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The Rubik's Cube Solution

The Rubik's Cube Solution
How to Solve the Rubik's Cube in Seven Steps The world's most famous puzzle, simultaneously beloved and despised for it's beautiful simple complexity, the Rubiks Cube has been frustrating gamers since Erno Rubik invented it back in 1974. Over the years many brave gamers have whole-heartedly taken up the challenge to restore a mixed Rubik's cube to it's colorful and perfect original configuration, only to find the solution lingering just out of their grasp time and time again. After spending hours and days twisting and turning the vaunted cube in vain, many resorted to removing and replacing the multi-colored facelets of the cube in a dastardly attempt to cheat the seemingly infallible logic of the cube, while others simply tossed it to the side and dubbed it impossible. The Rubik's cube, it seemed, had defeated all. Humanity required a solution, so intelligent gamers went to work to take down the so-called "frustration cube". Rubiks Cube Terminology and Move Notation Left Right Dedmore H

Puzzle mechanisms.., and HELP! All of us know a mechanical puzzles .Like , for en example , a 3x3 rubik's cube. .But , do we know what kind of mechanism inside it? Some people maybe can know it by looking, but some others not. and how about a mechanism of a pyraminx? a Square-1?, or a Skewb?We also can't always depend on the internet. Creative Whack Company The Ball of Whacks is the perfect creativity tool for innovators, artists, engineers, writers, students, and you! It's a creative stimulant and a mental freshener! Awarded US Patent 7,247,075.

10 Cool Modern Gaming Tables Collection of creative modern gaming tables that make games such as ping pong, pool, and table football more exciting. LED Pong Table Designed by Moritz Waldemeyer, this table comes with 2400 LEDs and 2 trackpads that turn it into a modern version of the 1972 Pong game. [link]

Neural Network Tutorial Introduction I have been interested in artificial intelligence and artificial life for years and I read most of the popular books printed on the subject. I developed a grasp of most of the topics yet neural networks always seemed to elude me. Sure, I could explain their architecture but as to how they actually worked and how they were implemented… well that was a complete mystery to me, as much magic as science. Curvy in HTML5 Curvy is a HTML5 puzzle game using the canvas element. Just rotate the tiles so that like colors connect. Modernizr tells me you don't have canvas support in your browser.

Kidrobot's Blog, The KRonikle UK designer, Aled Lewis crosses the streams of reality and 8-bit with a fun new photographic series. Aled is best known for his clever t-shirt illustrations on Threadless, but his latest project superimposes your favorite pixelated video game characters of yesteryear with photographs of real life scenarios. via fubiz Voting Methods 1. The Problem: Who Should be Elected? The central question of this article is: Given a group of people faced with some decision, how should a central authority combine the individual opinions so as to best reflect the “will of the group”? A complete analysis of this question would incorporate a number of different issues ranging from central topics in political philosophy (e.g., how should we define the “will” of the people?

Board Game Design First Steps Once you've completed (at least tentatively) the analysis phase of the process, it's time to begin to design your board game. Because your board game will be only one part of some larger instructional environment, you have more freedom than is usual in instructional design and more opportunity to be creative. Anything that is not taught or reinforced well by your game will be taken care of by some other medium and format. Step 1: Content Analysis Immerse yourself in the content and generate as large a list as possible of elements of the topic. This should be a free flowing process and is best done with a group of people.

A Collection of Retro Portal 2 Posters Oh crap, I skipped a day of Portal 2 related content this week? Well I suppose I’d better make up for it by posting a whole damn gallery of the stuff. But seriously, this poster series is definitely worth featuring, and contains some really cool designs by Flickr-ist wd.farmer. Most of them are from the section of the game where *spoilers* you descend to the depths of Aperture and discover Cave Johnson’s lost scientific playground. Thankfully, a number of his best quotes have been made immortal by these posters. Check them all out below:

Species Counterpoint An Introduction to Species Counterpoint COUNTERPOINT may be briefly defined as the art of combining independent melodies. In figure 1 the lower melody is harmonized by one a third higher - such an arrangement of the voices could be regarded as counterpoint, but there is little or no independence between the parts; for example there is no dissonance between the voices, and both rise and fall together in parallel. However, the arrangement in figure 1a demonstrates much greater independence between its two voices, with movement in one part while the other halts, divergence in the melodic direction of the parts, and with at least some occurrence of dissonance. In a longer melody the voices could peak at different times - this would also emphasize their independence. J.J.Fux's Gradus Ad Parnassum is the classic text dealing with species counterpoint and fugue; it presents a set of rules for writing in the style of 16th century vocal composition (i.e.

Board Game Design Note from Peter Morrison: A friend of mine encouraged me to write this history of VIKTORY II so that players could see the metamorphosis of the game concept over time and also for the benefit of other gamers that were thinking of independently developing a board game. Hopefully, this might help someone else avoid some of the pitfalls along the way. The initial inspiration came in March/April of 2003. There were two main influences: 1. Years of playing Axis & Allies and developing my own house rules for the different variants, particularly a set of combat rules which promoted combined arms, by allowing only one die per unit type engaged in battle, rather than per unit engaged.

How to Stay Awake in Boring Meetings This just popped up in my inbox... ___ Do you keep falling asleep in meetings and seminars? Flavors of Uncertainty: The Difference between Denial and Debate The following menu user interface control may not be accessible. Tab to the next button to revert the control to an accessible version. Destroy user interface control Sign in to NCBI US National Library of Medicine National Institutes of Health The following autocomplete user interface control may not be accessible. TDY Shotgun Rules version 1.1 The rules listed below apply to the calling of Shotgun (the passenger seat) in an automobile. These rules are definitive and binding. Section I The Basic Rules 1.

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