background preloader

ETeeskiTutorials

ETeeskiTutorials
Related:  YoutubeGame dev

ProtoMario Did you REMEMBER to LIKE and Check the Links Below? Want to see my Pokemon Theories before anyone else? Donate over at Patreon for exclusive links to my theories before anyone else! This Link is only for a One Time Donation, link below- Your Donations not only help my shows, but also help the poor, needy, and hungry, as well as Children who need toys. A Better Explanation can be found here- I stream at on TwitchTV - Like Me On Facebook for Free Frequent Posts Online Gaming Codes- Tweet About Me On Twitter for Fast Updates and Free Gaming Codes- Join my Circle on Google + Myspace If You Still Use It- Tuumblr For Those Who Tumble- I use Royalty Free Music, Please see the Link Below for Credit- Add Me- TooTallNate/node-weak More Design Patterns | xeophin.net/worlds Writing Serialised Data to a String Instead of a File in C# Instead of writing the serialised data to a file, which can be done using using (Stream s = File.Create("foo.xml")), you might want to have just the string – maybe because you want to send it to a server? You can use the StringWriter class to do so: string data;using (StringWriter stream = new StringWriter()) { xs.Serialize (stream, foo); data = stream.ToString();} Uploading Data to a Server in Unity 3D Unfortunately, you can’t directly upload data to server in Unity 3D. Since you can create POST variables in Unity, you can mainly work with those in your script. A very simple, preliminary implementation could look like this: concierge.php <? NetworkSave.cs Of course, this design allows for quite some flexibility, since it decouples the storage of data from the game logic.

The Glitch Mob From the new album 'Love Death Immortality' ~ OUT NOW ~ Digital: Love Death Immortality playlist: SUBSCRIBE: Directed & Produced by Susi Sie - Susi created this video using the science of cymatics. All scenes were filmed by using lycopodium powder, a Canon 5D, a 100mm macro lens, two chairs and a subwoofer. Susi is an award winning director, DoP, editor and artist, whose work moves between the fields of art and science. She is on a a mission to explore the physical and mathematical nature of unusual forms, substances and materials to show the hidden beauty and magic of our natural world that constantly surrounds us. Strictly applying analog techniques and refusing any computer animations or effects, Susi Sie's haptic and detailed work is above all a highly personal study of the genuineness, perception and authenticity of things.

FasterCGI with HHVM « HipHop Virtual Machine FasterCGI with HHVM Posted on December 17, 2013 by Juliusz Kopczewski Today, we are happy to announce FastCGI support for HHVM. FastCGI is a popular protocol for communication between an application server (e.g. running your PHP code) and a webserver. If you can’t wait to get your hands on the new feature, just jump to the Installation section. FastCGI was designed to solve one crucial problem that plagued its predecessor CGI, namely: performance. HHVM FastCGI server uses asynchronous I/O. A separate set of worker threads is used to execute PHP code. We conducted benchmarks using Nginx. WordPress The first test was performed using the WordPress example page. ab -c 50 -n 1000 Sadly the results were pretty bad for PHP. Requests per second: 23.17 [#/sec] (mean) Time per request: 2157.579 [ms] (mean) Time per request: 43.152 [ms] (mean, across all concurrent requests) Transfer rate: 275.42 [Kbytes/sec] received HHVM FastCGI Fibonacci Ubuntu 12.04 Ubuntu 13.10

2D Vector Graphics for Unity - Ragespline.com theRadBrad The Last of Us Remastered Gameplay Walkthrough Part 1 includes a Review and Chapter 1: Hometown the of the The Last of Us Remastered Story in 1080p HD for PS4. This The Last of Us Remastered Gameplay Walkthrough will include a Review, Graphic Comparison, PS4 Gameplay and the Ending of the Single Player. Subscribe: The Last of Us Remastered is the remastered version of the PlayStation 3's The Last of Us. It is developed by Naughty Dog and is published by Sony Computer Entertainment set to be released exclusively for the PlayStation 4. The Last of Us takes place in the year 2033, twenty years after a fungal-based, brain-altering pandemic has spread and infected nearly 60% of the world's population (possibly even more). Joel (Troy Baker) - The main character and protagonist of the game. Ellie (Ashley Johnson) - The secondary main character and deuteragonist of the game.

Announcing Elasticsearch.js For Node.js And The Browser A few months ago we released client libraries for PHP, Ruby, Python, and Perl and today we add another to the family, JavaScript! This new client runs in Node.js and modern browsers, and aims to solve the same problems that the others do: provide access to the entire Elasticsearch REST APIplay nice with clustersautomatically discover nodes when desiredintelligently handle node failurebe easily extendable, so that you can really have it behave just the way you want If you didn’t know that we are developing our own clients you should check out this post from the first round of releases. In that post Clint explains why we decided to go down this road, as well as some of the goals of the project. Just like our other clients, Elasticsearch.js is licensed under Apache 2.0 and hosted on Github. Getting the Node.js module To install the module into an existing Node.js project use npm: npm install elasticsearch Getting the browser client Setting up the client Now you are ready to get busy!

how indie gaming is reviving the Britsoft s PlayStation killed Britsoft. We didn't realise it at the time, but it took a cold, technological scythe to the British development community. And Lara Croft, that gloating figurehead of the PlayStation Generation, once viewed as a symbol of this region's success and creativity, should now been read as a harbinger of doom. Because, nothing was ever the same again. Of course, PlayStation didn't destroy the whole business of developing major videogames in the UK – that's still happening, though largely for foreign paymasters. Later came the dominant bad boys of the Amiga era - Sensible Software and the Bitmap Brothers - with their hyper-polished, subtly anarchic 2D masterpieces. Except, they're not. Fuelled by vibrant online development communities, indie gaming festivals, and new distribution channels, it is waking up. Robert Fearon got into games when his parent bought him a Spectrum in 1984. Matt James, name-checked by Fearon, is another rising star of the neo-Britsoft scene.

Kotaku Leave a comment or post your own video here: Highlight Reel is Kotaku's regular roundup of amazing plays, stunts, records, and other great moments from around the gaming world. Please check out the original videos in the links below, and send us your favorite clips to highlightreel@kotaku.com For more Highlight Reel subscribe to our channel, and check out kotaku.com/highlightreel This is Highlight Reel for October 20th Beam me up Scotty -- We start off this beautful Monday with a clip from GTA V where Darkstar demonstrates what boats can really do if you just put your mind to it. The Evil Within -- Dumb In The Evil Within, Dumb Fox climbs down this ladder, but sees that there are monsters waiting for him. Smash Bros Melee -- At the Vegas Smash meetup, Geoff, playing here as Captain Falcon, pulled off this beautiful Falcon Punch.

Related: