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Just Landed: Processing, Twitter, MetaCarta & Hidden Data

Just Landed: Processing, Twitter, MetaCarta & Hidden Data
I have a friend who has a Ph.D in bioinformatics. Over a beer last week, we ended up discussing the H1N1 flu virus, epidemic modeling, and countless other fascinating and somewhat scary things. She told me that epidemiologists have been experimenting with alternate methods of creating transmission models – specifically, she talked about a group that was using data from the Where’s George? This got me thinking about the data that is hidden in various social network information streams – Facebook & Twitter updates in particular. The idea is simple: Find tweets that contain this phrase, parse out the location they’d just landed in, along with the home location they list on their Twitter profile, and use this to map out travel in the Twittersphere (yes, I just used the phrase ‘Twittersphere’). It turned out to be a lot easier than I thought. This seemed perfect, so I signed up for an API key and set to work hooking the APIs up to Processing. Just Landed – 36 Hours from blprnt on Vimeo.

In the Air Movie Clips | The Emergence Project [QT: NTSC 16:9 720 x 480 px, 5:51, 410MB] [QT small: 320 x 240 px, 5:51, 24MB] The Emergence Project, documentation video clip [QT: NTSC 720 x 480 px, 120MB] [QT small: 320 x 240 px, 24MB] Movie clip describing the Emergence Project. The screen capture resolution represents ~5% of the installation at Hyde Park Art Center. Cascade on Wheels Cascade on Wheels is a visualization project that intends to express the quantity of cars we live with in big cities nowadays. The data set we worked on is the daily average of cars passing by streets, over a year. In this case, a section of the Madrid city center, during 2006. We made two different visualizations of the same data set. Read the interview at we make money not art. The pieces Walls Map Launch the Walls Map video: fullsize quicktime or shrinked flash (on vimeo). Traffic Mixer Launch the Traffic Mixer video: fullsize quicktime or shrinked flash (on vimeo). A few things worth noting Not all streets in the section are included in the data set, but in the most part the ones with the highest traffic are. On the Walls Map, busses and trucks categories are represented with 3 times the size of the other categories. Credits People involved Thanks to the Medialab Prado team for the help, organization, kindness, and the endless coffee and beer. Software used Data set Contact

Similar Diversity Reconfigurable House Books Processing: A Programming Handbook for Visual Designers and Artists Casey Reas and Ben Fry (Foreword by John Maeda). Published August 2007, MIT Press. 736 pages. Hardcover. » Order from Amazon.com Downloads: Table of Contents and Index (PDF, 500 KB) Sample Chapters with Contents and Index (PDF, 7.6 MB) All code examples in the book (ZIP, 24 MB) Errata (Updated 8 January 2014) This book is an introduction to the ideas of computer programming within the context of the visual arts. The majority of the book is divided into tutorial units discussing specific elements of software and how they relate to the arts. Essays by Alexander R. Interviews with Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jeurg Lehni, Auriea Harvey and Michael Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihalyi, Golan Levin and Zachary Lieberman, and Mark Hansen.

Tutorials Video Tutorials Links to videos that cover the Processing basics. Hello Processingby Daniel Shiffman et al.Short video lessons introduce coding exercises that lead to designing an interactive drawing program. Welcome to Processing 3by Daniel ShiffmanWhat's new in Processing 3? Dan walks through the new features and changes. Debugby Daniel ShiffmanLearn how to pause and step through your running code with the Processing 3 Debugger. Plethora Projectby Jose SanchezThese video tutorials cover issues of programming and computational design issues in Processing. Text Tutorials A collection of step-by-step lessons covering beginner, intermediate, and advanced topics.

Processing Tutorials – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (www.plethora-project.com), a research and learning project investing in the future of on-line open-source knowledge.

Fyre: News Quartz Composer Programming Guide: Introduction to Quartz Composer Programming Guide Important: This document may not represent best practices for current development. Links to downloads and other resources may no longer be valid. The Quartz Composer framework defines classes and protocols that work with compositions built using the Quartz Composer development tool. This book describes how to use the QCView and QCRenderer classes, and how to include compositions in webpages and widgets. You should read this document if you are a developer who wants to load, play, and control compositions programmatically from a Cocoa application. Organization of This Document This document is organized as follows: See Also These resources are essential for anyone wanting to program using the Quartz Composer framework: Quartz Composer Reference Collection provides documentation for the Objective-C programming interface for Quartz Composer.

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