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Featured Member Dren McDonald Facebook LinkedIn Twitter Google Soundcloud SUBMIT YOUR GANG AWARD NOMINATIONS 12/20/2013 Submit your nominations for the 12th Annual Game Audio Network Guild AwardsThe awards will …Read more → by Dren McDonald / in News / No Comments 5 Questions About the School of Video Game Audio 12/20/2013 If you haven’t heard of the School of Video Game Audio, or had wondered about …Read more → by Dren McDonald / in News / No Comments GDC/GANG Discount 2014 12/02/2013 The code can be redeemed during the online registration process at …Read more → by Dren McDonald / in News / 2 Comments What’s New at 11/25/2013 Welcome to the latest version of!

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Christophe Heral and Billy Martin Talk Rayman Legends on Top Score March 6, 2014 Copy and paste the HTML below to embed this audio onto your web page. Audio player code: St. Interview with composer Lennie Moore Hi Lennie, thanks for taking the time to do this interview. First of all, tell us about yourself. How did you get started in the video game music business? Around the end of 1996, I had been working in Los Angeles as a composer and orchestrator for film/television/commercials, and had seen a post on a newsgroup that a Belgian game developer wanted a “ Hollywood film composer” to do the music for their game. I sent them an email saying something like, “I’m the man you’re looking for!” and after several emails back and forth (and sending them a CD of orchestral music I wrote for an atom bomb documentary), they liked what I could do and chose me to compose their game – Outcast.

Mike Morasky « PLOGUE One of the best-selling video game of 2011, Portal 2 by Valve Software is one year old today. Praised by the critics, it received load of awards. In the music department it won the “2012 Outstanding Achievement in Original Music Composition” by the Academy of Interactive Arts and Sciences and “Best Game Music of 2011” by Kotaku. A unique characteristic of Portal 2′s soundtrack, apart from its sonic grandness, is that it’s generated in real time by an adaptive music system that react to the player’s actions. Ludum Dare Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! It’s like hot-or-not for Ludum Dare themes. Click the graphic above, and keep clicking until you can click no more!

Lennie Moore Lennie Moore (born December 12, 1961) is an American composer, conductor, orchestrator of music for video games, film, TV, and Multi-media. Biography[edit] Awards[edit] Watchmen Motion Comic (2009) (G.A.N.G. Portal 2's dynamic music - an interview with composer Mike Morasky, and five tracks to listen to now! Portal 2 is a downpour of new, so it's understandable that its brand-new dynamic music system, which reacts to player actions with the increasingly complex melodies of Valve composer Mike Morasky, has been largely overclouded by the exciting co-op mode and expanded cast. Being raging game music nerds, however, we had to know more, and to our delight, Valve and Morasky, whose diverse talents you've probably already heard in Portal, Team Fortress 2, and the Left 4 Dead series, not only kindly agreed to answer our questions, but also threw in five brief clips from in-game tracks. Pretty awesome, right? First up is the hyperactive bit-crushing "Robots FTW," below:

Video Games are the New Best Way to Make a Living Composing Music first, the amount per minute is based on what you can get. If you're just starting out, on your first project, then yea, $10 a minute might be okay. it seems like you haven't had a lot of experience scoring things commercially (please correct me if i'm wrong), because you're basically ensuring that you will sell yourself short. most of my projects lately have been percentage-based. So if the project doesn't make any money - neither do I. arguably, that's a more moral route to go, since if I scored a project for a percentage and it didn't make any money, the developer would have to pay me nothing, but would still have to pay you. and if the game makes millions, then I'm appropriately compensated for contributing to a financially successful project. I'm a fan, lots of neat tracks on there.

Interview with Lennie Moore (November 2011) Lennie Moore is a versatile composer known for working on television, films, commercials, and video games. His soundtrack for 1996's Outcast was one of the very first full orchestral scores featured in a video game. Continuing to be an influential orchestral writer, he recently scored Star Wars: The Old Republic, Halo: Combat Evolved Anniversary Edition, and Kinect Disneyland Adventures as part of ensemble teams. In this interview, Lennie Moore discusses his career highlights in games and beyond, focusing particularly on Outcast. He goes on to preview his latest scores, emphasising how his music for Star Wars and Halo builds on the existing musical framework of these titles. Interview Credits