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HTML5 game tutorial - Make a snake game using HTML5 canvas and Jquery

HTML5 game tutorial - Make a snake game using HTML5 canvas and Jquery

HTML5 Canvas Tutorials Canvas tutorial - HTML <canvas> is a HTML element which can be used to draw graphics using scripting (usually JavaScript). This can, for instance, be used to draw graphs, make photo composition or simple (and not so simple) animations. The images on the right show examples of implementations <canvas> which they will be in the future in this tutorial. <canvas> was first introduced by Apple for the Mac OS X Dashboard and later implemented in Safari and Google Chrome. This tutorial describes how to use the <canvas> element to draw 2D graphics, starting with the basics. Before you start Using the <canvas> element isn't very difficult but you do need a basic understanding of HTML and JavaScript. In this tutorial See also A note to contributors Due to an unfortunate technical error that occurred the week of June 17, 2013, we lost the history of this tutorial, including attributions to all past contributors to its content. Document Tags and Contributors

Create a Drawing App with HTML5 Canvas and JavaScript { William Malone } by William Malone This tutorial will take you step by step through the development of a simple web drawing application using HTML5 canvas and its partner JavaScript. The aim of this article is to explore the process of creating a simple app along the way learn: How to draw dynamically on HTML5 canvas The future possiblities of HTML5 canvas The current browser compatibility of HTML5 canvas Each step includes a working demo; if you want to skip ahead: Define Our Objective Let's create a web app where the user can dynamically draw on an HTML5 canvas. Our tools could use colors (except maybe our eraser). Similarly let's also give our user 4 different sizes to draw with, because we can. 3 tools: crayon, marker, eraser 4 colors to choose from (except eraser) 4 sizes to choose from Like a coloring book, let's give our user something to "color". Prepare HTML5 Canvas: Markup We only need a line of markup; everything else will be in scripting. Wait... Prepare HTML5 Canvas: Scripting Give it a try: Updates

Creating a Paint Application with HTML5 Canvas | Code Theory Let’s build a simple painting (or sketching) application using HTML5 <canvas> element along with its Javascript API. Although the app will be small, there’s going to be quite a bit of information for intake. So I’ll break the entire process into different tutorials (posts). Features A quick look at the features that we want in our little app: Multiple tools to draw different shapes like a rectangle, circle or just a line.Multiple sizes for each tool.Multiple color choices. The Markup HTML code is going to be super simple. The Scripting Onto the real part now, the Javascript coding. We used window.getComputedStyle() along with getPropertyValue() to get the width and height of div#sketch. Next up, we need to write the code for one of the most fundamental part of the app, i.e., mouse interaction. Subtracting offsetLeft/offsetTop from pageX/pageY helps us get the mouse positions relative to the canvas. Now the core part, that’ll do the drawing. Final Result Share:

How to Draw with HTML 5 Canvas Among the set of goodies in the HTML 5 specification is Canvas which is a way to programmatically draw using JavaScript. We’ll explore the ins and outs of Canvas in this article, demonstrating what is possible with examples and links. Why Do You Need Canvas? Canvas can be used to represent something visually in your browser. For example: Simple diagramsFancy user interfacesAnimationsCharts and graphsEmbedded drawing applicationsWorking around CSS limitations In basic terms it’s a very simple pixel-based drawing API, but used in the right way it can be the building block for some clever stuff. What Tools Are at Your disposal? Drawing tools RectanglesArcsPaths and line drawingBezier and quadratic curves Effects Fills and strokesShadowsLinear and radial gradientsAlpha transparencyCompositing Transformations ScalingRotationTranslationTransformation matrix Getting data in and out Loading external images by URL, other canvases or data URIRetrieving a PNG representation of the current canvas as a data URI

Drawing App using HTML5 Canvas This HTML5 Sample App uses Canvas to do free style drawing using touch, mouse or device accelerometer. This app can be run on HTML5 supported browser or can be packaged to hybrid application using PhoneGap* or Intel XDK and run on Apple iOS*, Android* and other devices. This app makes use of the jQuery Mobile framework to implement the UI elements which scales consistently on various cross platform devices and web browsers. This post describes how a line is drawn using HTML5 canvas and then explains how jQuery touch and mouse event handlers are used to implement free style drawing using touch and mouse. The full source for this HTML5 Canvas app is available on github. just JavaScriptjQueryjQuery + jQuery Mobile for UI canvas drawing using device's accelerometer using Cordova APIs Drawing a line using Canvas The Javascript* code snippet below shows the simplest way to draw a line using canvas. Touch Event Drawing MSPointer Event Drawing (for Microsoft* IE) Mouse Event Drawing

Creating an HTML5 canvas painting application By Mihai Sucan Table of contents Introduction My previous HTML5 canvas tutorial provided you with insight into the numerous use cases for canvas in web applications. In this article we will explore how you can write your own canvas-based painting application. Making a web application that allows users to draw on a canvas requires several important steps: setting up your HTML document with a canvas context (a canvas element with an id), setting up your script to target that canvas context and draw inside it and adding the required mouse event handlers for user interaction and associated logic. The final painting application example looks like this: To make it easier to follow along with the code walkthrough presented below, you can download the full code example and follow along with it as you read the article. Getting started with the HTML We shall begin with a minimal HTML document: As you can see, we only have the bare bones of an HTML document here, with a canvas element contained inside.

PHP Tutorials: Simple HTML5 Drawing App + Saving The Files With Ajax This is a simple drawing board app that allows user draw on a canvas, pick several brush sizes and colors and save his image (I'll leave part of the last to you). You can see how this app works live on the Draw a Robot site. It uses HTML5 canvas and works in all modern browsers except Internet Explorer. Some important parts of the javascript code are taken from this tutorial. Creating the canvas If you don't care about Internet explorer, that's it. Create the brush sizes and color selectors <div style="clear:both;">&nbsp;</div> This code adds size selection buttons, color selectiors, and button for saving. Obviously you can use better CSS to save some code. Note that Save my drawing users a function that is not published here to keep things simpler. The save form The save form is not important for this tutorial either.

Multiuser Drawing Pad Built with Pure JavaScript/HTML5/Canvas • The Union Platform, By USER1 This example shows how to create a simple multiuser drawing pad (aka shared whiteboard, multiuser sketchpad, or collaborative painting tool) using pure JavaScript and HTML5's <canvas> tag. The drawing pad updates in realtime when any connected user draws a line. Here's UnionDraw. Have a scribble! [View source] To manage communication between users, the JavaScript code uses OrbiterMicro, which connects to Union Server. The drawing pad works in Firefox 3+, Chrome 1+, Safari 4+, iPad, iPhone 3+, Android 2.1+, Internet Explorer 8+, and Opera 9.5+. Stripped of comments and line breaks, the code is about 350 lines of client-side JavaScript, and requires no server-side programming. The Code UnionDraw is broken into two files: an HTML wrapper that provides the drawing canvas and basic user interface, and a JavaScript file that implements the application logic. UnionDraw requires access to a Union Server. UnionDraw's room is named "examples.uniondraw". Now here's the source code for UnionDraw.

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