background preloader

The toughest etymology (word origin) game on the Web

The toughest etymology (word origin) game on the Web

Virtual Worlds, Avatars, free 3D chat, online meetings - Second Life Official Site Oxford Spanish Dictionary Other dictionaries The WordReference Dictionaries are free online translation dictionaries. The most popular dictionaries are the Spanish Dictionary, French Dictionary and the Italian Dictionary. More Spanish Dictionaries: Diccionario Español (Spanish monolingual), Spanish Synonyms, Spanish-French, Spanish-Portuguese. Spanish verb conjugator Spanish Dictionaries There are now three free English-Spanish dictionaries, the WordReference Spanish dictionary and one from Collins and another from Espasa Each has its own strengths and in combination they are an unbeatable combination. Language Forums Supporting the translation dictionaries, we also have the Internet's premier language forums. Tools WordReference has a number of tools that allow people easier access to the dictionaries. FAQ | About | Privacy Policy

aM laboratory Immune Attack » Download! By Hans M. Kristensen The United States appears to be moving toward early implementation of the New START treaty signed with Russian less than one month ago. The rapid implementation is evident in the State Department’s latest fact sheet, which declares that the United States as of December 31, 2009, deployed 1,968 strategic warheads. The New START force level of 1,550 deployed strategic warheads is not required to be reached until 2017 at the earliest. Since the signing of the Moscow Treaty in 2002, the United States has removed an average of 490 warheads each year from ballistic missiles and bomber bases, for a total of approximately 3,436 warheads. The last time the United States deployed less than 2,000 strategic warheads was in 1956. The rapid downloading of U.S. strategic forces illustrates just how confident the military is in the capability of U.S. nuclear forces to provide a credible deterrent even at the New START level.

Game-Based Learning Units for the Everyday Teacher Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Myths About Game-Based Learning First, let's clarify a couple things. Gee refers to teachers as "learning designers," and I couldn't agree more. Inspired by the work I've seen, here is an overview of components and structure for the everyday teacher to implement game-based learning Overall Structure: Individual Quests and Boss Levels A game-based learning unit should consist of both smaller quests and more robust boss levels. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Overall Theme You may have already noticed that all the quests are related under a thematic idea of question. Need to Know Game-Based Learning demands a "need to know" the content. Trial and Error, Timely Feedback and then Success Incentives Avatar Part of gaming is role-playing.

NC Center for the Advancement of Teaching - Renewal Seminars Click here to be taken to Summer 2013 seminar descriptions, listed below. Click here to be taken to Spring 2013 seminar descriptions, listed below. Registration began Tuesday, February 5. Keeping each teacher's passion for learning alive is integral to everything we do at NCCAT. Through our seminars, teachers experience the excitement and stimulation of learning through a broad range of fascinating and thought-provoking topics such as “Catching Up With Your Students: Navigating Technology for 21st Century Classrooms” and "The Landscape of Democracy: Our National Parks.” Each seminar includes immersion in hands-on study and learning with colleagues from across the state. NCCAT conducts seminars for pre-K through 12th-grade teachers, school administrators, counselors, and library media specialists. How to Apply for NCCAT Seminars Click here for an application for NCCAT's Seminars. Click here for an application for NCCAT's Beginning Teachers Seminars. Top of Page Summer 2013 Seminars 13638 • U.S.

Powerful tool for creating web surveys. Online survey software made easy! SurveyMonkey™ Thanks for completing this survey.Now create your own—it's free, quick & easy! Create free surveys in just a few minutes Ask questions in over 15 formats(configured for you and ready to go!) Get answers to any type of question Register with SurveyMonkey today! Sign Up FREE » How to Plan Instruction Using the Video Game Model Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your day on the bunny hill when you're an expert skier. In each of these extremes, you would feel either frustrated or bored, depending on your level of achievable challenge. Challenge is a powerful motivator when students take on tasks they find meaningful and, through their efforts and perseverance, succeed. Achievable Challenge Requires Individualization As I wrote in my previous blog, A Neurologist Makes the Case for the Video Game Model as a Learning Tool blog and the accompanying video, the most popular computer games take players through increasingly challenging levels as they became more and more skillful. The video game model is ideal for kids lacking in foundational knowledge, but it is not necessary for all kids at all times. The Role of Scaffolding Demonstrating Incremental Progress

Related: