The Flipped Class: Myths vs. Reality Editor's Note: On the heels of our viral posts in over 100 countries about the flipped classroom earlier this year (links below), we asked Jon Bergmann if he could share some of the feedback he was receiving in light of the notable interest about this topic. The timing couldn't have been more perfect since he was about to leave for a conference about you-guessed-it, the flipped class. Here is Part 1 of our three part series The Daily Riff. 9 Video Tips for a Better Flipped Classroom Flipped Classroom | November 2013 Digital Edition 9 Video Tips for a Better Flipped Classroom Early adopters share how schools can find success with teachers and students alike--even when the technology seems as topsy-turvy as the lessons. In 2007, when Colorado high school teachers Jonathan Bergmann and Aaron Sams began experimenting with recording their lectures in order to spend class time on deeper face-to-face learning with students, they probably didn't foresee the major movement that would grow up around what came to be called the flipped classroom. But six years later, the growth in interest remains exponential, suggesting this is far more than a fad. Just since January 2012, the number of active members on the Flipped Learning Network's Ning site has grown from 2,500 to more than 15,000.
The Teacher's Guide To Flipped Classrooms Since Jonathan Bergman and Aaron Sams first experimented with the idea in their Colorado classrooms in 2004, flipped learning has exploded onto the larger educational scene. It’s been one of the hottest topics in education for several years running and doesn’t seem to be losing steam. Basically, it all started when Bergman and Sams first came across a technology that makes it easy to record videos. Five Best Practices for the Flipped Classroom Ok, I'll be honest. I get very nervous when I hear education reformists and politicians tout how "incredible" the flipped-classroom model, or how it will "solve" many of the problems of education. It doesn't solve anything. It is a great first step in reframing the role of the teacher in the classroom. It fosters the "guide on the side" mentality and role, rather than that of the "sage of the stage." It helps move a classroom culture towards student construction of knowledge rather than the teacher having to tell the knowledge to students.
Flip Your PD for Extra Flexibility & Support One of the most popular topics in education today is the Flipped Classroom, a model in which teachers send their students home with a lesson (usually in the form of a video) and then engage in exercises and practice in the classroom after the fact. It has many advantages, namely getting the basic nuances out of the way and working on projects and problems with the teacher in the room. This year at my school, I’ve been inspired by this model to flip our tech-related professional development. Videos usually work best CTE - Active Learning Research suggests that audience attention in lectures starts to wane every 10-20 minutes. Incorporating active learning techniques once or twice during a 50-minute class (twice to or thrice for a 75-minute class) will encourage student engagement. Active learning also: Implementing any new teaching technique can be a daunting or challenging task.
Flipped Classroom 2.0: Competency Learning With Videos The flipped classroom model generated a lot of excitement initially, but more recently some educators — even those who were initial advocates — have expressed disillusionment with the idea of assigning students to watch instructional videos at home and work on problem solving and practice in class. Biggest criticisms: watching videos of lectures wasn’t all that revolutionary, that it perpetuated bad teaching and raised questions about equal access to digital technology. Now flipped classroom may have reached equilibrium, neither loved nor hated, just another potential tool for teachers — if done well. Coursera.org About the Course Gamification is the application of digital game design techniques to non-game contexts, such as business, education, and social impact challenges. Video games are the dominant entertainment form of modern times because they powerfully motivate behavior. Game mechanics can be applied outside the immersive environments of games themselves, to create engaging experiences as well as assign rewards and recognition. Over the past few years, gamification adoption has skyrocketed. Companies use game thinking for employee motivation in human resources, team building, productivity enhancement, training, health and wellness, sustainability, and innovation.
Resources for Flipped Classroom After careful reflection on my predominantly direct instruction approach to teaching middle school math, I came to the realization that the majority of the students sitting in my classroom were maybe not listening to my lessons. Why? Well, this is not the way our students learn. When they want information, they Google it or look it up on YouTube. As a teacher depending predominately on direct instruction, I found I was repeating myself AFTER teaching the content to the class. It seem like around 30% didn’t need my instructions, 30% were so far behind that they didn’t understand what I taught and the other 40% learned from my instruction.
CTE - Collaborative Learning What is collaborative learning? What is the impact of collaborative learning or group work? What are some examples of collaborative learning activities? How can you design group work activities? How can you manage group work? How can you evaluate group work? Apps That Rise to the Top: Tested and Approved By Teachers Michelle Luhtala/Edshelf With the thousands of educational apps vying for the attention of busy teachers, it can be hard to sift for the gold. Michelle Luhtala, a savvy librarian from New Canaan High School in Connecticut has crowd-sourced the best, most extensive list of apps voted on by educators around the country. “I wanted to make sure we had some flexibility because there’s no one app that’s better than all the others,” Luhtala said. Some apps are best for younger students, others are more complicated, better suited for high school students. Many apps do one thing really well, but aren’t great at everything.
Three Good Tools for Building Flipped Lessons That Include Assessment Tools In the right setting the flipped classroom model can work well for some teachers and students. I recently received an email from a reader who was looking for a recommendation for a tool would enable her to add an assessment aspect to her flipped lesson. Here are some tools that can accomplish that goal. eduCanon is a free service for creating, assigning, and tracking your students' progress on flipped lessons. eduCanon allows teachers to build flipped lessons using YouTube and Vimeo videos, create questions about the videos, then assign lessons to their students. Teachers can track the progress of their students within eduCanon. To create lessons start by identifying a topic and objective then searching YouTube and Vimeo from within the eduCanon site.
The Flipped Classroom Guide for Teachers - eLearning Industry As technology becomes increasingly common in instruction at all levels of education from kindergarten to college, the modern classroom is changing. The traditional teacher-centered classroom is falling away to give students a student-centered classroom where collaborative learning is stressed. One way educators are effectively utilizing online learning and changing the way they teach is by flipping their classrooms.
Three Questions to Consider Before We All Flip It seems like you can't open an education periodical these days without finding an article espousing the wonders of flipping the classroom. Like most initiatives in schools, flipping the classroom does have merit in the right situation. But also like most initiatives it's not a one-size-fits-all solution. Here are three questions that I have to ask before flipping a classroom.