Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck Beautiful, Yet Friendly Part 1: Stop Hitting the BottleneckBeautiful, Yet Friendly Part 2: Maximizing Efficiency by Guillaume Provost A couple of years ago I was driving home to Quebec when I stopped near the Ontario border to gas up. I got out of my car to stretch and noticed two other travelers engaged in a complicated mish-mash of hand waving and broken English. I approached, thinking I could help the poor fellows by acting as a translator between both parties, when I realized that not only were they both French Canadians but neither of them knew it. If I found the situation amusing at the time, I've since come to realize that specialized jargons aren't so different from languages as different as French and English.
Displaying 3D Models in Web Pages using Webgl Standards for hardware accelerated 3D on the Internet are starting to become established. This is the first step towards immersive virtual worlds accessible through a browser window and for now, a nice way to display your models. The following tutorial (in four parts) shows how to embed Blender models in web pages using software from x3dom.org, the video tutorial runs through a Blender tutorial from their site. Hand Modeling in 3d Your hand model should look like the below pictures, please check in all viewports Finally our hand model has finished, now you can clean the topology. Check your model and remove the triangle polys and try to make them quad. It is important to make a quad poly because a triangle looks so messy as you can see in your model.Here is the final modeled hand. I cleared all the triangles.
3D scatter plots with Blender - Mathieu Gibert Here is a little python script to import a set of points into blender. This is a way of getting very nice 3D plot rendered by a professional software! data_test.txt is a data sample file containing the positions (x,y,z), the velocities (vx,vy,vz), and the accelerations (ax,ay,az) of the particles (careful this is not the input file for the python script...) testPY.txt is the input file for the python script. It contains ten column : x,y,z,a1,a2,a3,r,g,b,size
20 top free 3D models Anyone who practises 3D art knows it can be an incredibly time-consuming process, so help in the form of free textures and ready-made, free 3D models is always welcome. In recent years, a large number of websites have appeared offering just that and, while you have to pay for the majority of them, there are many free 3D models online too. You just have to know where to look. Forensic facial reconstruction guidelines for eye placement Recent studies have determined that when doing facial reconstructions from the skull, we should be placing the eyes in the orbit 4mm more forward (anteriorly) than we have been, in line with the back of the iris like this: Not to the front of the cornea, like this: This comes from separate research papers authored by both by Dr. Stephan in 2008, and Dr. Caroline Wilkinson in 2003.
rotoscoping in blender A tutorial for Rotoscoping techniques in Blender 3D by Christopher Barrett showing a step by step process to get rotoscoping done using Blender for people who may not have other programs such as After Effects or Nuke. Rotoscoping in Blender (Part 1) from Christopher Barrett on Vimeo. “This is the first part of a tutorial series for rotoscoping with Blender. I’ll show you how to set everything up, step by step, so you can rotoscope even if you don’t have access to expensive programs like AE or Nuke.” Rotoscoping in Blender (Part 2) from Christopher Barrett on Vimeo. “This is the second part of a tutorial series for rotoscoping with Blender.
How-To: Creating Seamless Textures with Photoshop CS4 Have you ever needed to tile a picture of some sort of texture – fabric, grass, sand, water, stones – only to find that when you do, you can see the sides of the images repeated throughout? It looks awful! People have to tile images for all sorts of reasons. These reasons range from simple things like tiled computer backgrounds to more complicated endeavors, like texturing a 3D image in a digital rendering, video game or virtual world. Blender for Architecture From Blender for Architecture Blender is quite suitable for Architecture work. Nevertheless, it still lacks a lot of features to to make it user friendly.
Tutorial: how to model (and render) a realistic spiral cable in Blender (and Yafaray)/1 At work (I’m a Mechanical Design Engineer) I had to render a model of a video intercom to get a realistic shot. I already had all the parts as CAD models, so that I had just to export them in STL format and import each file in Blender. All but the cable. Even if I’m not a good Blender modeller, I thought that it could be easier (and cleaner) modelling it into Blender than into the CAD software; furthermore I could easier apply modifications to adapt the shape of the cable to the position of intercom body and handset. Introduction to Blender Python API - imagine.create.express.share.enjoy. Introduction Blender is a powerful 3D application for creating 3D images and animations and bring your creativity to life. The strength of Blender is its philosophy to provide a smooth and seamless work flow and tools for the artist. By interacting with the multitude of buttons, menu's using keyboard and mouse you can create objects, sculpt them, rig those objects etc., and eventually render your scene composed of aforementioned objects. Apart from creating objects using devices, Python also enables you to create objects and other things using a scripting interface.
Everyday 3D This Christmas, at Tool we wanted to create a small interactive experience to share with our friends and clients. Since lately I did experiment with compositing WebGL objets on a video [1, 2] I thought this is a cool technique that we can use. The idea was simple enough: we would shoot a Christmas tree in a nicely decorated room and composite-in a gift box that the user can interact with while watching the video. All this is rendered with WebGL – the video runs in the background and the 3d interactive content on top, both layers are matched in perspective and movement. To achieve this effect I had to use quite a lot of different pieces of software. Here’s a breakdown of what it took to build it: