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Web 2.0 Resources for BYOT Programs

Web 2.0 Resources for BYOT Programs
As my school district prepares to implement BYOT in the 2012-2013 school, I have collected Web 2.0 tools that students and faculty (grades 7-12) could use. Because of the sheer number of apps for mobile devices, I have not included any apps. Recommendations would be greatly appreciated! Leave a comment with your recommendations! Thank you!! Agriculture: “10 Best Mobile Agriculture Apps For 2012″ Art: Audio: Audacity (Audio editor and recorder)Cepstral Text to SpeechVocaroo (Online voice recording) Blogging: Business: Cloud Storage: Collaboration Tools: Collections of Resources: Communications: (Many uses communications, polling…) NEWCreateDebateGoSaopBoxGroupMe (Send one text message to a group)Make Beliefs Comic (Create a comic strip)Remind 101 (Send mass text messages to students)SkypeTodaysMeet (Create a temporary site to promote discussion)Voki (Create speaking Avatars) Flash Cards: Foreign Language: General Information on Education and Educational Technology: TED-Ed Lessons History: Music: Related:  BYOD - The Journey of Two SchoolsGames & BYODMobile Learning

Excellent Videos Explaining BYOD for Teachers and Students BYOD and/or BYOT are (a) trend that is making the news in different sectors including education. Bring Your Own Device/Technology is an initiative meant to increase students learning opportunities through technology. Given the importance of technology in today's learning and knowing that school districts do not always have the financial means to enable them to provide schools with the needed technology, some schools now are trying the BYOD strategy to compensate for this shortage of technology resources. However, BYOD is not only about students bringing their own technology to school, it is rather a structured process of teaching and learning through the mediation of digital devices. 1- Why BYOD 2- BYOD in the 21st century 3- BYOD classroom management 4- BYOD for students

Teach with Portals Building an Effective School BYOD Plan iCollaborate: making the most of collaborative learning in an iPad classroom? I started my teaching career at an international school in Egypt. This school had a very structured curriculum and used standardized testing very often. I learned a lot from working there, I have to admit. But one thing I found rather displeasing about the curriculum was that it only encouraged and facilitated individual learning. There weren’t many opportunities for group work or collaborative learning. When I moved to Australia, I took up a job at an IB school in Melbourne. I believe the benefits of collaborative learning far outweigh the challenges (I recommend reading this article to find out more about the benefits of collaborative learning and how to make the most of it). This it what I do in my classroom to make the most of a collaborative learning process that incorporates the iPad (i.e. to minimize distractions, maximize group engagement in the collaborative process, and to manage the classroom more effectively): How do you make the most of group work in your iPad classrooms?

Top 10 Sites for Educational Games There's no denying the appeal that online games have on kids. While this might come w/ a negative stigma there are a lot of online educational games that can be found to not only enhance the joy of learning but strengthen skill sets as well. That being said I've decided to create a list of my favorite educational gaming sites on the web. Top 10 Sites for Educational Games Funbrain - One of the most popular educational gaming sites around. Learn with Nintendo DSi Although I continue to see additional iOS devices, iPods and iPads, in the hands of students in the elementary grades, one of the most popular technology devices continues to be the Nintendo DS and DSi. In fact, all Nintendo DS models combined have made it the best selling handheld game console. These handhelds are often a child’s first foray into personal technology, and they can be utilized effectively as learning tools within the BYOT classroom. There are relatively few educational games for the Nintendo DS and DSi compared to the overall inventory of available games. 1. 2. 3. 4. There are different lens tools that students can use to edit their photos. Other types of effects can be added to faces in students’ photos. 5. A final note…The ultimate goal in the BYOT classroom is to transform learning experiences for students. Like this: Like Loading...

» Project Update – Web 1.0 to Web 2.0 My Technological Upgrade I have been fortunate enough for the past few years to have worked in a district that has a very open BYOD policy. If the parents can fill out some paperwork then the student can bring their multiple devices to school and use them. Many of my students come to school with multiple devices. Enter EDCI 338. While learning and playing with Web 2.0, I have been speaking to our tech co-ordinators about the multiple sides of BYOD. I will continue to explore BYOD by talking with teachers, tech co-ordinators and administrators from other districts.

Does the Apple fall far from the tree? – Sharing one iPad among many users 2012 K-12 Horizon Report The 2012 Horizon Report identifies mobile devices and tablet computing as technologies expected to enter mainstream use in education within one year or less. The mobility of these devices, their almost instant accessibility, the ease with which the touch screens promote interaction and the huge range of educational apps available for very reasonable prices appeal to both teachers and students. Research has found that the use of iPads and other mobile devices in the classroom improves engagement, supports multiple ways to access the curriculum and enhances assessment practices (Government of Alberta, 3 October 2011). The flexibility of mobile devices is undeniable. They have been successfully rolled out in 1-1 programmes, where students have 24/7 access to the devices, and have equally been found to be powerful learning tools when used in a one to many scenario. cc licensed ( BY ) flickr photo shared by flickingerbrad Logging in: Deployment: Management: Like this:

Android Resources & Apps A colleague asked if I could put together a list of some great Android apps for education and some great Android resources for a presentation he is doing on the Kindle Fire. Here's what I came up with:Great Android Apps for Education and Resources for Android Comparison to iPadEvery app I want or need is available on Android. For the most part the functionality and features are the same between Android and iPad versions. Sometimes the iPad version has more features, sometimes the Android version does. In general, there isn’t much difference. What are your favorite Android Apps for Education? Solar Powered - BYOD Project In the beginning. . . Last Spring the students at our Middle School demonstrated their desire to access the existing wifi by shattering school policies. The students were almost indignant when they were confronted by the administration because they felt that they were justified in their actions. They said that they were primarily using the wifi for school purposes! This incident sparked the discussion amongst staff about making the wifi available for student use. I began by gathering samples of BYOD policies from a variety of schools: Elementary, Middle and High. Only one parent and both administrators attended our first Technology Committee meeting with me during the summer. We met again at the end of August with a larger group of parents. Next steps: I met with the teachers who were interested in being a part of the technology committee. On Friday I invited any students who were interested in being a part of the Technology Committee. We began dissecting the BYOD policy point by point.

Excellent Resources on BYOD for Teachers Mobile technology is making explosive growth into our schools and classrooms.There is now a growing trend towards taking advantage of mobile devices to inspire learning and promote students engagement, but the problem is that school districts can not cover the costs of these devices and to provide every student with a gadget would be out of their affordability particularly with the shrinking budgets being allocated for high tech materials.However, several initiatives have been taken to counter this financial block facing the implementation of mobile technology in classroom and one of these initiatives is called BYOD ( Bring Your Own Device). BYOD is all about students bringing their Mobile gadgets from home ( like smartphones, tablets. laptops etc ) and use them for educational purposes inside the classroom. In this way students will be learning using the technology they are already familiar with and the shortage of mobile technology will be covered. 1- Getting Started with BYOD