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Akihabara

Akihabara
Update your browsers to the latest stable version!The Z key is the A button, the X key is the B button and the C key is the C button.Move with arrows keys. Touchpad is available for touch devices.Wii users, grab the Wiimote sideways after loading! Not happy or confused by default settings? Hating the keyboard settings? Audio doesn't work or works really bad so you want to enable/disable it? Credits for music artists are on staff rolls of each games and here.Feel brave? HTML5 is my Arcade. Akihabara is a major Tokyo shopping area for electronic, computer, anime, and otaku goods. The Akihabara which you can download here is my personal dream too. I wrote this for fast game developing/prototyping, since Javascript is not only a funny scripting language but is also available quite anytime during the day, for some coding-on-lunch-break (my unique spare time). Show me the pixels. Akihabara is composed of a number of libraries that use HTML5 canvas tag and some standard hooks. Download Who?

Raphaël—JavaScript Library jhuckaby/Effect-Games enchant.js - HTML5 + JavaScript Game Engine Starting out There are several ways to create games and applications in enchant.js. Please note that this list does not include the Maeda Block development environment derived from enchant.js. develop using code.9leapdevelop using jsdo.itdevelop with the file systemdevelop on a local serverdevelop on a remote server Develop using code.9leap code.9leap is both a development environment and a learning environment for creating simple games in enchant.js. Develop using jsdo.it jsdo.it is a web development environment sponsored by KAYAC Inc., which can also be used for enchant.js. Develop with the (local) file system This method is easiest for those already familiar with JavaScript. For example, please open the file /examples/beginners/hellobear/index.html, included in the download package (live version) in your browser. Due to the specs of some browsers[1] such as Google Chrome and Firefox not supporting certain functions, some games may be prevented from starting. Developing with a web server

66+ Open Source JavaScript Game Engine for Serious Developers Javascript is not only welcomed by the web developer or designers, but also more and more mobile device(Such iPad, iPhone, Android etc) oriented developers, we can easily build many amazing games with HTML(5) + Javascript + CSS. Below is a list of JavaScript Game Engine for serious developers, include general, 3D, Animation, Canvas, Math, Color, Sound, WebGL etc. Hope they will be helpful for your work! 1. General JS Game Engine Akihabara Akihabara is a set of libraries, tools and presets to create pixelated indie-style 8/16-bit era games in Javascript that runs in your browser without any Flash plugin, making use of a small small small subset of the HTML5 features, that are actually available on many modern browsers. bdge BDGE is a game engine written in Javascript that uses HTML5 Canvas and Audio to create in-browser games. Canvex: FPS game engine Cocos2D Cocos2d-javascript is a 2D game/graphics engine based on cocos2d-iphone but designed to run in the web browser. Crafty Diggy FlixelJS GameJS

jsGameSoup: A Free Software framework for making games using Javascript and open web technologies. Download Javascript Gamelib, javascript games programming library Scott Porter made a popular library for creating Javascript Games, called the Javascript Gamelib. It provided relatively simple routines for animation, sprites, collision detection and control. It meant games programmers could concentrate on designing games for websites instead of spending time rewriting the basic building blocks. Unfortunately, Scott's site at www.javascript-games.org has been discontinued. I'm making the Javascript Gamelib available here under the terms of the GNU Library General Public Licence, under which Scott released his work. Javascript Gamelib version 2.10 (updated) Brent Silby has built upon the official 2.09 version of the Gamelib released by Scott. properties for sprites such as jumping, falling, fallspeed, etc. tile handling for backgrounds and platforms. He's updated the documentation as appropriate. Related links ©Sean McManus. www.sean.co.uk.

well-known game engine named by the Daddler-Paradise of Tokio by avayaoli Jun 8

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