game, complete with predators and prey. Students will use ratios to construct rules for an original game. About Gamestar Mechanic Gamestar Mechanic is a learning platform designed to foster the development of 21st century skills while teaching the principles of game design. Intermediate to Advanced Level Core Subjects: Science, Math, Computer Science, and Physical Education These four lessons and five worksheets are perfect for knowledgeable students looking for real-world applications of their science and math skills. Tool: Activate! Activate!

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