Math Encounters – The Museum of Mathematics Math Encounters Next presentation: “Peeling the World” Oct 1 at 4:00 PM by David Swart “Peeling the World” Oct 1 at 6:30 PM by David Swart Home Page Teachers Primary Pupils Secondary Students Events and PD "It gave me some good ideas to use in the classroom and ... a link that I can get all of the activities from." The 14 Best Data Visualization Tools Nishith Sharma is the co-founder of frrole, a social intelligence startup. Raw data is boring and it’s difficult to make sense of it in its natural form. Add visualization to it and you get something that everybody can easily digest. Not only you can make sense of it faster, but you can also observe interesting patterns that wouldn’t be apparent from looking only at stats. All Killer, No Filler
The Science of Gamification - COLLOQUY The Gamification of Loyalty – Part Three of An Eight-Part Series This is the third in an eight-part series by gamification expert Gabe Zichermann that examines how loyalty marketers can integrate gamification strategies to increase engagement. The next installment is scheduled to run May 13. By Gabe Zichermann We've all seen game playing that goes beyond any reasonable level of appropriateness. Whether it's 10-year-old boys with Mario Kart or 55-year-old moms obsessed with Candy Crush, when the right game bites the right user, the results can be extraordinarily intense. Credit Scoring, Data Mining, Predictive Analytics, Statistics, StatSoft Electronic Textbook "Thank you and thank you again for providing a complete, well-structured, and easy-to-understand online resource. Every other website or snobbish research paper has not deigned to explain things in words consisting of less than four syllables. I was tossed to and fro like a man holding on to a frail plank that he calls his determination until I came across your electronic textbook...You have cleared the air for me. You have enlightened.
The Beauty of Mathematics: A Visual Demonstration of Math in Everyday Life This lovely video short from Yann Pineill and Nicolas Lefaucheux of Paris video production agency Parachutes succinctly demonstrates the underlying mathematics behind everyday occurrences in the format of a triptych. On the left we see the mathematical equation, in the middle a mathematical model, and on the right a video of such things as snowflakes, wind, sound, trees and magnetism. The video begins with the following quote: “Mathematics, rightly viewed, possesses not only truth, but supreme beauty — a beauty cold and austere, without the gorgeous trappings of painting or music.” —Bertrand Russell Best viewed full screen.
Fibonacci Numbers, the Golden section and the Golden String Fibonacci Numbers and the Golden Section This is the Home page for Dr Ron Knott's multimedia web site on the Fibonacci numbers, the Golden section and the Golden string hosted by the Mathematics Department of the University of Surrey, UK. The Fibonacci numbers are The golden section numbers are 0·61803 39887... = phi = φ and 1·61803 39887... = Phi = Φ Interactive angles teaching tool acute,obtuse,measure with protractor This activity allows manipulation and investigation of various types of angles. It can be used at a variety of different grade levels. At its most basic for teaching about types of angles, acute, obtuse or reflex. For more advanced use to create angle problems in which the missing letter angle values have to be found.
Best Practices: Applying The Seven Deadly Sins To Successful Gamification Published on February 23, 2011 by R "Ray" Wang The Seven Deadly Sins Draws On The Dark Arts Conversations with game designers and gamification experts over the past month highlight how important design should appeal to the human spirit. Black-Scholes Model In their 1973 paper, The Pricing of Options and Corporate Liabilities, Fischer Black and Myron Scholes published an option valuation formula that today is known as the Black-Scholes model. It has become the standard method of pricing options. The Black-Scholes formula calculates the price of a call option to be: C = S N(d1) - X e-rT N(d2) where
TeX TeX (/ˈtɛx/ or /ˈtɛk/, see below) is a typesetting system designed and mostly written by Donald Knuth and released in 1978. Together with the Metafont language for font description and the Computer Modern family of typefaces, TeX was designed with two main goals in mind: to allow anybody to produce high-quality books using a reasonably minimal amount of effort, and to provide a system that would give exactly the same results on all computers, at any point in time. TeX is a popular means by which to typeset complex mathematical formulae; it has been noted as one of the most sophisticated digital typographical systems in the world. TeX is popular in academia, especially in mathematics, computer science, economics, engineering, physics, statistics, and quantitative psychology. It has largely displaced Unix troff, the other favored formatter, in many Unix installations, which use both for different purposes.
Welcome - OeisWiki From OeisWiki Welcome to The On-Line Encyclopedia of Integer Sequences® (OEIS®) Wiki Some Famous Sequences Click on any of the following to see examples of famous sequences in the On-Line Encyclopedia of Integer Sequences (the OEIS), then hit "Back" in your browser to return here: Art with Mrs. Nguyen: Radial Paper Relief Sculptures (4th/5th) For this lesson we began by taking about what symmetry is and the difference between linear symmetry (1 line of symmetry) and radial symmetry (more than 1 line of symmetry). Then we talked about what a sculpture is (a piece of artwork you can see from all sides - it is 3-dimensional) and what a relief "sculpture" is (a piece of artwork that has depth on the surface but is not meant to be seen from all sides). Once students understood the principles behind radial symmetry and sculpture we began creating our very own radial paper relief sculptures! Students started by folding a piece of 12"x12" black construction paper diagonally both ways and vertical and horizontally (to create an 'X' crease and a '+' crease).
Sign up or Login RocketHub End User License Agreement RocketHub Inc. (“RocketHub” or “we”) has designed, developed and is the publisher of a software product entitled RocketHub (“Software”). The Software and associated applications (the “Service”) are provided by RocketHub for personal purposes only.