background preloader

How Things Fly

How Things Fly
Related:  Physics

Physics Flash Animations We have been increasingly using Flash animations for illustrating Physics content. This page provides access to those animations which may be of general interest. The animations will appear in a separate window. The animations are sorted by category, and the file size of each animation is included in the listing. Also included is the minimum version of the Flash player that is required; the player is available free from The categories are: In addition, I have prepared a small tutorial in using Flash to do Physics animations. LInks to versions of these animations in other languages, other links, and license information appear towards the bottom of this page. The Animations There are 99 animations listed below. Other Languages and Links These animations have been translated into Catalan, Spanish and Basque: En aquest enllaç podeu trobar la versió al català de les animacions Flash de Física.

Evolution of the Universe - GigaPan Time Machine Jump to: From GigaPan Time Machine Direct Cosmological Simulations of the Growth of Black Holes and Galaxies This timelapse shows the distribution of matter in a simulated universe on large scales. The computer simulation was carried out using the cosmological hydrodynamic simulation code P-Gadget on facilities provided by the Moore Foundation in the McWilliams Center for Cosmology at Carnegie Mellon University. The density of matter is shown on a false color scale, with the densest regions in yellow and the least dense in red and black. As the universe evolves from early times (it starts at an age of 10 million years after the Big Bang) the initially small fluctuations grow through the action of gravity until in the last frame (which represents the universe 14 billion years later, at redshift z=0, the present day) there are large clusters of galaxies present with vast, mostly empty spaces in between. Galaxy cluster Watch a time warp of the formation of a cluster of galaxies. Void

The ridiculously charming world of 'Ni No Kuni,' Studio Ghibli's gaming masterpiece 4inShare Jump To Close Hayao Miyazaki, renowned director and co-founder of Japanese animation powerhouse Studio Ghibli, doesn't like video games. He once tried to play a PC version of the Japanese board game Shogi but it wasn't for him. Section TOC Title Ni No Kuni tells the story of 13-year-old Oliver, a young boy who ventures into a fantastical world in an attempt to save his dead mother. There are dozens of areas to explore, and as players venture through the world they'll encounter everything from cats who are kings to helpful genies. The partnership between Studio Ghibli and Level 5 makes a lot of sense. The collaboration began when Level 5 was looking to do something special to celebrate its 10th anniversary. The timing turned out to be perfect as Ghibli had finished work on Ponyo. Ghibli’s Yoshiyuki Momose served as the director of animation on the project, which not only involved creating animations, but also staging scenes and directing actors during the motion capture sessions.

HyperPhysics Concepts About HyperPhysics Rationale for Development HyperPhysics is an exploration environment for concepts in physics which employs concept maps and other linking strategies to facilitate smooth navigation. For the most part, it is laid out in small segments or "cards", true to its original development in HyperCard. Part of the intent for this exploration environment is to provide many opportunities for numerical exploration in the form of active formuli and standard problems implemented in Javascript. New content for HyperPhysics will be posted as it is developed. A resource that was initiated as a resource for local high school physics teachers whom I had taught has expanded into an intensively used website worldwide. CD or DVD versions have been sent to 86 countries to date, and translations into German, Italian, Chinese, and Español have been licensed and are underway. Please respect the Copyright HyperPhysics (©C.R. Availability on DVD or CD HyperPhysics

Visual Studio Magazine Home Math, Physics, and Engineering Applets Oscillations and Waves Acoustics Signal Processing Electricity and Magnetism: Statics Electrodynamics Quantum Mechanics Linear Algebra Vector Calculus Thermodynamics Mechanics Miscellaneous Licensing info. Links to other educational sites with math/physics-related information or java applets useful for teaching: And when you get tired of learning, here is some fun stuff: Pong Simulation Circuit-level simulation of original 1972 Pong.

» Less Desktop; More Mobile… but Not That Fast This is an excerpt from Sharon Boller’s newest white paper, Learning Trends, Technologies and Opportunities. The white paper describes today’s learning landscape… then predicts 7 trends for the next 12 – 18 months. Here is Trend 1: Think glacier and not waterfall. Glaciers had a massive impact on our topography – but it took awhile for them to make the impact they eventually did. What points to somewhat faster movement in 2013 is that market saturation on the consumer side is pretty complete. After attending mLearn 2011, we shared data that showed the explosion of devices and uptake. Apple shipped 15 million iPads in Q1 2012. The shift to mobile seems to be happening fastest in K-12 and college classrooms (a bit ironic). Companies who are using mobile today are focused more on supplying solutions to customers rather than to employees. Also in the “mobile” category of trends is to say “mobile” without clarifying exactly what’s meant by it. Click the image to download the white paper.

www.physicscentral.com

Related: