Games – Amanita Design Amanita Design Creaks Meet Your New Neighbours CHUCHEL Comedy Adventure Game Samorost 3 Full-length Adventure Game Botanicula Full-length Adventure Game Machinarium Full-length Adventure Game Samorost 2 Point and Click Adventure Game Samorost 1Point and Click Adventure Web Game Questionaut Short Web Game for BBC The Quest For The Rest Short Web Game for The Polyphonic Spree Rocketman Short Web Game for Nike 20 Serious Games For School This content has been archived. It may no longer be relevant Rather than being designed for entertainment, serious games are made with a specific objective in mind. In education, this includes games designed to teach students a specific set of skills or an important concept. Social Studies/History Past/Present is an interactive history game designed for students in grades five through eight. English/Language Arts Youth Voices challenges students to become social media powerhouses as they interact with others through blogging, conducting research projects and responding to questions.Gemmings Rush helps students, especially ESL students, build their vocabularies as they click on gems with letters to build words.Total Mayhem is a game for young learners, covering topics like sight words, and guiding more advanced learners through activities explaining the different parts of speech. Math/Business Science Health/Physical Education
Ten games that make you think about life At the start of this year, we decided to come up with a list of Flash casual games with a philosophical bent. To be honest, we struggled. After days of research, we could only find a handful of games that had the thought-provoking depth we were looking for. Our list (which you can view by clicking here) was therefore only five games long. Fast forward to now, and it is remarkable how much difference a few months can make. Thanks to the work of pioneers like Daniel Benmergui, Gregory Weir and PixelAnte, there is now an abundance of clever arty Flash games to pique our intellects, and as a result creating this follow-up list of games that make you think has been a doddle. In a wonderful twist, it seems it is the Flash gaming space - until now known more for the throwaway nature of its games rather than depth - that is leading the way in this exciting new area of gaming, as we hope the following games prove. 1Immortall The game starts with you crash landing on a planet. 2Loved 5Coma 6Loondon
Howard Rheingold on how the five web literacies are becoming essential survival skills Howard Rheingold isn’t too concerned about whether Google is making us stupid or if Facebook is making us lonely. Those kind of criticisms, Rheingold says, miscalculate the ability humans have to change their behavior, particularly when it comes to how we use social media and the Internet more broadly. “If, like many others, you are concerned social media is making people and cultures shallow, I propose we teach more people how to swim and together explore the deeper end of the pool,” Rheingold said Thursday. Rheingold was visiting the MIT Media Lab to talk about his new book, Net Smart: How to Thrive Online, which examines how people can use the Internet not just to better themselves, but also society as a whole. Rheingold has a longer online history than most, going back to The WELL, one of the first online forums back in the 1980s. Instead, Rheingold wants to focus on how we use these tools and how users can become more mindful and literate.
Create Your Own Games There are hundreds of places to find educational games and quizzes on the Internet. That said, sometimes you still cannot find quite what you're looking for. In those cases you're better off creating your own games. Here are seven good tools you and your students can use for creating games. Sharendipity makes it possible for students and teachers to quickly create and share simple video games. Sharendipity's drag and drop creation tools can be used to create a game in as few as four steps. ClassTools.net is a free service teachers can use to create their own educational games. Purpose Games is a free service that allows users to create custom games, share games, and play games. What 2 Learn is a website offering more than two thousand educational games for middle school and high school age students. YoYo Games hosts hundreds of relatively simple online games created by amateur and professional game developers.
About us – Play Brighter PlayBrighter was created by teachers. We don't need to be told that kids hate feeling patronized, or that marking is a terrible curse, or what it feels like to be clicking away at a broken menu five minutes before a lesson’s about to start! The site evolved from games we made to teach our own classes, and we've never stopped asking our former students what they think. Whether you’re setting differentiated challenges for every student or just need to make straightforward revision more interesting, we want to make it easy for you, because we’ve been there. PlayBrighter is the site we wished was out there – that’s the reason it exists in the first place, and we want it to be as good as it can possibly be. PlayBrighter was started by Greg Pallis, and now includes Richard Brown and Stephen Downie.
9 Apps for the Low or NO Internet Classroom Having a ”bad internet day” is frustrating when you’re trying to stream a Netflix movie or connect to wifi in a coffee shop. It’s even worse when there are thirty or so inquiring minds or restless students waiting to start an activity or new lesson. So what do you do if you are in a low or no Internet classroom? Although you’ll need an Internet connection to download these apps and share student work, this list includes a handful of my favorite mobile apps for classrooms with no or low Internet access. Explain Everything This amazing screencasting tool lets students demonstrate their thinking while creating short video clips. Book Creator Kids can create their own stories and publish books with this awesome app. Popplet Lite Students can make their own graphic organizers with this easy to use iPad app. The Solar System A powerful app on the Solar System, the Touchpress apps work great offline after the initial download. Thinglink This app lets users add tags to different images.
Distance and Blended Learning: Technology in the Classroom on the Rise Rotational… Flex… Self-blended… Enriched-virtual… What are these terms describing? Apps? Cars? New types of virtual gaming? But wait… aren’t blended learning and online learning the same? To more fully envision blended learning, imagine a continuum that puts brick-and-mortar schools at one end and fully-online programs at the other. Source: Online and Blended Learning: A Survey of Policy and Practice of K-12 Schools Around the World, International Association for K-12 Online Learning, November 2011 [PDF] For a list of complete sources, please view the infographic.
KIDO'Z - Fun & Safe Play Mode for Kids English – Down on the farm By kylemawer Level: Primary (7-10 year olds) beginners Location: Connected Classroom Skills Focus: Building a farm Language focus: Animals, crops, colours, numbers, prepositions of place etc Farmville may be old news and the 80 million player mark long surpassed in 2010 (posted in Joystiq Feb 20th 2010) but this didn’t stop my two classes of 7-8 year olds and another class of 9-10 year olds playing, learning and using English and moving on from ‘Old McDonald had a farm’ to ‘Mum, Dad – I’ve got a farm in my English class’. What is Farmville? For those of you not familiar with Farmville, it’s a farming simulation social network game which has proved to be one of Facebook’s most popular games. How do you use this with a class of language learners? Well, working with a class we co-operatively agreed on which crops to plant, animals to buy and then negotiated various other farm management issues. Where’s the Language? Crops Animals
15 Free Web Tools and Apps to Amplify Your Audio Projects “Thoughts need words. Words need a voice.” – Sharon M. Draper In my new book, Hacking Digital Learning Strategies: 10 Ways to Launch EdTech Missions, I share several tips for integrating technology to allow every student to share their ideas and creativity. Student voice is important, but when you teach several students, then the logistics get tricky. Technology helps teachers provide their learners with various opportunities to share their ideas and amplify their voice. Get your copy of Hacking Digital Learning, The 30 Goals Challenge, or Learning to Go. Web Tools and Apps