The Miles Sound System The Miles Sound System is one of the most popular pieces of middleware ever released. It has been licensed for over 5,200 games on 14 different platforms! John Miles first released MSS in 1991 in the early days of PC gaming. Today, Miles features a no-compromise toolset that integrates high-level sound authoring with 2D and 3D digital audio, featuring streaming, environmental reverb, multistage DSP filtering, and multichannel mixing, and highly-optimized audio decoders (MP3, Ogg and Bink Audio). New!
30 new music apps for iPhone, Android and iPad There's something of an explosion in music apps happening on iPhone and Android at the moment, from official artist apps that look to go beyond pure news and audio samples, through to social location services aimed at gig-goers. Here's a list of 30 apps that have launched in the past few months, from big stars and startup developers alike. It offers a glimpse at the trends and technologies that make apps as potentially habit-changing for music fans as they are for gamers and TV viewers. Note, this list is focused on apps that involve listening to or interacting around music, rather than actually creating it.
woolooloo - An open source framework on top of the reacTIVision project to allow for higher-level projects. Tacchi is a project written in Java that combines the multi-touch/fiducial recognition functionality of the opensource reacTIVision ( and Community Core Vision ( projects with the strength of Supercollider ( in the form of JCollider ( and the strength of the Java 2D libraries to allow for an opensource alternative to the Reactable ( The project will also end up being host to higher-level GUIs and projects on top of the TUIO client framework including music mixing, games, etc. A short demonstration video can be found here, since Google Code does not support Vimeo embedding. If all goes well, the project will also be home to instructions to build your own DIY reactable using parts that can be purchased from stores, and a projector/camera combination.
irrKlang - an audio library for C++, C# and .NET and high level 3D and 2D sound engine irrKlang Tutorial: Hello World (C++) This example will show how to play sounds using irrKlang. It will play a looped background music and a sound every time the user presses a key. Let's start At the beginning, we need to include the irrKlang headers (irrKlang.h) and the iostream headers needed to print text to the console.
irrKlang - an audio library for C++, C# and .NET and high level 3D and 2D sound engine irrKlang Features irrKlang is a powerful high level API for playing back sound in 3D and 2D applications like games, scientific visualizations and multimedia applications. irrKlang is free for non commercial use. There is also an advanced version of irrKlang named 'irrKlang pro' which can be purchased for a small license fee and may be used in commercial products. Supported File Formats irrKlang currently plays back the following file formats: RIFF WAVE (*.wav) Ogg Vorbis (*.ogg) MPEG-1 Audio Layer 3 (*.mp3) Free Lossless Audio Codec (*.flac) Amiga Modules (*.mod) Impulse Tracker (*.it) Scream Tracker 3 (*.s3d) Fast Tracker 2 (*.xm) In addition, it is easily possible to extend the playable file formats using plugins.
Johnny Chung Lee - Projects - Wii As of June 2008, Nintendo has sold nearly 30 million Wii game consoles. This significantly exceeds the number of Tablet PCs in use today according to even the most generous estimates of Tablet PC sales. This makes the Wii Remote one of the most common computer input devices in the world. It also happens to be one of the most sophisticated. It contains a 1024x768 infrared camera with built-in hardware blob tracking of up to 4 points at 100Hz. This significantly out performs any PC "webcam" available today.
C# Voice and Tone Alert Generator Download source files - 71.8 Kb Introduction This article describes an application used to generate and test aural alerts; I wrote the application originally to allow me to define and test aural alerts for use in a couple of cockpit simulators. However, you could use the application to generate aural alerts for any purpose. The application may also be used to define voice messages which may be optionally saved as Wave files for subsequent use in other applications.
DELPHI AREA » Wave Audio Package Using the Wave Audio package you can easily play audio from (or recording audio to) file, any TStream descendant stream, or even raw audio buffers. In addition, by this package doing tasks, for example, like merging, mixing, or format conversion of waves are as easy as a function call. The wave audio package has also a mixer component, so that you can easily control Windows mixer from your application. Here is the list of all components in the Wave Audio package: