3DSMAX Tutorials, Maya Tutorials, Cinema4D Tutorials, Photoshop Tutorials, ZBrush Tutorials, Blender Tutorials, Mudbox Tutorials Introduction When I went to France on April 2005 on my high school trip, I bought different postcards to send them to my family and friends. Accidentally I forgot to post one of them so I brought it home. Labtop : architectural rendering at work - Thomas Sériès - Auralab ® Introducing VRay TheC4DVault presents ‘Introducing VRay’ by Stuart Lynch FREE guide to VRayForC4D – ‘Print ready 300dpi’ Download 69 page PDF – Here (Original/Double page spread – Ideal for online/home viewing) Single page version PDF – Here (Easier to print – Thanks to Chris for the conversion) (The PDF links will frequently change until I can prevent the bot from making repeat downloads – In excess of 26,000 so far) Download accompanying files – Here
Fran's works, tutorials and industry news I did the cloth simulations in Marvelous Designer 2, the rest of the modeling in 3ds Max, and the textures and lighting with Arion for Max. Hi everyone. Here is my latest pet project: How to model a HTC Tattoo, android phone, with 3ds Max In this tutorial i will show you how to create an Android phone, the HTC Tattoo model, in 3ds Max and VRay. We will cover both parts, modeling and rendering. If you follow this tutorial well you should achieve an image like the one above. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Step 1: From Create, Geometry create a Box with the Length of 10.8cm, the Width of 5.4cm and the Height of 0.35cm.
Making of Nordic House I found the Nordic House visuals by Héctor Javier Diez Valladares during my routine browse on Behance. My eye landed on it rather quickly and I could understand perfectly why it won first place in the First Latin-American CG Contest it was intended for. With snow being a rare treat for me I’m always drawn to such images, and this one had a great feel to it and so I wanted to know more and this article came to be. Enjoy! I’ll start with special thanks to Ronen Bekerman for his interest in my work and the making of “Nordic House”. It is an honor for me to share my work and inspiration with all of you here.
Making of Tomczak House Peter Oldorf received great reviews for his ‘Tomczak House’ 3d renderings a week ago when first published on the forums. All his visuals in this set are beautiful, but the inner court dusk shot turned out most striking of them all. I asked Peter if he can share more information about the creation process of this scene with us all and he kindly agreed, and so I’m happy to present to you this article today featuring his work. Hi everyone, last week I posted my latest work for a client, the Tomczak House. Making of Esherick House, Part 1 - 3D Recreation with 3dsmax & Mental Ray Two weeks ago I showcased a remarkable 3d recreation of Louis Kahn’s Esherick House made by Ludvík Koutný, and today I’m happy to publish the first part of making this project. Ludvík was very kind in taking the time and write an insightful article about the use of Mental Ray in architectural visualization based on the Esherick House rendering project. This first part serves as an introduction and will cover the gathering of references, modeling, texture and foliage. The next parts will cover in depth materials, lighting, rendering and post production as well as providing some sample files for you to play with.
Making of Mountain Retreat I first learned about studio xoio following their co-founder’s, Lasse Rode, post about Casa Barragan at the forums. Browsing their portfolio, one image in particular captured my attention. ‘Mountain Retreat’ was created to be used as a new years postcard… and a great one it is! I just had to ask Lasse to be kind enough and write an article about it. 3D Rendering Tutorial - Making of Restaurant in Bordeaux Pawel Podwojewski the owner & founder of MOTYW shows us how he done this night time image above in the project ‘Restaurant in Bordeaux’ by using Autodesk 3ds Max, Vray, and Adobe Photoshop. This scene is a part of a more complex project that consist of three buildings. You can see some image of this complete project directly below before the article starts. I hope you’ll enjoy this article, learn from it and share your thoughts by commenting at the bottom of this article’s page. Author: Pawel Podwojewski My name is Pawel Podwojewski and I am an architect and CG artist, owner and founder of MOTYW company. I live in Gdansk, the city in the north of Poland.
Achieving 3D Realism: Reception Area Render With 3D Studio Max & V-Ray, Part 2 The following tutorial is based on a real project. This unique tutorial will take users through the real process of creating shaders with bespoke physical properties and applying textures based on real photo references. The subsequent stage will introduce users to the fascinating process of creating and matching the overall lighting closely to the original photo reference supplied by the client while using state-of-the- art techniques to achieve fast and convincing results. The final step will navigate users through the intricacies of using the best post-production approaches to help enhance and finalize the 3d shot at the highest level. Most post-production effects implemented in this tutorial are kept in layers with their respective masks to achieve the ultimate control over the final results.