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An Optical Illusion that Explains the Origins of Imaginary Monsters

An Optical Illusion that Explains the Origins of Imaginary Monsters
Related:  Imagi NationNeurological TicksIllusions and Movie Magic

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Dunning-Kruger effect The Dunning-Kruger effect, named after David Dunning and Justin Kruger of Cornell University, occurs where people fail to adequately assess their level of competence — or specifically, their incompetence — at a task and thus consider themselves much more competent than everyone else. This lack of awareness is attributed to their lower level of competence robbing them of the ability to critically analyse their performance, leading to a significant overestimate of themselves. Put more crudely, they're too stupid to realize they're stupid. The inverse also applies: competent people tend to underestimate their ability compared to others; this is known as impostor syndrome. If you have no doubts whatsoever about your brilliance, you could just be that damn good. On the other hand... [edit] The effect Those who scored well on these tests were shown, consistently, to underestimate their performance. [edit] A little knowledge can be dangerous [edit] Origins [edit] Locally relevant examples [edit]

JURASSIC PARK - Evolution of the Raptor Suits with John Rosengrant (CLICK on the video above to watch the NEVER-BEFORE-SEEN Raptor Suit footage from JURASSIC PARK) Although Stan Winston Studio created multiple raptors for JURASSIC PARK, including full-size cable-controlled puppets, half-puppets and insert legs, some Raptor shots were most efficiently captured with a man in a suit. SWS supervisor John Rosengrant was pegged as the main Raptor suit performer, with SWS concept designer Mark “Crash” McCreery also pitching in when the shot required two raptors. To determine the suit’s configuration, the Winston team overlaid Raptor drawings on images of Rosengrant in various positions. Pictured above: The 1/5th scale raptor maquette sculpted by SWS artist Christopher Swift. Pictured above: A miniature John Rosengrant revealed inside the raptor suit maquette. Pictured above: SWS fabricator Marilyn Dozer-Chaney constructs the foam raptor "Garbage Bag Test" over a life-cast of John Rosengrant. -Jody Duncan

David Foster Wallace’s importance of being earnest: Irony, Generation X and the sheer joy of language Today, we think of the 1920s as a golden age of American fiction. But to Edmund Wilson, looking back from the vantage point of 1944, the most striking thing about this modern generation, which he did more than any critic to foster, was its failure to reach full development. The best writers of the twenties, he wrote in “Thoughts on Being Bibliographed,” had either “died prematurely . . . leaving a sad sense of work uncompleted,” like F. Scott Fitzgerald, or “disconcertingly abandoned their own standards”—here the unnamed culprit is surely Ernest Hemingway, whom Wilson had helped to discover. To us, these are canonical names, predestined for Library of America cursive. At the time Wilson wrote, this particular style of American literary martyrdom was on the verge of obsolescence. Except for David Foster Wallace. And like all three, he was a self-conscious son of the Midwest. What is actually most American and most Generation X about these laments, of course, is their provincialism.

What marketing tricks do we unknowingly fall for? : AskReddit Out of your head: Leaving the body behind - life - 13 October 2009 THE young man woke feeling dizzy. He got up and turned around, only to see himself still lying in bed. He shouted at his sleeping body, shook it, and jumped on it. The next thing he knew he was lying down again, but now seeing himself standing by the bed and shaking his sleeping body. Stricken with fear, he jumped out of the window. What this 21-year-old had just experienced was an out-of-body experience, one of the most peculiar states of consciousness.

“Ida”: A Film Masterpiece We are so used to constant movement and compulsive cutting in American movies that the stillness of the great new Polish film “Ida” comes as something of a shock. I can’t recall a movie that makes such expressive use of silence and portraiture; from the beginning, I was thrown into a state of awe by the movie’s fervent austerity. Friends have reported similar reactions: if not awe, then at least extreme concentration and satisfaction. This compact masterpiece has the curt definition and the finality of a reckoning—a reckoning in which anger and mourning blend together. In a majestic convent, an orphaned young woman—a novice named Anna (Agata Trzebuchowska)—is ordered by her Mother Superior to visit her aunt in Lodz before she takes orders. “Ida” becomes both an investigation of sorts and an intermittent road movie, featuring a dialectically opposed odd couple—Catholic and Communist, innocent girl and hard-living political intellectual, lover (of Christ) and hater (of the Polish past).

Suicide victim dies after crowd 'urges' him to jump : nottheonion Cutting a Mobius strip in half : woahdude See Vincent Van Gogh's Starry Night recreated with 7,000 falling dominoes That's total apps downloaded, though. That's including games, weather apps, mobile web browsers, and "fart button" apps all in the same statistic. It's impressive, but not terribly useful for gauging how much of a threat mobile phone gaming poses to traditional handhelds. Analysts keep trying to make this argument, but I'm just not convinced. I'm still talking about revenue. Casual gamers used to play gameboys, pretty much every kid in my middle school had a gameboy advance, I don't think that all of the kids in my school were "core gamers". Apple has come out and said games are the best selling apps on the app store and take the majority share of the income pie. Why does everyone seem to think these are the same types of games that handheld systems deliver?