
Scientific Visualization and Computer Graphics - SBEB Edge bundling is a recent, increasingly promising, technique which generates graph layouts of limited clutter. Bundled layouts can be used to get insight into the coarse-scale structure of networks, geographical maps, and software systems. An image perspective on bundling Consider the drawing of a set of edges in a given graph. We ask ourselves: What is a simple curve that describes this edge set in a compact, intuitive way? If we regard the edges' drawing as an image, the answer is well known from image analysis: The skeleton of the drawing, which is locally centered with respect to the drawing, and captures the drawing's shape. Skeleton-based edge bundling (SBEB) We use the above idea to create edge bundlings of a graph G, as follows. The left image above shows a social network of poker players. Performance SBEB can be efficiently implemented. Examples The graph below contains 17400 flight routes over the French territory. Publications The SBEB is described in this paper.
Rhino Python Tutorials – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. Msc3G4:Group 6 - m4h clay project design process & computation deposition pattern Robotics Hardware and Software Grashopper+Firefly+Arduino script for digital control of piston extrusion | Virtual geometry outcome visualisation End effector design and main components materiality
Generative Art - Autonomy: Cellular Automata The most familiar single example of an autonomous agent, to you at least, is the one staring at this page. You, dear reader, with your behavior on any particular day defined by a complex mix of biology, psychology, and the comfortableness of your footwear, are an autonomous object, creating interesting patterns in the data you create. Most everything you do these days leaves a data trail: every purchase you make, every point you earn on your store card, every link you click, and every journey you take. The cards in your wallet are writing your economic autobiography, your tweets and SMSs are writing an ASCII diary as part of a social map, and the phone in your pocket is drawing a GPS picture of your daily psycho-geography. To familiarize you with the concept of autonomy and the emergent complexity of this breed of object, we’ll play one of the early parlor games of computer science: cellular automata. In the 1970s, the field of computer science was obsessed with cellular automata (CA).
Synthetic morphologies designcoding Azerbaijan Pavilion Expo 2015 by Simmetrico Network Simmetrico Network, in collaboration with Arassociati architectural studio and AG&P landscape architectural studio, has projected the Azerbaijan pavilion for Expo 2015. The project was born and developed around the central theme of biodiversity, peculiarity and treasure of a country made of different climatic, geographical and morphological areas. Azerbaijan is strategically located in Caucasia between the North, South, East and West, and is one of Mankind’s oldest cultural sites, a crossroads for history, culture, biology, nature and ecology. The awareness of its strategic location, cultural bridge between North and South, East and West, has inspired policies to protect the territory of this country, rich in natural, human and cultural resources. Its variety of spaces and forms looks to recreate an extensive climatic biodiversity and reflect cultural aspects of Azerbaijan. Visitors can explore its different features through the way in which the pavilion is built.
bartlett school studio explores structural potential of sand + PVA pipes oct 10, 2014 bartlett school studio explores structural potential of sand + PVA pipes bartlett school studio explores structural potential of sand + PVA pipesall images courtesy of the barlett school of architecture RC6 B-pro masters of architecture graduate studio sand is a commonly available material. it has many advantageous features, for instance, the insolubility in water, the high melting point, and a certain degree of mobility when it is wet. through these properties, sand casting has been widely utilized in traditional manufacturing processes throughout time. based on the potential for this technique to do more, a group of professors and masters students from the bartlett school of architecture has developed ‘sanDprint’, a craft using rock and mineral particles as a mold, attempting ingenious methods to create a diverse mix of unique forms. video courtesy of the barlett school of architecture’ RC6 B-pro masters of architecture graduate studio hands-on crafting initial digital testing
mycelium tectonics - research thesis about mycelia and architecture Geometric Folding Algorithms: Linkages, Origami, Polyhedra (Fall 2010) Prof. Erik Demaine [Home] [Problem Sets] [Project] [Lectures] [Problem Session Notes] Overview the algorithms behind building TRANSFORMERS and designing ORIGAMI Whenever you have a physical object to be reconfigured, geometric folding often comes into play. We will organize an optional problem-solving session, during which we can jointly try to solve open problems in folding. Class projects more generally can take the form of folding-inspired sculptures; formulations of clean, new open problems; implementations of existing algorithms; or well-written descriptions of one or more papers in the area. Topics This is an advanced class on computational geometry focusing on folding and unfolding of geometric structures including linkages, proteins, paper, and polyhedra. Textbook The textbook for the class is Geometric Folding Algorithms: Linkages, Origami, Polyhedra by Erik Demaine and Joseph O'Rourke, published by Cambridge University Press (2007). Specifics Participating Previous Offerings
trabajamos para ella ! - OF-maya-p5 conxns details:_object duplication and data-maps.Input polygon has 20 faces with the bottom face removed. Each instance stores two transform matrices: one for border vertices and the other for the inner vertices.These matrices are gradually changed across the field as a weighted mean of various parameters such as area of quad-face they occupy, the distance of the face-center to the colored lines, a vector field acquired from the Maya fluid algorithm, etc. _communication / network:The processing/ touch screen application and the Maya application run communicate through UDP ports. Maya :OF UDP wrappers inside a Maya dll. p5 : hypermedia UDP libraries..The rather pathetic 10-12 fps of the 3d side of things results in communication being out of sync. Current fix is a buffering window that keeps watch and sends event messages to the Maya commandport, thus also helping trigger the entire dependency graph(image above). So almost all factors are my owning making. time to starting cleaning the mess.
Parametricism - A New Global Style for Architecture and Urban Design back to WRITINGS Parametricism - A New Global Style for Architecture and Urban Design Patrik Schumacher, London 2008 Published in: AD Architectural Design - Digital Cities, Vol 79, No 4, July/August 2009, guest editor: Neil Leach, general editor: Helen Castle Abstract: Though parametricism has its roots in the digital animation techniques of the mid-1990s, it has only fully emerged in recent years with the development of advanced parametric design systems. Parametricism has become the dominant, single style for avant-garde practice today. It is particularly suited to large-scale urbanism as exemplified by a series of competition-winning master-plans by Zaha Hadid Architects. There is a global convergence in recent avant-garde architecture that justifies the enunciation of a new style: Parametricism. Zaha Hadid Archiects, Kartal-Pendik Masterplan, Istanbul, Turkey, 2006 Fabric study. I. II. III. IV. Frei Otto’s pioneering work on natural structures included work on settlement patterns.