ITS ART - Your CG source of inspiration and learning Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck Beautiful, Yet Friendly Part 1: Stop Hitting the BottleneckBeautiful, Yet Friendly Part 2: Maximizing Efficiency by Guillaume Provost A couple of years ago I was driving home to Quebec when I stopped near the Ontario border to gas up. I got out of my car to stretch and noticed two other travelers engaged in a complicated mish-mash of hand waving and broken English. I approached, thinking I could help the poor fellows by acting as a translator between both parties, when I realized that not only were they both French Canadians but neither of them knew it. If I found the situation amusing at the time, I've since come to realize that specialized jargons aren't so different from languages as different as French and English. Game development studios comprise numerous different professions, each with their respective jargons. As any experienced game artist knows, dealing with a disgruntled graphics programmer mumbling about "vertex diets" isn't the most enthralling part of the day. FIGURE 1.
Johan Mai Demoreel Forensic facial reconstruction guidelines for eye placement | Ask a Forensic Artist Recent studies have determined that when doing facial reconstructions from the skull, we should be placing the eyes in the orbit 4mm more forward (anteriorly) than we have been, in line with the back of the iris like this: Not to the front of the cornea, like this: This comes from separate research papers authored by both by Dr. Stephan in 2008, and Dr. Caroline Wilkinson in 2003. ALSO: Stephan and Davidson dissected four cadavers and also discovered that “…the eyeballs were consistently positioned closer to the orbital roof and lateral orbital wall by about 1-2mm; a finding consistent with the earlier anatomical literature.” What earlier literature is he talking about? Stephan noted that although 1.4mm – 2.4mm isn’t a huge amount, he points out that this distance is doubled when you are placing the eyes in the front view. This is highly valuable information for forensic artists. Actually, they never stopped. We shouldn’t either. And these are the guidelines I’m going with. Whitnall, SE.
Tutorial: how to model (and render) a realistic spiral cable in Blender (and Yafaray)/1 | MarcoAlici At work (I’m a Mechanical Design Engineer) I had to render a model of a video intercom to get a realistic shot. I already had all the parts as CAD models, so that I had just to export them in STL format and import each file in Blender. All but the cable. Even if I’m not a good Blender modeller, I thought that it could be easier (and cleaner) modelling it into Blender than into the CAD software; furthermore I could easier apply modifications to adapt the shape of the cable to the position of intercom body and handset. The initial stright shape I started to model the cross-section of the cable, that is roughly oval. I usually consider 1 Blender Unit = 1 cm, so I scaled the circle to be 0.5×0.7 and moved the vertices 0.6 along x axis. Before generating the spiral part of the cable using the screw tool, I need to add a vertical edge as long as the spiral pitch (I made it 0.7), as showed below: Now I’m ready to generate a spiral. I need 40 turns, so I will run Screw 4 times. Mi piace:
45+ Incredible Maya Tutorials Around | Tutorials Autodesk Maya, or simply Maya, is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Maya is a powerful, 3-D modeling, texturing, and rendering application, with all of the tools needed to do nearly every type of animation imaginable, from simulations of real-world physics to character animation with a wide spectrum of emotive expressions. In this article below, we’ll take a look at Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. For those, who don’t know what is Maya? You may be interested in the following related articles as well. Feel free to join us and you are always welcome to share your thoughts that our readers may find helpful. Don’t forget to and follow us on Twitter — for recent updates. Incredible Maya Tutorials Around 01. 02. 03. 04. 05. 06. 07. 08. 09. 10. 11. 12. 13. 14.
Download Center :: Alpha Library Welcome to Pixologic's Alpha LibraryPixologic has created a library full of amazing Alpha materials from ZBrush artists who wish to share their work with the ZBrush community. This library gives you one unique location to view, download, and begin sculpting using any of the alphas found in this library. See what ZBrush can do with your alphas. Enjoy the search. Close Learn how to create your own Alphas click hereLearn more about your ZBrush Alphas click hereDiscover your Alpha Palette in ZBrush click here If you wish to submit an alpha for the library to be evaluated by the Pixologic Team please email the files to firstname.lastname@example.org with the following information. 1. Please name all files accordingly: (artist’s initials)_(name of alpha)_(two digit version number) Example: ph_daisies_01 Please no spaces, CAPS or special letters
SculptFab - SculptGL + Sketchfab Maya tutorials: 40 awesome projects to try today Autodesk Maya is one of the go-to packages for serious 3D artists, with its advanced tools and high-end plugins, this software is capable of creating some incredible impressive 3D art to add to your design portfolio. The Maya tutorials on this page will help to demystify its core features and improve your skills. Let's have some fun... 01. Scott Raymond shares his process for animating Bink, a curious little seafaring creature, for Eric Miller Animation Studios' web series. 02. Creating different environments is exciting, but to make them believable it's key to study your references. 03. This free Maya tutorial video by Shane Whittington will teach you all the basics of Maya 2016, starting with the tools and user interface. 04. If you sign up to Pluralight with a demo account you can watch select lessons and courses for free, including this beginner's guide to Maya. 05. 2D sketching in Maya 06. 07. 08. The team at 3D Tutorial Zone reveal how to easily create text within Maya. 09. 10. 11.
The Ultimate Collection Of Maya 3D Tutorials Advertisement Ever wonder how animated films like Ice Age are made? Maya is the answer. Maya was developed for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation. Below, we feature tutorials that address most Maya-related topics for beginners and advanced users. For Beginners Poly Head Modeling Box Modeling a Male Brief tutorial on the box-modeling technique. Low Poly Character In this tutorial, you will see how to create a low poly character in 3D. Real-Time Character Modeling Modeling a real-time character. Subdivision Surfaces Use subdivision surfaces to model a character in Maya. Face This video tutorial teaches you how to model a face in Maya using polygons. Texture Map NURBS Dragon This tutorial teaches you how to paint 3D texture maps onto a NURBS dragon model. Fur Basic tutorial on Maya fur. Tree Create a realistic tree in Maya. Grass Creating simple grass in Maya. Onion Create a realistic-looking onion in Maya.
100+ Maya 3D Tutorials For Beginners, Intermediate and Advanced Users When it comes to high-end 3d computer graphics and 3d modeling software package, Autodesk Maya is always one of application to be considered. Maya plays an important role in the 3d visualization and animation industry and they are top choices for many designers on large or small-scale production. Pin it If you are looking to picking up Maya to design your 3d models, this article is for you. We’ve collected more than 100 useful Maya 3D tutorials, ranging from beginner level to intermediate and advanced users. Full list after jump. For Beginners Flying Butterfly Animation – Tutorial for BeginnersThis tutorial will teach you to make a simple butterfly and animate it. Animate a Logo Forming from Particles in MayaIn this tutorial Abed Ibrahim will walk you through the process of creating an animated logo using particles in Maya, and then reverse the rendered animation in any video editing software of your choice. Flying Arrows This tutorial will teach you how to create flying arrows.
UDK level Arbor Vitae | Helder Pinto Arbor Vitae – UDK scene by PhilipK & Helder Pintowww.philipk.net – www.helderpinto.com We’re releasing this UDK package and map so people can learn from it, don’t use it for any commercial purposes. IMPORTANT: We recommend using DirectX11 render mode to properly view this scene. Go to “File – Switch Renderer – DirextX11″ Have fun and check our WIP threads if you want to know more about the making of the scene: Mapcore WIP thread: Polycount WIP thread: Humans have colonized this planetoid called Askalaphos and are in the process of creating an atmosphere similar to planet earth by using a fusion powered atmosphere processing station.