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Wearable Computing

Wearable Computing
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Wearable Computing at the MIT Media Lab What's a Wearable? To date, personal computers have not lived up to their name. Most machines sit on the desk and interact with their owners for only a small fraction of the day. News: October 2005 Michael Sung successfully defended his doctorate work on "Non-Invasive Wearable Sensing Systems for Continuous Health Monitoring and Long-Term Behavior Modeling" Mark Blum from ETH finished his master's thesis work on "LifeWear" after six months at lab. September 2005 Anmol Madan's Jerk-O-Meter news roundup: CNN, Wired, National Geographic, and ZDNet. July 2005 The Reality Mining cell phone project was featured in a Wired News article. June 2005 Will wearable sensing technologies soon allow your cell phone to predict your emotions? April 2005 Nathan Eagle will be defending on April 25 at 11:00am. December 2004 We are in the process of updating the MIThril web site. October 2003 ISWC 2003 was a great success -- MIT had a strong showing, and the overall quality of the program was quite good.

Hutchins Home Page I have spent my entire academic career trying to understand human cognition in social, cultural and material context. I was originally trained as a cognitive anthropologist. I believe that cultural practices are a key component of human cognition. My early work concerned the relationships among language, culture, and thought. In 1975 and 1976, I conducted ethnographic research in the Trobriand Islands of Papua New Guinea. My focus was on reasoning in public litigation. As a postdoc, I constructed a model of traditional Micronesian navigation based mostly on published accounts of the navigators' practices. Later, while employed by the US Navy, I used insights derived from first-hand ethnographic studies to build computer-based training systems for steam propulsion systems and for radar navigation. Since 1989 my primary research sites have been in the world of commercial aviation.

Products Fibretronic's patented technologies allow us to offer a wide range of highly functional electronic systems suitable for easy integration into textile based products. We offer both standard systems as well as customised solutions designed to meet specific requirements. All our products are tested to electronics industry standards and are durable for performance in textile applications. Please see our Standard Products pages for further details of our main product categories. Please do not hesitate to contact us to discuss a specific project or development request. Our product range includes; Flexible switches, keypads and joysticks Textile cables for signal or power transportFlexible lighting and display componentsTextile based heating systemsTextile sensors for temperature, pressure and moisture detectionTextile sensors for heart rate monitoring Connectivity solutions, Bluetooth and Wireless electronics2-way radio communicationsHeadphones for apparel

Everyone Wants To Be The First To Ban Google Glass ⚙ Co Organizations are warning Glass users to “keep out” before the device even hits the street. Fast Company is tracking a number of places Glass is likely to be banned, including movie theaters, public schools, and dressing rooms. The New York Times also wrote about a number of different organizations considering action against the device, including most Las Vegas casinos. A Caesars Entertainment spokesman noted: "We will not allow people to wear Glass while gambling or attending our shows" in the same way the company's casinos bar computers or other recording devices. (If Rain Man can get thrown out of a casino for having an extraordinary brain, then surely tech like augmented-reality card-counting apps for Glass would be barred too.) Outside of casinos, most groups seem to be concerned with the privacy and safety of using Glass. There are arguments against banning Glass in cars and bars, of course, but the early trouble may be why Google has rolled out the product so cautiously thus far.

Self Expression From Performance DataQuantified Self Typically when we think about Quantified Self and the associated collection and visualization of personal data we’re left struggling in the world of charts, graphs, and other well-worn visualizations. That’s not to disparage those of you who love spending some time tinkering in Excel. Those are valuable tools for understanding and there is a good reason we rely on them to tell us the stories of our data. It’s important to realize that those stories rooted in data aren’t always just about finding trends, searching for correlations, or teasing out significant changes. Sometimes data can represent something more visceral and organic – the expression of a unique experience. Vincent Boyce is a an artist and designer who spends his free time riding on asphalt and water. In his great talk filmed at the New York QS Meetup Vincent describes his motivation behind building his prototype system and his goals for future versions.

Wearable computer The WIMM One, an Android powered wearable computer. Wearable computers, also known as body-borne computers or wearables are miniature electronic devices that are worn by the bearer under, with or on top of clothing.[1] This class of wearable technology has been developed for general or special purpose information technologies and media development. Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics. If one is asked to give a simple, yet modern, example for wearable technology, that will be the Nike+ system which allows you to track your time, distance, pace and calories via a sensor in the shoe. Another example can be Google Glass, which combine innovative displays with some novel gestural movements for interaction. One of the main features of a wearable computer is consistency. Areas of applications[edit] Wearable computer items have been initially developed for and applied with e.g. History[edit]

Edwin Hutchins Hutchins aboard an airline flight deck Edwin Hutchins is a professor and former department head of cognitive science at the University of California, San Diego. Hutchins is one of the main developers of distributed cognition. Hutchins was a student of the cognitive anthropologist Roy D'Andrade and has been a strong advocate of the use of anthropological methods in cognitive science. For a time he worked in the Navy doing research on how crews of ship can function as a distributed machine, offloading the cognitive burden of ship navigation onto each member of the crew. In 1995, Hutchins published Cognition in the Wild.[2] CITW provides a detailed study of distributed cognitive processes in a navy ship (an Iwo Jima class amphibious assault ship[3]), and as with other works related to distributed cognition, criticizes disembodied views of cognition and proposes an alternative which looks at cognitive systems that may be composed of multiple agents and the material world. References[edit]

ETH - IfE-Wearable Computing - Smart textiles and clothes Media Electronics Lab More »» Job Links Open Position »» Latest News December 5, 2013Best Paper Award to Zack Zhu ACM 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013) in Lulea, Sweden. Abstract The convergence of electronic components and advanced fibers with man-made textiles straddles the fields of materials science and digital electronics. Current Projects We are one of the leading groups working on smart textiles. 1. Cheap, textile based whole body sensor sensing system for interaction, physiological monitoring and activity recognition Link to project: SimpleSkin 2. Advance the technology of MRI through increased sensitivity by developing wearable, adaptive detector arrays. Link to project: WearableMRI Former Group Members Kunigunde Cherenack Holger Harms Thomas Kinkeldei Ivo Locher Corinne Mattmann Jan Meyer Christoph Zysset Past Projects Smart Shirt (SMASH) (2007, Holger Harms) Link to project: SMASH Link to project: Electronic Sensor Fibers Link to project: Backmanager

Forrester: Google Glass will be the next iPhone (but now it’s just a Newton) Roughly 21.6 million Americans would buy Google Glass if it were available, a new Forrester report says. But the current Explorer version is more of a Newton — Apple’s flawed and failed PDA — than an iPhone. That’s 12 percent of the adult population. In fact, despite the current prototype model’s limited battery life and restrictive API, Glass is more of a “when” than an “if” product, according to the survey of more than 4,600 U.S. adults. “Glass is continuously improving via over-the-air updates and new applications, and we have no doubt that in time, Glass will be the next iPhone,” the Forrester study says. The key target audience? A group of “Glass Gravitors,” Forrester says, who are tech optimists mostly under the age of 50, mostly high-income, and only slightly more male than female. But head-mounted glasses-based wearable computing is not the only game in town. Above: Wearable computing has big potential, and not just on the face Image Credit: Forrester Image credits: Forrester, SMH