+ Super_Surface Fabrication Processing Processing is an open source language/ development tool for writing programs in other computers. Useful when you want those other computers to "talk" with an Arduino, for instance to display or save some data collected by the Arduino. Simple Examples Arduino comes with some basic examples for communicating with Processing (in Examples > Communication). These are useful for when you want to write both Arduino and Processing programs and have them talk to each other. This works best for communicating simple information. Arduino Library for Processing (and Firmata) This library allows you to control an Arduino board from Processing without writing code for the Arduino. Download Library for Processing v2.0: processing2-arduino.zip (Updated 6 Nov. 2013) (properties file here: processing2-arduino.txt) Library for Processing v1.5: processing-arduino.zip (Updated 11 Nov. 2011) (properties file here: processing-arduino.txt) Instructions Reference Arduino(parent, name, rate): create an Arduino object.
Processing I created this piece entirely in Processing with minimal post production. The algorithm processes a specified set of characters in a number of specified fonts to extract the perceived “brightness” of a character on a blank background. This information is then used to plug the best matching characters into a matrix of sample […] I more stumbled up this than created it outright as I was experimenting with some basic image manipulations in Processing. This triangular tessellation is an abstraction of an image and is generated through a script I wrote using the Processing programming language. Photo mosaics in Processing. A script developed for the irregular tessellation of a randomly generated “tile”. This script creates the text from a number of swarming particles. Create an 3D field from an image. Reproduces an image as a series of random keystrokes. I got the idea for this skecth by from some of the work of Casey Reas in Processing. A neat sketch that follow the position of the mouse.
Processing.org » Volumetrics – God Rays I’ve had a number of people ask recently about my ‘Intro Sequence’ post and how I achieved the volumetrics in the scene, so I’ve taken some time to put together short ‘how-to’ on the subject. It’s very simple and can be very effective. Using this method also allows for a lot of tweaking as the render times are very low. Firstly you can complete your scene before worrying about any of the mist/fog. Once your happy with the way things are looking we can start to think about adding the volumetrics, in this case were looking to add “god rays” through some trees. So here is the base render, pretty boring looking. There a couple of things you’ll need to do in order to prepare your scene to render out your volumetrics: That’s everything you’ll need to do to prepare you’ll scene, next – configure ‘VRay environment fog’. Once you’ve done that, hit render – you should get an image that looks something like this: The render times should be very low (all dependent on your kit of course). Tom.
SoftRigid HyperShell(HyperCell2.0, Processing) HyperSHell (Processing Interface) from P&A LAB on Vimeo. HyperShell is based on the same logic of Each of the line (Vertical) component is built up by 4 same cells. Once the variable of the cell changes, the whole component line will change as well.The True-False logic inherited in the cell to drives the flipping issue of the cell.These logic was related to the morphology and the Evo-Devo principles.Trying to build complex things up from bottom to up based on very simple logic. 而來的研究 每一直線段都是由四個小元件所組成 一旦改變其中一個小元件的變數 就改變整個線段的呈現 True-Flase的邏輯運用在 切換小元件旋轉的面向上 這些邏輯的根據包含了 with different platform. 只是不同平台呈現 Here I used Processing to generate the shape. 這裡使用的是Processing已生成造型 運用簡單的Sin Cos已可以塑造出相當有機的造型HyperShell build up a fluid car-shell shape which avant-garde style.HyperShell呈現一種流線型如同前衛車款的車殼 you can play with the thickness of the section component. 你可以改變測剖面的單元寬度 you can play with height and the sin value of Z-axis. 你可以調整牆面高度或是Z向度上的Sin值 True-False logic to control the flippingTrue-False邏輯改變單元方向 random result
Arts numériques 1 : Code : Processing The Nature of Code The goal of this site is simple. We want to take a look at something that naturally occurs in our physical world, then determine how we can write (...) Dictionnaires et corpus de mots Dans cette rubrique nous parlerons des outils en ligne Processing drawings Un site avec des exemples percutants de design generatif 25 life-saving tips for Processing « Amnon P5 – Experiments with Processing by Amnon Owed I have bundled a huge number and variety of code examples in this single mega-post. Please learn from my mistakes and experiences !
Danny Holten - Public Personal Pages dr. ir. Danny H. R. Holten Dept. of Math. and Computer Science, Visualization Group Technische Universiteit Eindhoven Den Dolech 2, Room HG 7.15 PO Box 513, 5600 MB Eindhoven, The Netherlands Phone: +31 (0)40 247 4344 E-mail: danny.holten<insert "@" here>synerscope.com d.h.r.holten<insert "@" here>tue.nl Announcement: I can no longer be contacted at my old e-mail address, since as of April 2011, I am CTO at SynerScope BV, a visualization-inspired TU/e spin-off company that leverages my PhD research for "Big Data" analysis. News: On 10 June 2010, I received the TU/e Doctoral Project Award (part of the TU/e Academic Awards 2010; video) for the best PhD dissertation at Eindhoven University of Technology (TU/e) in 2009. Biography I am currently CTO at SynerScope BV (see announcement above). If I'm not working out at the gym in my spare time, I may just as well be found reading up on science, technology, or something I consider humorous. Research ExTraVis - EXecution TRAce VISualizer = Journal,
Multi-camera real-time three-dimensional tracking of multiple flying animals Abstract Automated tracking of animal movement allows analyses that would not otherwise be possible by providing great quantities of data. The additional capability of tracking in real time—with minimal latency—opens up the experimental possibility of manipulating sensory feedback, thus allowing detailed explorations of the neural basis for control of behaviour. 1. Much of what we know about the visual guidance of flight [1–4], aerial pursuit [5–9], olfactory search algorithms [10,11] and control of aerodynamic force generation [12,13] is based on experiments in which an insect was tracked during flight. Our primary innovation is the use of arbitrary numbers of inexpensive cameras for markerless, real-time tracking of multiple targets. Flydra is largely composed of standard algorithms, hardware and software. 1.1. A Bayesian framework provides a natural formalism to describe our multi-target tracking approach. |𝒵1:t). represents the state (position and velocity) of all targets, ). 1.2.
Grasshopper (Explicit History) Same Area Voronoi using Galapagos I have been quite fascinated by the recent development of Galapagos for Grasshopper. This is a simple example of its application set up to solve for a 10-point voronoi division within a user-defined boundary where all the parts are divided as equally as possible in terms of their areas. Gradient Patterns Testing different patterns with grasshopper. Pagora Bench Playing with hopper and Maxwell 2 Two Surfaces Twisted Box It’s been a while I’ve played with Grasshopper. In order to use the definition, first define a box, and some geometries within the box as your base component. Two Surface Space Frame (Rhino Explicit History) Ah so, the new version of the Explicit History plug-in for Rhino is out. This is another way of creating space frames using U/V divisions from two surfaces. crtli_gh_space_frame.wrmcrtli_gh_space_frame.3dm Rhino Explicit History Surface Blend
Michal Piasecki Michal Piasecki Blog at WordPress.com. The Hatch Theme Follow Get every new post delivered to your Inbox. Join 30 other followers Powered by WordPress.com Add your thoughts here... Cancel