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How to Build an App Empire: Can You Create The Next Instagram?

How to Build an App Empire: Can You Create The Next Instagram?
Chad Mureta runs his seven-figure app business from his iPhone. (Photo: Jorge Quinteros). I first met Chad Mureta in Napa Valley in 2011. Two years prior, he had been in a horrible car accident. While in the hospital for a lengthy recovery, a friend gave him an article about the app market. “In just over two years, I’ve created and sold three app companies that have generated millions in revenue. After finishing rehab, Chad was able to leave his real estate company, where he’d been working 70 hours a week, to run his app business from his iPhone… in less than 5 hours per week. “Apps” are the new, new thing, thanks to major successes like Draw Something (bought by Zynga for $210 million) and Instagram (bought by Facebook for $1 billion), among others. In this post, Chad will discuss his step-by-step formula for rapid app development and sales optimization. Last but not least, don’t miss the competition at the end. Enter Chad Mureta I nearly couldn’t. The Opportunity for Appreneurs

double coconut muffins I hadn’t meant to disappear on you, and what’s worse, I have a terrible excuse: I took a nap. In the same week that I conquered my cooking Mount Everest — a lasagna I’d only dreamed about for the better part of six years, one that still took me many tries in the kitchen to get right and more than a week just to write — I was going back and forth with my publisher over the page designs for my cookbook, and (no doubt) giving some poor book designer some gray hairs. One day, I’ll remind my editor about that time I said that I didn’t care how the book looked, “just make it pretty!” and she’ll snort coffee out her nose. It will probably be a while. We’re also officially in the part of the year I affectionately call The Dregs of Winter. Alas, this daydream of a trip is still two very long weeks away, so I sublimated my wanderlust, as I always do, in baked goods. Double Coconut Muffins Preheat oven to 375°F. [Oh, you’re out of paper liners too?

This post is also available in: Chinese (Simplified), Italian, Russian, Korean Note from Ray: This is an abbreviated version of a chapter from iOS 7 by Tutorials that we are releasing as part of the iOS 7 Feast. We hope you enjoy! You have probably come to realize that iOS 7 is something of a paradox; while you’re being encouraged to do away with real-world metaphors and skeuomorphism, Apple encourages you at the same time to create user interfaces that feel real. What does this mean in practice? This sounds like a daunting task, as it is much easier to make a digital interface look real, than it is to make it feel real. UIKit Dynamics is a full physics engine integrated into UIKit. When used together, motion and dynamics form a powerhouse of user experience tools that make your digital interfaces come to life. Getting started UIKit dynamics can be a lot of fun; the best way to start learning about them is to jump in feet-first with some small examples. Adding gravity Setting boundaries

APPEL AUX STARTUPS FRANCAISES Winter 2012 Preview! | Random Curiosity It feels like 2011 went by in the blink of an eye, as I haven’t even had a chance to look back on my favorites of the year. Before I do so, let’s first take a look at what’s just around the corner in the new year. Winter is generally not one of the busier seasons, but there are actually 23 offerings in 2012, which is pretty close to the 27 this past fall. Of the new titles, some of them stood out immediately — the sequel to my favorite romance of 2010 Amagami SS, the horror series Another, the sequel to Sousei no Aquarion, the TV version of Black Rock Shooter, the sequel to Bakemonogatari, and the fourth and final season of Zero no Tsukaima — but as is often the case when I put together a season preview, I discovered many are a lot more interesting than they originally appeared. Best of all, there is a wide variety of shows from various different genres, so there’s a good chance there will be something for everyone. Care to find out which ones I’m talking about? TV Series OVA / Movie

Learn iOS design and Xcode The most efficient design tool just got better Design isn't hard to learn. That's because most of us are already building products and are familiar with what design means. What used to be complex and confusing is now simple and effective, thanks to Sketch, an app that is entirely focused on user interface design. Unlike Photoshop, you don't need to worry about photo editing and the hundreds of other settings that are noises to designing a simple application. Sketch uses one unit, styles only relevant to UI design, a built-in iPhone previewing tool called Mirror and Artboards, the most efficient way to template multiple screens. Everything is already in vector, so you don't have to worry about designing for multiple devices. It's only been one year since Sketch has completely changed my design workflow. What's new in Sketch 3 Sketch 3 has some of the biggest improvements I've seen in an application. Improved UI Symbols Text Styles Quick Export to Multiple Resolutions Getting Started CSS Styles

Dave Rapoza How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit Part 1 This is a blog post by site administrator Ray Wenderlich, an independent software developer and gamer. Create a simple game for iOS - the hardcore way! There are a lot of great tutorials out there on OpenGL ES 2.0, but they usually stop after drawing a rotating cube on the screen. How to take that rotating box and turn it into a full game is usually left as an exercise to the poor reader. That, my friends, is where this tutorial series comes in! I’ve tried to make this tutorial series as similar as possible to the above Cocos2D tutorial so you can compare the two to see the differences in implementation if you are curious. The goal of this tutorial series is to keep things as simple as possible, and walk you through the process step by step. Before reading this tutorial series, I recommend reading the Beginning OpenGL ES 2.0 with GLKit tutorial series. Once you’ve read that, keep reading to make a simple 2D game for the iPhone – the hardcore way! Why OpenGL ES 2.0 and GLKit? Why Use GLKit?

Free College: How to Audit Courses From 7 Elite Schools Online Danny Gallagher is a freelance writer, reporter and humorist who also contributes to TruTV's Dumbasablog.com, Playboy's TheSmokingJacket.com and TheFW.com. He can be found on the web at dannygallagher.net or on Twitter @thisisdannyg. Getting accepted to a prestigious Ivy League school has its perks — and its price tag. But thanks to the Internet, you don’t have to take on mountains of debt to snag a piece of that educational pie. SEE ALSO: How Online Education Is Changing the Way We Learn [INFOGRAPHIC] Image courtesy of Flickr, Paul Lowry

30 Beautiful iOS App Website Designs for Inspiration An iOS mobile app often has a website associated with it. This website is often for promotional and informational purposes (i.e. to share information about the app, to offer insights on how users would benefit from the app, for hosting videos and screenshots of the app, etc.). In this showcase, you’ll find beautiful websites of various iPhone, iPad and iPod Touch apps for web design inspiration. If you’d like to see more iPhone app websites, please do check out this previously published showcase: 35 Beautiful iPhone App Website Designs. Duet Paper Instagallery Postmates blip.me 76 Synthesizer OATBook iPhone App Fontain Opuss Day One batch Flight Card dribbblr Kinotopic Nizo for iPhone Jambalaya Snapette App Keypoint Facecard iPhone App Domino Box App Bord The Typography Manual Momento forkly Lite Weight iPhone App Notica Sipp Path Luminance iStudiez Pro Related Content About the Author Jacob Gube is the Founder and Chief Editor of Six Revisions.

OpportunisticRefactoring refactoring tags: From the very beginning of when I started to talk and write about refactoring people have asked me how it should be incorporated into the wider software development process. Should there be refactoring phases in the software development lifecycle, what proportion of an iteration should be devoted to refactoring tasks, how should we figure out who should be assigned to refactoring duties? What this means is that at any time someone sees some code that isn't as clear as it should be, they should take the opportunity to fix it right there and then - or at least within a few minutes. This opportunity can come at various parts of implementing some new functionality or fixing a bug. As you add the functionality, you realize that some code you're adding contains some duplication with some existing code, so you need to refactor the existing code to clean things up. Sometimes you see an opportunity when you're in the middle of something else.

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