VST Plugins Adventus VSTI synthesizer is easy to use for beginner or pro synth players, you will be totaly inspired by the sound and the presets when come the time to create or play music. 6 Oscillators with Fat options. Waveforms: Saw, Sine, Triangle, Pulse, Ramp, White Noise. Portamento Controls. Volume control, Fine-tune, Semi-tune, Pulse Width, Phase Modulation, Velocity sensitivity, key follow. 6 Resonant Filters: 12dB, 24dB, Moog Filter Types: 3 diferents Low Pass, High Pass, Band Pass, Band Reject ADSR’s with parameter locking facility Amplifiers with controls for Attack, Decay, Sustain, Release Modulation with substantial routing options: 2 assignement with 2 destinations each. 2 x LFO’s with substantial routing options Mode, Range, Beat Step Sequencer with control for Pitch, Filter, and FX paremeter, Phase Modulation option. Effects: Chorus, Twin Delay, Reverb, Drive (Distortion)
stereomood – emotional internet radio - music for my mood and activities Glossary of Technical Terms for Sound and PA Engineers EQ Chart | ObiAudio This is from a thread on Future Producers..I did not write this and do…to an extent…agree with most of this. I just copied and pasted the good stuff: To understand EQ and its intricacies you need hands-on experience, but to help you get started, here’s a table of general uses and the different ranges that EQ can affect. As every sound is different, though, these are necessarily very general guidelines… Kick Drum Any apparent muddiness can be rolled off around 300Hz. 50-100Hz ~ Adds bottom to the sound 100-250Hz ~ Adds roundness 250-800Hz ~ Muddiness Area 5-8kHz ~ Adds high end presence 8-12kHz ~ Adds Hiss Snare Try a small boost around 60-120Hz if the sound is a little too wimpy. 100-250Hz ~ Fills out the sound 6-8kHz ~ Adds presence Hi hats or cymbals Any apparent muddiness can be rolled off around 300Hz. 250-800Hz ~ Muddiness area 1-6kHz ~ Adds presence 6-8kHz ~ Adds clarity 8-12kHz ~ Adds brightness Bass Try boosting around 60Hz to add more body. Vocals Piano Electric guitars Acoustic guitar 1.
Tweak's Guide to the Home and Project Studio OK, so you are new. You have an idea of making and producing your own music. And you feel inspired. Perhaps you are a seasoned musician, tired of paying someone else to produce your music. Of course, you still can make a large studio with tons of outboard gear (which sounds better than ever), or you can let computers and modern digital multi track machines replace hundreds of functions that used to require separate hardware units. We are not talking about a cheap, hissy, unprofessional sound, like we used to get with old 4 track cassette studios. But don't think just because you have the gear you will sound like a million bucks, automatically. Basically, we consider the studio itself to be a musical instrument. The great masters of the recording arts learned their techniques by devoting their lives creating, capturing and tweaking sound. In your recording studio, you get to have three roles--musician (as creator and performer), audio engineer, and producer. Who are we? What is MIDI?
47 Sites Every Recording Musician Should Visit In a recent “Open Mic” we asked you, “Which music-related sites do you visit regularly?” This article is a summary of the great suggestions given in the comments to that article. You can make the list even longer by commenting on this article. As you’re reading this article, Audiotuts+ needs no introduction. Several commenters mentioned Audiotuts+ - thanks for the support! This is a great Flash site with many resources to help you learn music theory. The site content is split up as follows: Lessons, including topics that cover notation, chords and scalesTrainers, that teach you notes, keys, intervals, triads, keyboard, guitar and brass. Michael comments: “I have found very helpful. This is a site that helps you with scales and chords. The charts are guitar-based, and there are options for various alternate tunings and other stringed instruments. A website that helps you learn musical scales and chords. Joe comments: “Great Ableton/sound design videos.”
uWall.tv | Listen to a Wall of Music © 2021 - Privacy - Terms Audio Recording: Levels NOTICE: If you don't want to read any this or just don't care to understand it, there's a "dumbed down" version at the bottom. Let me get something out of the way here - I'm going to try to keep this very "fool proof" - I'm not trying to sound or present this very scientifically - This is just the rantings of hundreds and hundreds of posts on a dozen or more audio forums exploding like a volcano recorded with lots of headroom. I just hope to instill a basic understanding of why certain trends and common beliefs are just plain bad. Is this a "miracle cure" for bad recordings? So, if you've been struggling with recordings that sound "weak" or "small" or too dense or "just not 'pro' enough" then please, read on. As a mastering engineer, I work on recordings from pretty much every level of experience. "Ultra rookie" recordings - Those made by people with little or no experience, sounded fine. You're probably recording too hot. First, let's get through a little nomenclature -
The Music Maze How to Set Up the Ultimate Desktop Recording Studio Consider it another marvel of the digital age--or the latest evidence that the beautifully difficult, soul-taxing art of music creation has irretrievably slid into the hands of talentless idiots. Either way, with the help of a computer, a few peripherals, a variety of entry-level software and two weekends' worth of struggle, I have produced my first single. It's hardly a secret that musical production has been striding boldly into the digital age over the past three decades. Software that enables instruments to interface directly with PCs was pioneered in the 1980s, and current programs pack all the goodness of a full production studio into a laptop, with virtualized instruments, amps, effects, mixing boards and multitrack recording machines all onscreen. This has had a profound effect on the music industry--lowering the barrier to entry to the point where a small band with a computer, a microphone and a few instruments can produce studio-quality recordings. Multitrack Recording Plug-Ins
7 Effective Strategies To Get Your Music Noticed — Echoes - Insight for I... In some music business schools, they still give students assignments that go like this: “Assume that you have one million dollars. Make up a marketing plan on how to promote a band.” Here’s a realistic assignment: “Go to MySpace. Pick a band. You have zero dollars. Now go promote them.” Although most bands would like to have the kind of budget to promote their latest album on TV, radio, and billboards, they are more likely to have just enough to print up posters for the next gig. Here are seven effective strategies to get you and your music noticed. You have one thing to do before you get started, though. Once you know your audience, dig in. SEVEN EFFECTIVE STRATEGIES 1. 1. Don’t start there. The competition for attention in music publications and sites is overwhelming. Instead of focusing on music publications and media, think in terms of audiences. This is what we call the standing-out strategy, and the great thing about it is, there is room for everyone. 2. 3. 4. 5. 6. 7.
Musicovery Making a Cello As I showed in the previous posting, the top and back have different archings – the top has a pronounced saddle, or flattening, in the middle. To understand why we have to take a brief detour into the land of acoustics. But one as seen through the eyes of a violinmaker – which is the difference between an engineer explaining the airplane you’re sitting in, cruising over the Atlantic four miles up, versus the guy with the tuna sandwich who was sitting out on the wing with a screwdriver an hour before you took off. Acoustics, like the instrument itself, is as much art as it is science; which means that when you get down to it, there’s as much theory as there is settled fact. So what follows is a combination of what I’ve been told and what I’ve read, seasoned by thirty-five years of trial and (ok, very occasionally) error and over seventy cellos (I suppose you could count the violins and violas, too; they work the same way). Let's begin with the basics: sound is the displacement of air.
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