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Culture jamming

Culture jamming
Culture jamming (sometimes guerrilla communication)[1][2] is a tactic used by many anti-consumerist social movements[3] to disrupt or subvert media culture and its mainstream cultural institutions, including (but not limited to) corporate advertising. It attempts to "expose the methods of domination" of a mass society to foster progressive change.[4] Culture jamming is a form of subvertising.[5] Many culture jams are intended to expose questionable political assumptions behind commercial culture. Tactics include re-figuring logos; fashion statements; and product images as a means to challenge the idea of "what's cool Origins of the term, etymology and history[edit] 1984 coinage[edit] As awareness of how the media environment we occupy affects and directs our inner life grows, some resist. Origins and preceding influences[edit] Tactics[edit] Culture jamming is a form of disruption that plays on the emotions of viewers and bystanders. Examples[edit] Groups Criticism[edit] See also[edit] Related:  Conspiracies, News, and Oddities

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The Tea Party is timeless For the ages For Hofstadter, pictured here in 1946, anti-intellectualism was an unavoidable part of a democratic society. (Erich Hartmann / Magnum Photos) Anti-Intellectualism in American Life doesn’t seem like a catchy title, but, more than 50 years on, it has demonstrated a peculiar staying power: When somebody mentions “anti-intellectualism,” Richard Hofstadter’s book usually comes to mind as the place where the problem was defined. That may be every author’s dream, but for purposes of understanding the book it is also perilous. If you haven’t read the book—which is forgivable; it’s very long and dense—then you may assume that Hofstadter argues that anti-intellectualism is a threat to the authentic best in the American tradition, and that he thinks of it as a problem that can be solved, so that the country can have the flourishing intellectual culture and enriched public life it deserves. Not true. He left behind an astonishingly large and broad body of work.

Olmec Olmec jadeite mask 1000–600 BCE The Olmec were the first 'major' civilization in Mexico following a progressive development in Soconusco.[1] They lived in the tropical lowlands of south-central Mexico, in the present-day states of Veracruz and Tabasco. It has been speculated that Olmec derive in part from neighboring Mokaya and/or Mixe–Zoque. The Olmec flourished during Mesoamerica's formative period, dating roughly from as early as 1500 BCE to about 400 BCE. The aspect of the Olmecs most familiar now is their artwork, particularly the aptly named "colossal heads".[4] The Olmec civilization was first defined through artifacts which collectors purchased on the pre-Columbian art market in the late 19th century and early 20th century. Etymology[edit] The name "Olmec" comes from the Nahuatl word for the Olmecs: Ōlmēcatl /oːlˈmeːkat͡ɬ/ (singular) or Ōlmēcah /oːlˈmeːkaʔ/ (plural). Overview[edit] Origins[edit] La Venta[edit] Decline[edit] Art[edit] Fish Vessel, 12th–9th century BCE.

Inside ISIS: The Making of a Radical I. An Outsider in ISIS The air was melting; it was a boiling October day in Raqqa, Syria, which the Al Qaeda splinter group ISIS controls, claiming it as the first province of the Islamic State it is currently carving out of Syria and Iraq. Abu Tareq was standing in the middle of a roundabout encircling the clock tower of Raqqa; his gaze, like hundreds of gazes, turned toward two black-masked ISIS soldiers. Then fell the lashes — seventy of them, thirty-five by each of the soldiers — crisscrossing the back of the offender with red stripes. “The man who had been whipped kissed his punishers on the cheeks. Abu Tareq is the nom de guerre of a statuesque, twenty-three-year-old Dane with Arab-Palestinian roots. After our virtual introduction, Abu Tareq and I met in person this June in Aarhus, Denmark’s second-largest city, with 320,000 inhabitants. Just a few hours before meeting me, Abu Tareq had changed his hometown on Facebook from Aarhus, where he was born, to Raqqa. II. III. IV. V. VI.

Get anyone to like you – Instantly – Guaranteed Get anyone to like you - Instantly - Guaranteed If you want people to like you, make them feel good about themselves. This golden rule of friendship works every time - guaranteed! The principle is straightforward. If I meet you and make you feel good about yourself, you will like me and seek every opportunity to see me again to reconstitute the same good feeling you felt the first time we met. The simple communication techniques that follow will help you keep the focus of the conversation on the person you are talking to and make them feel good about themselves. The Big Three Our brains continually scan the environment for friend or foe signals. Eyebrow Flash The eyebrow flash is a quick up and down movement of the eyebrows. Head Tilt The head tilt is a slight tilt of the head to one side or the other. Smile A smile sends the message "I like you." Empathic Statements Empathic statements keep the focus on the other person. Example 1 George : I've been really busy this week. Example 2 Flattery

6 Of The Most Fascinating Stories From The CIA’s Huge Archive Of Now-Declassified Files The Central Intelligence Agency on Thursday released a huge cache of declassified articles from its in-house journal "Studies In Intelligence" as a step in settling a lawsuit from one of its former employees, reports Steven Aftergood at Secrecy News. Jeffrey Scudder, who formerly worked in the office overseeing the agency's historical archive, has battled the CIA for more than four years to release files of old operations that he believed should have been made public years ago, according to The Washington Post. Now, the agency has released 249 of 419 documents that remain in dispute, according to Aftergood. The hundreds of pages were posted to the CIA's official website, encompassing everything from a profile of a CIA officer who was with the agency at its formation as the OSS and stayed over 40 years to an incredible account from the former deputy director Michael Morell, who gave the daily intelligence briefing to President George W. Bush on 9/11, just minutes before the attacks. Dr.

Go (game) Go originated in ancient China. Archaeological evidence shows that the early game was played on a board with a 17×17 grid, but by the time the game had spread to Korea and Japan, in about the 5th and 7th centuries AD respectively, boards with a 19×19 grid had become standard.[6] The first 60 moves of a Go game, animated. This particular game quickly developed into a complicated fight in the lower left and bottom. Go is an adversarial game with the objective of surrounding more territory than one's opponent.[2] As the game progresses, the board gets divided up into areas of territory, as outlined by groups of stones. The four liberties (adjacent empty points) of a single black stone (A), as White reduces those liberties by one (B, C, and D). A basic principle of Go is that stones must have at least one "liberty" (Chinese: 氣) to remain on the board. In the opening stages of the game, players typically establish positions (or "bases") in the corners and around the sides of the board.

Our Lady of Fátima Our Lady of Fátima (Portuguese: Nossa Senhora de Fátima, European Portuguese: [ˈnɔsɐ sɨˈɲoɾɐ dɨ ˈfatimɐ][1]) is the title based on purported apparitions to three shepherd children at Fátima, Portugal, on the thirteenth day of six consecutive months in 1917, beginning on May 13. The three children were Lúcia Santos and her cousins Jacinta and Francisco Marto. The apparition is also referred to as Our Lady of the Rosary (a term first used in 1208 for the reputed apparition in the church of Prouille), because the children said the apparition called herself the "Lady of the Rosary". A combination of these titles is also seen, i.e. Our Lady of the Rosary of Fátima (Nossa Senhora do Rosário de Fátima). The events at Fátima gained fame due to elements of secrets, prophecy and eschatology, particularly with regard to World War II and possible world wars in the future. The Blessed Jacinta and Francisco Marto in the apparitions of Pontevedra. History[edit] Initial apparitions[edit]

Stranger Project on the Behance Network I started this project in 2007, my first goal when i started is to breack the usual rule of « dont speack to stranger, dont disturbe people in public space» So this is my approche at first: Questioning the modern world in which we are living and trying to break this individualism and the anonymity of the big city. By going into “Non-lieux” (no existing places) (subways, malls, and crowded streets at rush hours …;) and by talking to people to take photos, I break the usual way this modern world works for a few instants. So all my model are stanger meeting in the street, trains, subway, mails,etc. ( I look for an editor for making a Book )

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