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How Things Fly

How Things Fly
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Evolution of the Universe - GigaPan Time Machine Jump to: From GigaPan Time Machine Direct Cosmological Simulations of the Growth of Black Holes and Galaxies This timelapse shows the distribution of matter in a simulated universe on large scales. The computer simulation was carried out using the cosmological hydrodynamic simulation code P-Gadget on facilities provided by the Moore Foundation in the McWilliams Center for Cosmology at Carnegie Mellon University. The density of matter is shown on a false color scale, with the densest regions in yellow and the least dense in red and black. As the universe evolves from early times (it starts at an age of 10 million years after the Big Bang) the initially small fluctuations grow through the action of gravity until in the last frame (which represents the universe 14 billion years later, at redshift z=0, the present day) there are large clusters of galaxies present with vast, mostly empty spaces in between. Galaxy cluster Watch a time warp of the formation of a cluster of galaxies. Void

STEM Paper Airplane Challenge STEM Challenges are terrific ways to help teach your kids about science, technology, engineering and math, all while building their brains and making connections through problem solving. This week we studied paper airplanes. Every week we do a different challenge with our elementary-aged kiddos. I give them a problem or a contest, and they have to figure out how to solve it. Are your kids learning how to read or write? STEM Challenge: Make a paper airplane that can carry a cargo and glide more than ten feet (not be hurled, but actually glide). How Much Cargo Can a Paper Airplane Carry? Supplies you need to set up your kids challenge: Construction PaperTape, Lots of tape! First, draw a line on the floor about ten feet in front of your doorway. How to Fold a Paper Airplane If your kids don’t know how to make a paper airplane have them watch some videos on You Tube.

The ridiculously charming world of 'Ni No Kuni,' Studio Ghibli's gaming masterpiece 4inShare Jump To Close Hayao Miyazaki, renowned director and co-founder of Japanese animation powerhouse Studio Ghibli, doesn't like video games. He once tried to play a PC version of the Japanese board game Shogi but it wasn't for him. Section TOC Title Ni No Kuni tells the story of 13-year-old Oliver, a young boy who ventures into a fantastical world in an attempt to save his dead mother. There are dozens of areas to explore, and as players venture through the world they'll encounter everything from cats who are kings to helpful genies. The partnership between Studio Ghibli and Level 5 makes a lot of sense. The collaboration began when Level 5 was looking to do something special to celebrate its 10th anniversary. The timing turned out to be perfect as Ghibli had finished work on Ponyo. Ghibli’s Yoshiyuki Momose served as the director of animation on the project, which not only involved creating animations, but also staging scenes and directing actors during the motion capture sessions.

HyperPhysics Concepts About HyperPhysics Rationale for Development HyperPhysics is an exploration environment for concepts in physics which employs concept maps and other linking strategies to facilitate smooth navigation. For the most part, it is laid out in small segments or "cards", true to its original development in HyperCard. Part of the intent for this exploration environment is to provide many opportunities for numerical exploration in the form of active formuli and standard problems implemented in Javascript. New content for HyperPhysics will be posted as it is developed. A resource that was initiated as a resource for local high school physics teachers whom I had taught has expanded into an intensively used website worldwide. CD or DVD versions have been sent to 86 countries to date, and translations into German, Italian, Chinese, and Español have been licensed and are underway. Please respect the Copyright HyperPhysics (©C.R. Availability on DVD or CD HyperPhysics

Design a Paper Airplane Brief Description Students study examples of paper airplanes and then create their own paper airplane models. Objectives Students define the word aeronautics learn a few basic principals of aeronautics study examples of model airplanes create model or paper airplane designs work together in cooperative groups. Keywords aviation, airplane, aeronautics, model airplane, paper airplane, transportation, aerodynamics Materials Needed teacher-selected library sources on aviation, aeronautics, and model airplanes or printouts from the sites listed in the lesson; construction paper or writing paper Lesson Plan Discuss the meaning of the word aeronautics.

Visual Studio Magazine Home Math, Physics, and Engineering Applets Oscillations and Waves Acoustics Signal Processing Electricity and Magnetism: Statics Electrodynamics Quantum Mechanics Linear Algebra Vector Calculus Thermodynamics Miscellaneous Licensing info. Links to other educational sites with math/physics-related information or java applets useful for teaching: And when you get tired of learning, here is some fun stuff: Java Pong Applet a cute little pong game I wrote a while ago.

Wind and Wings Subjects Science Grades K-2 3-5 6-8 [facebookbadge] Brief Description Students participate in simple hands-on activities that demonstrate Daniel Bernoulli's principle of air pressure and air flight. Objectives Students learn about Daniel Bernoulli learn general information about Bernoulli's principle participate in simple experiments that show Bernoulli's principle. Keywords airplane, winds, wings, Bernoulli's principle, flight, glider, air pressure, aerodynamics Materials Needed model airplane, chalk, chalkboard See the sites noted in the lesson for the specific materials needed in each activity. Lesson Plan Show students a model airplane. Assessment Evaluate students' participation in the experiments. Lesson Plan Source Education World Submitted By Lois Lewis National Standards Science: NS.K-4.1 NS.K-4.2