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Wearable Computing

Wearable Computing
Related:  Wearable Computingselim0877

Wearable Computing at the MIT Media Lab What's a Wearable? To date, personal computers have not lived up to their name. Most machines sit on the desk and interact with their owners for only a small fraction of the day. News: October 2005 Michael Sung successfully defended his doctorate work on "Non-Invasive Wearable Sensing Systems for Continuous Health Monitoring and Long-Term Behavior Modeling" Mark Blum from ETH finished his master's thesis work on "LifeWear" after six months at lab. September 2005 Anmol Madan's Jerk-O-Meter news roundup: CNN, Wired, National Geographic, and ZDNet. July 2005 The Reality Mining cell phone project was featured in a Wired News article. June 2005 Will wearable sensing technologies soon allow your cell phone to predict your emotions? April 2005 Nathan Eagle will be defending on April 25 at 11:00am. December 2004 We are in the process of updating the MIThril web site. October 2003 ISWC 2003 was a great success -- MIT had a strong showing, and the overall quality of the program was quite good.

Products Fibretronic's patented technologies allow us to offer a wide range of highly functional electronic systems suitable for easy integration into textile based products. We offer both standard systems as well as customised solutions designed to meet specific requirements. All our products are tested to electronics industry standards and are durable for performance in textile applications. Please see our Standard Products pages for further details of our main product categories. Please do not hesitate to contact us to discuss a specific project or development request. Our product range includes; Flexible switches, keypads and joysticks Textile cables for signal or power transportFlexible lighting and display componentsTextile based heating systemsTextile sensors for temperature, pressure and moisture detectionTextile sensors for heart rate monitoring Connectivity solutions, Bluetooth and Wireless electronics2-way radio communicationsHeadphones for apparel

Wearable computer The WIMM One, an Android powered wearable computer. Wearable computers, also known as body-borne computers or wearables are miniature electronic devices that are worn by the bearer under, with or on top of clothing.[1] This class of wearable technology has been developed for general or special purpose information technologies and media development. Wearable computers are especially useful for applications that require more complex computational support than just hardware coded logics. If one is asked to give a simple, yet modern, example for wearable technology, that will be the Nike+ system which allows you to track your time, distance, pace and calories via a sensor in the shoe. Another example can be Google Glass, which combine innovative displays with some novel gestural movements for interaction. One of the main features of a wearable computer is consistency. Areas of applications[edit] Wearable computer items have been initially developed for and applied with e.g. History[edit]

ETH - IfE-Wearable Computing - Smart textiles and clothes Media Electronics Lab More »» Job Links Open Position »» Latest News December 5, 2013Best Paper Award to Zack Zhu ACM 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013) in Lulea, Sweden. Abstract The convergence of electronic components and advanced fibers with man-made textiles straddles the fields of materials science and digital electronics. Current Projects We are one of the leading groups working on smart textiles. 1. Cheap, textile based whole body sensor sensing system for interaction, physiological monitoring and activity recognition Link to project: SimpleSkin 2. Advance the technology of MRI through increased sensitivity by developing wearable, adaptive detector arrays. Link to project: WearableMRI Former Group Members Kunigunde Cherenack Holger Harms Thomas Kinkeldei Ivo Locher Corinne Mattmann Jan Meyer Christoph Zysset Past Projects Smart Shirt (SMASH) (2007, Holger Harms) Link to project: SMASH Link to project: Electronic Sensor Fibers Link to project: Backmanager

Our augmented selves: The promise of wearable computing By Donald Melanson and Michael Gorman It's been an interesting year for Google's most famous side project. After emerging from the company's suitably mysterious X Lab in April, Glass appeared across the roundtable from Charlie Rose, gave conference attendees a skydiver's eye view at Google I/O, strutted down the catwalk at New York Fashion Week and shared the stage with California Governor Jerry Brown as he signed a bill into law allowing self-driving cars on the state's roads. Yet, there's still more that we don't know about Google Glass than we know about it, despite its status as the highest-profile attempt at making wearable computing the next big thing. That's not to say those years haven't been eventful; the very definition of wearable computing has changed during that time. The Key Elements Wearable computing promises to extend that always-on connection even further and, potentially, change the nature of what it means to be "connected." Wearables Take Shape The Google Factor

hril Hardware The MIThril hardware platform is a combination of off-the-shelf components and custom engineered parts. As much as possible we have tried to use commercially available pieces while meeting our ergonomics, performance, and reliability constraints. In the cases where off-the-shelf parts are not suitable, we have designed special-purpose hardware. In order to make MIThril more widely available, we are working on document packages for this research hardware that will allow others to modify and extend our hardware design work. MIThril Construction and Assembly Most of our MIThril construction documentation is to be found on the Borglab wiki MIThril construction pages. PCB HOWTOs Eagle CAD and AP Circuits P1 Prototype Fabrication Service HOWTO Document Packages MIThril hardware, like MIThril software, is licensed under the terms of the GNU General Public License, version two or any later version, as interpreted by the MIThril Hardware Design GPL Interpretation, version one or any later version.

Wearable computing: why it's about much more than an Apple iWatch or Google Glasses Given how entrenched such technology has become, Prentice believes that the devices that will propel wearable computing from the fringes into wider use will not just be the brainchildren of geeks in Silicon Valley. The world has moved on from the 1980s script in which innovations in technology were the sole preserve of young boffins like Bill Gates. “We’re going to see people’s imaginations run riot,” says Prentice – whether they work in fashion, health or any other industry. The spotlight is currently shining on wearable computing because of new evidence that the world’s biggest technology companies are working furiously to deliver such devices. Ten days ago, there were reports that Apple has 100 designers and engineers developing what has quickly been dubbed the iWatch. Then, this week, Google gave the public a rare glimpse of the glasses it has been developing for two years, ever since it hired a team of pioneers in wearable computing from the Massachusetts Institute of Technology.

Textiles intelligents Un article de Wikipédia, l'encyclopédie libre. Robe intégrant des LED et fibres optiques Les textiles intelligents, de l'anglais smart textiles, également trouvés sous l'appellation e-textiles pour electronic textiles, sont des textiles capables de capter et d'analyser un signal afin d'y répondre d'une manière adaptée [1]. Historique[modifier | modifier le code] Dans la majorité des cas, les textiles intelligents nécessitent un apport en énergie et une structure conductrice d'énergie pour fonctionner : c'est par exemple le cas de tous les textiles intelligents utilisant des composants électroniques. Ce n'est cependant qu'à la fin du XIXe siècle, avec le développement et l’accoutumance des gens à des appareils électriques, que les concepteurs et les ingénieurs ont commencé à combiner l'électricité avec des vêtements et des bijoux, en élaborant une série de colliers illuminés et motorisés, des chapeaux, des broches et des costumes[3],[4]. Classification[modifier | modifier le code]

Perpetually connected: Are wearable computers and bio-implants the future of mobile? In today’s connected world, you’d be hard pressed to find a population (disregarding technophobes and lost tribes) who actively shun activities that are digitally mediated. Unfortunately for those who do align themselves with Luddism, advances in mobile computing (and digital tech in general) appear to be exponential. Technologically-enhanced areas of information are all around us, from our PCs to smart gadgets made pocket-portable. In the digital sci-fi series “H+”, wireless implants are regularly injected into a population who seem comfortable with the idea of invasively combining biology and technology. The H+ World: Fiction imitating life? In the first episode of the H+ digital series, we watch a couple driving through an airport parking lot. H+ users engage with a wireless network directly via their central nervous system: the system works directly with the microscopic device that allows the characters to perform a wide array of tasks purely by “thinking” them into action.